A New Algorithm of Space Tracing Using a CSG Model. - Kadi Bouatouch; M. O. Madani; Thierry Priol; Bruno Arnaldi (Eurographics, 1987)

A new space subdivision method for ray tracing CSG modelled scenes. - Bruno Arnaldi; Thierry Priol; Kadi Bouatouch (Vis. Comput., 1987)

VISYR: a simulation tool for mobile robots using vision sensors. - Gérard Hégron; Bruno Arnaldi; Thierry Priol (Vis. Comput., 1988)

Dynamics and unification of animation control. - Bruno Arnaldi; Georges Dumont; Gérard Hégron (Vis. Comput., 1989)

Animation of Physical Systems from Geometric, Kinematic and Dynamic Models. - Bruno Arnaldi; Georges Dumont; Gérard Hégron (Modeling in Computer Graphics, 1991)

Quick tuning of a reference locomotion gait [computer animation]. - Jean-Luc Nougaret; Bruno Arnaldi; Gérard Hégron; A. Razavi (CA, 1995)

Simulating Automated Cars in a Virtual Urban Environment. - Bruno Arnaldi; Rémi Cozot; Stéphane Donikian (Virtual Environments, 1995)

Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces. - Luc Renambot; Bruno Arnaldi; Thierry Priol; Xavier Pueyo (PRS, 1997)

Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors. - Bruno Arnaldi; Thierry Priol; Luc Renambot; Xavier Pueyo (Parallel Comput., 1997)

Coarse-to-fine design of feedback controllers for dynamic locomotion. - Jean-Luc Nougaret; Bruno Arnaldi; Franck Multon (Vis. Comput., 1998)

Human Motion Coordination: Example of a Juggler. - Franck Multon; Bruno Arnaldi (CA, 1999)

A Software System to Carry-out Virtual Experiments on Human Motion. - Franck Multon; Jean-Luc Nougaret; Gérard Hégron; Luc Millet; Bruno Arnaldi (CA, 1999)

Animation Levels of Detail Design for Real-Time Virtual Human. - Rémi Cozot; Franck Multon; B. Valton; Bruno Arnaldi (Computer Animation and Simulation, 1999)

A General Framework for Cooperative Manipulation in Virtual Environments. - David Margery; Bruno Arnaldi; Noël Plouzeau (EGVE, 1999)

Through-the-eyes control of a virtual humanoid. - Nicolas Courty; Éric Marchand; Bruno Arnaldi (CA, 2001)

Human motion coordination: a juggler as an example. - Franck Multon; Stéphane Ménardais; Bruno Arnaldi (Vis. Comput., 2001)

A new application for saliency maps: synthetic vision of autonomous actors. - Nicolas Courty; Éric Marchand; Bruno Arnaldi (ICIP (3), 2003)

Real Handball Goalkeeper vs. Virtual Handball Thrower. - Benoit Bideau; Richard Kulpa; Stéphane Ménardais; Laetitia Fradet; Franck Multon; Paul Delamarche; Bruno Arnaldi (Presence Teleoperators Virtual Environ., 2003)

Motion Blending for Real-Time Animation while Accounting for the Environment. - Stéphane Ménardais; Franck Multon; Richard Kulpa; Bruno Arnaldi (Computer Graphics International, 2004)

Synchronization for dynamic blending of motions. - Stéphane Ménardais; Richard Kulpa; Franck Multon; Bruno Arnaldi (Symposium on Computer Animation, 2004)

Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents? - Benoit Bideau; Franck Multon; Richard Kulpa; Laetitia Fradet; Bruno Arnaldi (VRCAI, 2004)

Dynamic skinning: adding real-time dynamic effects to an existing character animation. - Caroline Larboulette; Marie-Paule Cani; Bruno Arnaldi (SCCG, 2005)

Morphology-independent representation of motions for interactive human-like animation. - Richard Kulpa; Franck Multon; Bruno Arnaldi (Comput. Graph. Forum, 2005)

