Automatic Strategy Verification for Hex. - Ryan B. Hayward; Broderick Arneson; Philip Henderson (Computers and Games, 2006)

Hex, Braids, the Crossing Rule, and XH-Search. - Philip Henderson; Broderick Arneson; Ryan B. Hayward (ACG, 2009)

Solving 8x8 Hex. - Philip Henderson; Broderick Arneson; Ryan B. Hayward (IJCAI, 2009)

Solving Hex: Beyond Humans. - Broderick Arneson; Ryan B. Hayward; Philip Henderson (Computers and Games, 2010)

Monte Carlo Tree Search in Hex. - Broderick Arneson; Ryan B. Hayward; Philip Henderson (IEEE Trans. Comput. Intell. AI Games, 2010)

Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. - Markus Enzenberger; Martin Müller 003; Broderick Arneson; R. Segal (IEEE Trans. Comput. Intell. AI Games, 2010)

MoHex 2.0: A Pattern-Based MCTS Hex Player. - Shih-Chieh Huang; Broderick Arneson; Ryan B. Hayward; Martin Müller 003; Jakub Pawlewicz (Computers and Games, 2013)

MOHEX Wins Hex Tournament. - Ryan Hayward; Broderick Arneson; Shih-Chieh Huang; Jakub Pawlewicz (J. Int. Comput. Games Assoc., 2013)

Stronger Virtual Connections in Hex. - Jakub Pawlewicz; Ryan B. Hayward; Philip Henderson; Broderick Arneson (IEEE Trans. Comput. Intell. AI Games, 2015)