Normal transformations for articulated models. - Bruce Merry; Patrick C. Marais; James E. Gain (SIGGRAPH Sketches, 2006)

Compression of Dense and Regular Point Clouds. - Bruce Merry; Patrick C. Marais; James E. Gain (Comput. Graph. Forum, 2006)

Animation space: A truly linear framework for character animation. - Bruce Merry; Patrick C. Marais; James E. Gain (ACM Trans. Graph., 2006)

A comparison of linear skinning techniques for character animation. - David Jacka; Ashley Reid; Bruce Merry; James E. Gain (Afrigraph, 2007)

A linear framework for character skinning - Bruce Merry (2007)

Analytic simplification of animated characters. - Bruce Merry; Patrick C. Marais; James E. Gain (Afrigraph, 2009)

Simplifying Character Skins with Analytic Error Metrics. - Bruce Merry; Patrick C. Marais; James E. Gain (Comput. Graph. Forum, 2010)

Accelerating kd-tree Searches for all k-nearest Neighbours. - Bruce Merry; James E. Gain; Patrick C. Marais (Eurographics (Short Papers), 2013)

Fast in-place binning of laser range-scanned point sets. - Bruce Merry; James E. Gain; Patrick C. Marais (ACM Journal on Computing and Cultural Heritage, 2013)

Moving Least-Squares Reconstruction of Large Models with GPUs. - Bruce Merry; James E. Gain; Patrick C. Marais (IEEE Trans. Vis. Comput. Graph., 2014)

Parallel, Realistic and Controllable Terrain Synthesis. - James E. Gain; Bruce Merry; Patrick C. Marais (Comput. Graph. Forum, 2015)

A Performance Comparison of Sort and Scan Libraries for GPUs. - Bruce Merry (Parallel Process. Lett., 2015)

Faster GPU-based convolutional gridding via thread coarsening. - Bruce Merry (Astron. Comput., 2016)