Storytelling in Virtual Reality for Training. - Nicolas Mollet; Bruno Arnaldi (Edutainment, 2006)

Ajout de détails dynamiques à une animation temps-réel de personnage. - Caroline Larboulette; Marie-Paule Cani; Bruno Arnaldi (Tech. Sci. Informatiques, 2006)

Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids. - Stéphanie Gerbaud; Nicolas Mollet; Bruno Arnaldi (Edutainment, 2007)

An Operational VR Platform for Building Virtual Training Environments. - Nicolas Mollet; Stéphanie Gerbaud; Bruno Arnaldi (Edutainment, 2007)

STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment. - Nicolas Mollet; Stéphanie Gerbaud; Bruno Arnaldi (EGVE (Short Papers & Posters), 2007)

GVT: Virtual Training in Maintenance Procedures. - Stéphanie Gerbaud; Bruno Arnaldi; Jacques Tisseau (ERCIM News, 2007)

GVT: a platform to create virtual environments for procedural training. - Stéphanie Gerbaud; Nicolas Mollet; Franck Ganier; Bruno Arnaldi; Jacques Tisseau (VR, 2008)

Scenario sharing in a collaborative virtual environment for training. - Stéphanie Gerbaud; Bruno Arnaldi (VRST, 2008)

Adaptation in Collaborative Virtual Environments for Training. - Stéphanie Gerbaud; Valérie Gouranton; Bruno Arnaldi (Edutainment, 2009)

Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. - Jean Sreng; Anatole Lécuyer; Claude Andriot; Bruno Arnaldi (VR, 2009)

Analyse de techniques de coopération en environnements virtuels 3D. - Laurent Aguerreche; Thierry Duval; Bruno Arnaldi (Tech. Sci. Informatiques, 2009)

Humains virtuels et collaboration dans un environnement virtuel de formation. - Stéphanie Gerbaud; Bruno Arnaldi (Tech. Sci. Informatiques, 2009)

Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides. - Loïc Tching; Georges Dumont; Bruno Arnaldi; Jérôme Perret (Tech. Sci. Informatiques, 2009)

FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces. - Fabien Lotte; Anatole Lécuyer; Bruno Arnaldi (IEEE Trans. Signal Process., 2009)

A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. - Cédric Fleury; Thierry Duval; Valérie Gouranton; Bruno Arnaldi (EGVE/EuroVR/VEC, 2010)

Shake-your-head: revisiting walking-in-place for desktop virtual reality. - Léo Terziman; Maud Marchal; Mathieu Emily; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (VRST, 2010)

Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. - Fabien Lotte; Aurélien van Langhenhove; Fabrice Lamarche; Thomas Ernest; Yann Renard; Bruno Arnaldi; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2010)

Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (EGVE/EuroVR, 2011)

Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines. - Rozenn Bouville Berthelot; Jérôme Royan; Thierry Duval; Bruno Arnaldi (Web3D, 2011)

The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (3DUI, 2012)

Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. - Andrés Saraos Luna; Valérie Gouranton; Bruno Arnaldi (Edutainment, 2012)

Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. - Quentin Avril; Valérie Gouranton; Bruno Arnaldi (EGPGV@Eurographics, 2012)

3DFC: a new Container model for 3D File formats compositing. - Rozenn Bouville Berthelot; Jérôme Royan; Thierry Duval; Bruno Arnaldi (Web3D, 2012)

Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (EGVE/EuroVR, 2013)

The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training. - Andrés Saraos Luna; Valérie Gouranton; Thomas Lopez; Bruno Arnaldi (GRAPP/IVAPP, 2013)

The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training. - Thomas Lopez; Valérie Gouranton; Florian Nouviale; Bruno Arnaldi (VRIC, 2013)

New iterative ray-traced collision detection algorithm for GPU architectures. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (VRST, 2013)

Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. - Léo Terziman; Maud Marchal; Franck Multon; Bruno Arnaldi; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2013)

Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor. - Morgan Le Chénéchal; Maud Marchal; Bruno Arnaldi (3DUI, 2014)

Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. - Guillaume Claude; Valérie Gouranton; Rozenn Bouville Berthelot; Bruno Arnaldi (ICAT-EGVE, 2014)

Preservative Approach to Study Encased Archaeological Artefacts. - Théophane Nicolas; Ronan Gaugne; Cédric Tavernier; Valérie Gouranton; Bruno Arnaldi (EuroMed, 2014)

A survey of plasticity in 3D user interfaces. - Jérémy Lacoche; Thierry Duval; Bruno Arnaldi; Eric Maisel; Jérôme Royan (SEARIS, 2014)

CORVETTE: Collaborative environment for technical training and experiment. - Rozenn Bouville Berthelot; Thomas Lopez; Florian Nouviale; Valérie Gouranton; Bruno Arnaldi (VR, 2014)

An interaction abstraction model for seamless avatar exchange in CVET. - Rozenn Bouville Berthelot; Thomas Lopez; Florian Nouviale; Valérie Gouranton; Bruno Arnaldi (3DCVE@VR, 2014)

From 3d bimanual toward distant collaborative interaction techniques: an awareness issue. - Morgan Le Chénéchal; Bruno Arnaldi; Thierry Duval; Valérie Gouranton; Jérôme Royan (3DCVE@VR, 2014)

Collaborative virtual training with physical and communicative autonomous agents. - Thomas Lopez; Pierre Chevaillier; Valérie Gouranton; Paul Evrard; Florian Nouviale; Mukesh Barange; Rozenn Bouville Berthelot; Bruno Arnaldi (Comput. Animat. Virtual Worlds, 2014)

Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. - Quentin Avril; Valérie Gouranton; Bruno Arnaldi (J. Virtual Real. Broadcast., 2014)

Exchange of Avatars: Toward a Better Perception and Understanding. - Thomas Lopez; Rozenn Bouville Berthelot; Emilie Loup-Escande; Florian Nouviale; Valérie Gouranton; Bruno Arnaldi (IEEE Trans. Vis. Comput. Graph., 2014)

Dealing with frame cancellation for stereoscopic displays in 3D user interfaces. - Jérémy Lacoche; Morgan Le Chénéchal; Sébastien Chalmé; Jérôme Royan; Thierry Duval; Valérie Gouranton; Eric Maisel; Bruno Arnaldi (3DUI, 2015)

Toward an enhanced mutual awareness in asymmetric CVE. - Morgan Le Chénéchal; Sébastien Chalmé; Thierry Duval; Jérôme Royan; Valérie Gouranton; Bruno Arnaldi (CTS, 2015)

The Stretchable Arms for Collaborative Remote Guiding. - Morgan Le Chénéchal; Thierry Duval; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (ICAT-EGVE, 2015)

Roles in Collaborative Virtual Environments for Training. - Guillaume Claude; Valérie Gouranton; Bruno Arnaldi (ICAT-EGVE, 2015)

Plasticity for 3D user interfaces: new models for devices and interaction techniques. - Jérémy Lacoche; Thierry Duval; Bruno Arnaldi; Eric Maisel; Jérôme Royan (EICS, 2015)

Versatile Scenario Guidance for Collaborative Virtual Environments. - Guillaume Claude; Valérie Gouranton; Bruno Arnaldi (GRAPP, 2015)

GPU Ray-traced Collision Detection - Fine Pipeline Reorganization. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (GRAPP, 2015)

#FIVE : High-level components for developing collaborative and interactive virtual environments. - Rozenn Bouville Berthelot; Valérie Gouranton; Thomas Boggini; Florian Nouviale; Bruno Arnaldi (SEARIS, 2015)

GPU ray-traced collision detection for cloth simulation. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (VRST, 2015)

Touching and Interacting with Inaccessible Cultural Heritage. - Théophane Nicolas; Ronan Gaugne; Cédric Tavernier; Quentin Petit; Valérie Gouranton; Bruno Arnaldi (Presence Teleoperators Virtual Environ., 2015)

