A comparative evaluation of procedural level generators in the Mario AI framework. - Britton Horn; Steve Dahlskog; Noor Shaker; Gillian Smith 001; Julian Togelius (FDG, 2014)

Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration. - Britton Horn; Gillian Smith 001; Rania Masri; Janos Stone (ICCC, 2015)

Opening the Black Box of Play: Strategy Analysis of an Educational Game. - Britton Horn; Amy K. Hoover; Jackie Barnes; Yetunde Folajimi; Gillian Smith 001; Casper Harteveld (CHI PLAY, 2016)

Design Insights into the Creation and Evaluation of a Computer Science Educational Game. - Britton Horn; Christopher Clark; Oskar Strom; Hilery Chao; Amy J. Stahl; Casper Harteveld; Gillian Smith 001 (SIGCSE, 2016)

A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content. - Britton Horn (AIIDE, 2017)

Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game. - Britton Horn; Seth Cooper; Sebastian Deterding (CHI PLAY, 2017)

AI-assisted analysis of player strategy across level progressions in a puzzle game. - Britton Horn; Amy K. Hoover; Yetunde Folajimi; Jackie Barnes; Casper Harteveld; Gillian Smith 001 (FDG, 2017)

A Monte Carlo Approach to Skill-Based Automated Playtesting. - Britton Horn; Josh Aaron Miller; Gillian Smith 001; Seth Cooper (AIIDE, 2018)

How do Players and Developers of Citizen Science Games Conceptualize Skill Chains? - Josh Aaron Miller; Britton Horn; Matthew Guthrie; Jonathan Romano; Guy Geva; Celia David; Amy Robinson Sterling; Seth Cooper (Proc. ACM Hum. Comput. Interact., 2021)

Physically Prototyping Physics for Play: Possibilities and Practicality. - Jackson Froehlich; Britton Horn (CoG, 2024)

LEGO Prototyping in an Introductory Game Development Course. - Britton Horn (FDG, 2025)