Stereoscopic 3D video games and their effects on engagement. - Andrew Hogue; Bill Kapralos; Chris Zerebecki; Mina Tawadrous; Brodie Stanfield; Urszula Hogue (SD&A, 2012)

Interactive floating windows: a new technique for stereoscopic video games. - Chris Zerebecki; Brodie Stanfield; Mina Tawadrous; Daniel Buckstein; Andrew Hogue; Bill Kapralos (SD&A, 2012)

Impact of floating windows on the accuracy of depth perception in games. - Brodie Stanfield; Christopher Zerebecki; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

S3D depth-axis interaction for video games: performance and engagement. - Chris Zerebecki; Brodie Stanfield; Andrew Hogue; Bill Kapralos; Karen Collins (SD&A, 2013)

A Method for Real-Time Stimulation and Response Monitoring Using Big Data and Its Application to Tactical Training. - Carolyn McGregor; Brendan Bonnis; Brodie Stanfield; Michael Stanfield (CBMS, 2015)

Design of the ARAIG haptic garment for enhanced resilience assessment and development in tactical training serious games. - Carolyn McGregor; Brendan Bonnis; Brodie Stanfield; Michael Stanfield (ICCE-Berlin, 2016)

Integrating Big Data analytics, virtual reality, and ARAIG to support resilience assessment and development in tactical training. - Carolyn McGregor; Brendan Bonnis; Brodie Stanfield; Michael Stanfield (SeGAH, 2017)

ARAIG And Minecraft: A COVID-19 Workaround. - Cassandra Frances Laffan; Robert Kozin; James Elliott Coleshill; Alexander Ferworn; Michael Stanfield; Brodie Stanfield (ISCC, 2021)

Safety Sense: Haptic Navigation for Emergency Responders in Obscured Visibility Environments. - Cassandra Frances Laffan; Robert Kozin; James Elliott Coleshill; Brodie Stanfield; Michael Stanfield; Alexander Ferworn (GEM, 2023)