When the giant meets the ant an asymmetric approach for collaborative object manipulation. - Morgan Le Chénéchal; Thierry Duval; Jérémy Lacoche; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (3DUI, 2016)

D3PART: A new model for redistribution and plasticity of 3D user interfaces. - Jérémy Lacoche; Thierry Duval; Bruno Arnaldi; Eric Maisel; Jérôme Royan (3DUI, 2016)

From Observations to Collaborative Simulation: Application to Surgical Training. - Guillaume Claude; Valérie Gouranton; Benoît Caillaud; Bernard Gibaud; Pierre Jannin; Bruno Arnaldi (ICAT-EGVE, 2016)

Internal 3D Printing of Intricate Structures. - Théophane Nicolas; Ronan Gaugne; Cédric Tavernier; Valérie Gouranton; Bruno Arnaldi (EuroMed (1), 2016)

Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes. - Etienne Safa; Jean-Baptiste Barreau; Ronan Gaugne; Wandrille Duchemin; Jean-Daniel Talma; Bruno Arnaldi; Georges Dumont; Valérie Gouranton (EuroMed (1), 2016)

Virtual Reality Rehearsals for Acting with Visual Effects. - Rozenn Bouville Berthelot; Valérie Gouranton; Bruno Arnaldi (Graphics Interface, 2016)

Synthesis and Simulation of Surgical Process Models. - Guillaume Claude; Valérie Gouranton; Benoît Caillaud; Bernard Gibaud; Bruno Arnaldi; Pierre Jannin (MMVR, 2016)

Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. - Morgan Le Chénéchal; Thierry Duval; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (3DCVE@VR, 2016)

When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. - Morgan Le Chénéchal; Jérémy Lacoche; Jérôme Royan; Thierry Duval; Valérie Gouranton; Bruno Arnaldi (3DCVE@VR, 2016)

Haptic rendering of FEM-based tearing simulation using clusterized collision detection. - Benoit Le Gouis; François Lehericey; Maud Marchal; Bruno Arnaldi; Valérie Gouranton; Anatole Lécuyer (WHC, 2017)

Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects. - Benoit Le Gouis; Maud Marchal; Anatole Lécuyer; Bruno Arnaldi (VRIPHYS, 2017)

Agent: automatic generation of experimental protocol runtime. - Gwendal Le Moulec; Ferran Argelaguet; Valérie Gouranton; Arnaud Blouin; Bruno Arnaldi (VRST, 2017)

Providing plasticity and redistribution for 3D user interfaces using the D3PART model. - Jérémy Lacoche; Thierry Duval; Bruno Arnaldi; Eric Maisel; Jérôme Royan (J. Multimodal User Interfaces, 2017)

AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. - Yoren Gaffary; Benoit Le Gouis; Maud Marchal; Ferran Argelaguet; Bruno Arnaldi; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2017)

INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments. - Flavien Lécuyer; Valérie Gouranton; Ronan Gaugne; Théophane Nicolas; Gregor Marchand; Bruno Arnaldi (DigitalHERITAGE/VSMM, 2018)

Automatic production of end user documentation for DSLs. - Gwendal Le Moulec; Arnaud Blouin; Valérie Gouranton; Bruno Arnaldi (Comput. Lang. Syst. Struct., 2018)

Create by Doing - Action Sequencing in VR. - Flavien Lécuyer; Valérie Gouranton; Adrien Reuzeau; Ronan Gaugne; Bruno Arnaldi (CGI, 2019)

Am I Better in VR with a Real Audience? - Romain Terrier; Nicolas Martin; Jérémy Lacoche; Valérie Gouranton; Bruno Arnaldi (CGI, 2019)

Authoring AR Interaction by AR. - Flavien Lécuyer; Valérie Gouranton; Adrien Reuzeau; Ronan Gaugne; Bruno Arnaldi (ICAT-EGVE, 2019)

Machine Learning Based Interaction Technique Selection for 3D User Interfaces. - Jérémy Lacoche; Thierry Duval; Bruno Arnaldi; Eric Maisel; Jérôme Royan (EuroVR, 2019)

