GPU Based Fluid Animation over Elastic Surface Models. - Bruno Barcellos S. Coutinho; Gilson Antonio Giraldi; Antônio L. Apolinário Jr. (SBGames, 2009)

Lattice methods for fluid animation in games. - Sicilia Ferreira Judice; Bruno Barcellos S. Coutinho; Gilson A. Giraldi (Comput. Entertain., 2009)

Rain Scene Animation through Particle Systems and Surface Flow Simulation by SPH. - Bruno Barcellos S. Coutinho; Antonio A. F. Oliveira; Yalmar Ponce Atencio; Gilson Antonio Giraldi (SIBGRAPI, 2010)