Web3D in ocean science learning environments: virtual big beef creek. - Bruce Campbell 005; Paul Collins; Hunter Hadaway; Nick Hedley; Mark Stoermer (Web3D, 2002)

An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration. - Kiyoshi Kiyokawa; Mark Billinghurst; Bruce Campbell 005; Eric Woods (ISMAR, 2003)

RimSim visualization : An interactive tool for post-event sense making of a first response effort. - Bruce Donald Campbell; Konrad E. Schroder; Chris E. Weaver (ISCRAM, 2010)

RimSim Response Hospital Evacuation: Improving Situation Awareness and Insight through Serious Games Play and Analysis. - Bruce Donald Campbell; Chris E. Weaver (Int. J. Inf. Syst. Crisis Response Manag., 2011)

Pursuing Value in Art-Science Collaborations. - Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2015)

Murmurations: Drawing Together Art, Visualization, and Physical Phenomena. - Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2015)

Slow Vis: Extending Opportunities for Insight and Understanding Over Time. - Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2015)

Immersive Visualization to Support Scientific Insight. - Bruce Donald Campbell (IEEE Computer Graphics and Applications, 2016)

Using Art to Visualize Cellular Environments: An Interview with David Goodsell. - Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2016)

Coming Into Focus: An Interview with Ellen Jantzen. - Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2017)

Sally Weber: Making Art from Light. - Sally Weber; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2018)

Morgan Barnard: Melding Our Environment and the Unseen Supplied Via Data. - Morgan Barnard; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2019)

Lance Gharavi: Performance Inspired Science + Technology. - Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2019)

Victoria Vesna: Inviting Meaningful Organic Art-Science Collaboration. - Victoria Vesna; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2019)

Modeling Virtual Angkor: An Evolutionary Approach to a Single Urban Space. - Tom Chandler; Adam Clulow; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2020)

Eleanor Lutz: Making Art From Public Data. - Eleanor Lutz; Annie Bares; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2020)

Dietmar Offenhuber: Collaboration Via the Many Traces Our Data Sets Leave Behind. - Dietmar Offenhuber; Bruce Campbell 005; Francesca Samsel (IEEE Computer Graphics and Applications, 2020)

Visualization of Climate Change. - Bruce Donald Campbell; Nicholas R. Hedley; Chris E. Weaver (IEEE Computer Graphics and Applications, 2021)

Tomás Laurenzo: Pushing Back on Colonization. - Tomas Laurenzo; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2021)

Fukuda-Style Image Tiling. - Bengt-Olaf Schneider; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2021)

Nathalie Miebach: Sculpted Data Infused With Craftsmanship. - Nathalie Miebach; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2022)

Michael Sedbon: Explorations in Coupling Artificial and Natural Systems. - Michael Sedbon; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2022)

JNZNBRK: Physical Experiments in Light, Modulation, and Substrate. - Kyle Janzen; Chris Burke; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2023)

Nathan Selikoff: Explorations in Higher Dimensionality and Complexity. - Nathan Selikoff; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2023)

Art and Artificial Intelligence. - Bruce Donald Campbell; Nicholas R. Hedley; Aaron Hertzmann (IEEE Computer Graphics and Applications, 2024)

Die-Cast: A Tech-Invested Immersive Performance Company for Tech-Enabled Audiences. - Brenna Geffers; Anthony Crosby; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2024)

Nina Rajcic: Navigating Artificial Intelligence for a Meaningful Artistic Practice. - Nina Rajcic; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2024)

Beatie Wolfe: Designing for the Experience of Analog-Digital Symbiosis. - Beatie Wolfe; Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2024)

Art on Graphics: Ten Years of Pursuing Value in Art-Science Collaborations. - Bruce Donald Campbell; Francesca Samsel (IEEE Computer Graphics and Applications, 2025)