3DPlasticToolkit: Plasticity for 3D User Interfaces. - Jérémy Lacoche; Thierry Duval; Bruno Arnaldi; Eric Maisel; Jérôme Royan (EuroVR, 2019)

User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications. - Guillaume Vailland; Fabien Grzeskowiak; Louise Devigne; Yoren Gaffary; Bastien Fraudet; Emilie Leblong; Florian Nouviale; François Pasteau; Ronan Le Breton; Sylvain Guégan; Valérie Gouranton; Bruno Arnaldi; et al. (ICORR, 2019)

Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment. - Morgan Le Chénéchal; Thierry Duval; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (Frontiers Robotics AI, 2019)

A Unified Design & Development Framework for Mixed Interactive Systems. - Guillaume Bataille; Valérie Gouranton; Jérémy Lacoche; Danielle Pelé; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2020)

Unified Model and Framework for Interactive Mixed Entity Systems. - Guillaume Bataille; Valérie Gouranton; Jérémy Lacoche; Danielle Pelé; Bruno Arnaldi (VISIGRAPP (Revised Selected Papers), 2020)

Scenario-based VR Framework for Product Design. - Romain Terrier; Valérie Gouranton; Cédric Bach; Nico Pallamin; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2020)

Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study. - Guillaume Vailland; Yoren Gaffary; Louise Devigne; Valérie Gouranton; Bruno Arnaldi; Marie Babel (HRI, 2020)

Action Sequencing in VR, a No-Code Approach. - Flavien Lécuyer; Valérie Gouranton; Adrien Reuzeau; Ronan Gaugne; Bruno Arnaldi (Trans. Comput. Sci., 2020)

Do Distant or Colocated Audiences Affect User Activity in VR? - Romain Terrier; Nicolas Martin; Jérémy Lacoche; Valérie Gouranton; Bruno Arnaldi (Trans. Comput. Sci., 2020)

Unveiling the implicit knowledge, one scenario at a time. - Flavien Lécuyer; Valérie Gouranton; Aurélien Lamercerie; Adrien Reuzeau; Benoît Caillaud; Bruno Arnaldi (Vis. Comput., 2020)

Needs Model for an Autonomous Agent during Long-term Simulations. - Lysa Gramoli; Jérémy Lacoche; Anthony Foulonneau; Valérie Gouranton; Bruno Arnaldi (AIVR, 2021)

Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. - Guillaume Bataille; Valérie Gouranton; Jérémy Lacoche; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2021)

Scenario-based VR Application for Collaborative Design. - Romain Terrier; Valérie Gouranton; Cédric Bach; Nico Pallamin; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2021)

Control Your Virtual Agent in its Daily-activities for Long Periods. - Lysa Gramoli; Jérémy Lacoche; Anthony Foulonneau; Valérie Gouranton; Bruno Arnaldi (PAAMS, 2022)

Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality. - Vincent Goupil; Bruno Arnaldi; Ferran Argelaguet; Anne-Solène Michaud; Valérie Gouranton (ICAT-EGVE, 2023)

From medical imaging to virtual reality for archaeology. - Théophane Nicolas; Ronan Gaugne; Bruno Arnaldi; Valérie Gouranton (CoRR, 2023)

Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives. - Mathieu Risy; Valérie Gouranton; Bruno Arnaldi (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Xareus: a Framework to Create Interactive Applications without Coding. - Lysa Gramoli; Florian Nouviale; Adrien Reuzeau; Alexandre Audinot; Mathieu Risy; Tangui Marchand Guerniou; Maé Mavromatis; Bruno Arnaldi; Valérie Gouranton (VR Workshops, 2025)

Generating and Evaluating Data of Daily Activities with an Autonomous Agent in a Virtual Smart Home. - Lysa Gramoli; Julien Cumin; Jérémy Lacoche; Anthony Foulonneau; Bruno Arnaldi; Valérie Gouranton (ACM Trans. Multim. Comput. Commun. Appl., 2025)