Cognitive Load in Multimedia Learning: The Role of Learner Preferences and Abilities. - Jan L. Plass; Bruce D. Homer (ICCE, 2002)

Supporting the use of multiple representations in multimedia learning environments. - Maria Opfermann; Jan van der Meij; Shaaron Ainsworth; Tina Seufert; Markus Vogel; Roland Brünken; Jan L. Plass; Bruce D. Homer; Yan Wang; Minchi Kim; Catherine Milne; Trace Jordan; et al. (ICLS (3), 2008)

The effects of video on cognitive load and social presence in multimedia-learning. - Bruce D. Homer; Jan L. Plass; Linda Blake (Comput. Hum. Behav., 2008)

Design Factors for Effective Science Simulations: Representation of Information. - Jan L. Plass; Bruce D. Homer; Catherine Milne; Trace Jordan; Slava Kalyuga; Minchi Kim; Hyunjeong Lee (Int. J. Gaming Comput. Mediat. Simulations, 2009)

Design factors for educationally effective animations and simulations. - Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward (J. Comput. High. Educ., 2009)

The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. - Jan L. Plass; Bruce D. Homer; Elizabeth O. Hayward; Jonathan Frye; Tsu-Ting Huang; Melissa Biles; Murphy Stein; Ken Perlin (Edutainment, 2012)

Gender and player characteristics in video game play of preadolescents. - Bruce D. Homer; Elizabeth O. Hayward; Jonathan Frye; Jan L. Plass (Comput. Hum. Behav., 2012)

Metrics in Simulations and Games for Learning. - Jan L. Plass; Bruce D. Homer; Charles K. Kinzer; Yoo Kyung Chang; Jonathan Frye; Walter Kaczetow; Katherine Isbister; Ken Perlin (Game Analytics, Maximizing the Value of Player Data, 2013)

Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. - Bruce D. Homer; Charles K. Kinzer; Jan L. Plass; Susan M. Letourneau; Dan Hoffman 001; Meagan Bromley; Elizabeth O. Hayward; Selen Türkay; Yolanta Kornak (Comput. Educ., 2014)

Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations. - Bruce D. Homer; Jan L. Plass (Comput. Hum. Behav., 2014)

Learning from multiple representations: An examination of fixation patterns in a science simulation. - Paul A. O'Keefe; Susan M. Letourneau; Bruce D. Homer; Ruth N. Schwartz; Jan L. Plass (Comput. Hum. Behav., 2014)

Examining the Bilingual Advantage on Conflict Resolution Tasks: A Meta-Analysis. - Seamus Donnelly; Patricia J. Brooks; Bruce D. Homer (CogSci, 2015)

Children and Adolescents' Development of Executive Functions in Digital Contexts. - Bruce D. Homer; Teresa M. Ober; Rachel M. Flynn (APAScience, 2018)

Connecting Theory and Design Through Research: Cognitive Skills Training Games. - Jan L. Plass; Bruce D. Homer; Shashank Pawar; Frankie Tam (JCSG, 2018)

Improving high school students' executive functions through digital game play. - Bruce D. Homer; Jan L. Plass; Charles Raffaele; Teresa M. Ober; Alisha Ali (Comput. Educ., 2018)

Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning. - Melissa Biles; Jan L. Plass; Bruce D. Homer (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Distinguishing Effects of Executive Functions on Literacy Skills in Adolescents. - Teresa M. Ober; Patricia J. Brooks; Bruce D. Homer; Jan Plass (CogSci, 2019)

Predicting Executive Functions in a Learning Game: Accuracy and Reaction Time. - Jing Zhang; Teresa M. Ober; Yang Jiang; Jan Plass; Bruce D. Homer (EDM, 2021)

Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations. - Bruce D. Homer; Jan L. Plass (HCI (28), 2021)

Detecting patterns of engagement in a digital cognitive skills training game. - Teresa M. Ober; Corinne J. Brenner; Alvaro Olsen; Bruce D. Homer; Jan L. Plass (Comput. Educ., 2021)

Does Digital Game Play Affect Social/Emotional Child Wellbeing? - Jan L. Plass; Bruce D. Homer; Meagan Bromley; Fabian Fröhlich; Yuli Shao; Jessica Young (JCSG, 2023)

The Vibrotactile Paradox: Corrective and Reenforcing Feedback in Educational VR. - Fabian Fröhlich; Bruce D. Homer; Jan L. Plass (iLRN (1), 2024)

Exploring the Influence of Immersive Virtual Reality on Science Learning - An Affordance Approach. - Fabian Fröhlich; Jan L. Plass; Bruce D. Homer (iLRN (1), 2024)

Exploring Emotional Design Features for Virtual Reality Games. - Yuli Shao; Yuqi Hang; Fabian Fröhlich; Bruce D. Homer; Jan L. Plass (JCSG, 2024)