STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses. - Albert A. Rizzo; J. Galen Buckwalter; Bruce John; Brad Newman; Thomas D. Parsons; Patrick G. Kenny; Josh Williams (MMVR, 2012)

STRIVE: Stress Resilience in Virtual Environments. - J. Galen Buckwalter; Albert A. Rizzo; Bruce John; Brad Newman; Josh Williams; Thomas D. Parsons (VR, 2012)

Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations. - Thomas Brett Talbot; Kenji Sagae; Bruce John; Albert A. Rizzo (Int. J. Gaming Comput. Mediat. Simulations, 2012)

Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System. - Bruce S. John; Laura Serra Oliva; J. Galen Buckwalter; David Kwok; Albert Skip Rizzo (MMVR, 2014)

Allostatic load as a complex clinical construct: A case-based computational modeling approach. - J. Galen Buckwalter; Brian Castellani; Bruce S. McEwen; Arun S. Karlamangla; Albert A. Rizzo; Bruce John; Kyle O'Donnell; Teresa Seeman (Complex., 2016)