X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments. - Antonio Baglivo; Francesca Delli Ponti; Daniele De Luca; Antonella Guidazzoli; Maria Chiara Liguori; Bruno Fanini (Digital Heritage (2), 2013)

Interface design for serious game visual strategies the case study of "Imago Bononiae". - Bruno Fanini; Alfonsina Pagano (Digital Heritage, 2015)

Engaging and shared gesture-based interaction for museums the case study of K2R international expo in Rome. - Bruno Fanini; Enzo d'Annibale; Emanuel Demetrescu; Daniele Ferdani; Alfonsina Pagano (DigitalHERITAGE (1), 2015)

A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa. - Adriana Antal; Emilian Bota; Carmen Ciongradi; Enzo d'Annibale; Emanuel Demetrescu; Cristian Dima; Bruno Fanini; Daniele Ferdani (GCH, 2016)

A Framework for Compact and Improved Panoramic VR Dissemination. - Bruno Fanini; Enzo d'Annibale (GCH, 2016)

ARIADNE: A Research Infrastructure for Archaeology. - Carlo Meghini; Roberto Scopigno; Julian Richards 001; Holly Wright; Guntram Geser; Sebastian Cuy; Johan Fihn; Bruno Fanini; Hella Hollander; Franco Niccolucci; Achille Felicetti; Paola Ronzino; et al. (ACM Journal on Computing and Cultural Heritage, 2017)

Encoding VR sessions: image-based techniques to record and inspect immersive experiences. - Bruno Fanini; Luigi Cinque (DigitalHERITAGE/VSMM, 2018)

Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition. - Sofia Pescarin; Enzo d'Annibale; Bruno Fanini; Daniele Ferdani (DigitalHERITAGE/VSMM, 2018)

A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel. - Bruno Fanini; Alfonsina Pagano; Daniele Ferdani (Multimodal Technol. Interact., 2018)

An Image-Based Encoding to Record and Track Immersive VR Sessions. - Bruno Fanini; Luigi Cinque (ICCSA (2), 2019)

A cloud-based architecture for processing and dissemination of 3D landscapes online. - Bruno Fanini; Sofia Pescarin; Augusto Palombini (Digit. Appl. Archaeol. Cult. Heritage, 2019)

Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'. - Sofia Pescarin; Bruno Fanini; Daniele Ferdani; Keith Mifsud; Andrew Hamilton (ACM Journal on Computing and Cultural Heritage, 2020)

Encoding immersive sessions for online, interactive VR analytics. - Bruno Fanini; Luigi Cinque (Virtual Real., 2020)

Building Blocks for Multi-dimensional WebXR Inspection Tools Targeting Cultural Heritage. - Bruno Fanini; Emanuel Demetrescu; Alberto Bucciero; Alessandra Chirivi; Francesco Giuri; Ivan Ferrari; Nicola Delbarba (XR (2), 2022)

An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace Project. - Eva Pietroni; Alessandra Chirivi; Bruno Fanini; Alberto Bucciero (XR (2), 2023)

Digitisation of Temporary Exhibitions: the Aldrovandi Case. - Sebastian Barzaghi; Federica Collina; Francesca Fabbri; Federica Giacomini; Alice Bordignon; Roberto Balzani; Gabriele Bitelli; Federica Bonifazi; Luca Cipriani; Simona Colitti; Marilena Daquino; Bruno Fanini; et al. (GCH, 2023)

DataSpace-ISPC: a Semantic Platform for Heritage Science. - Alberto Bucciero; Alessandra Chirivi; Gerardo Anglada; Emanuel Demetrescu; Bruno Fanini; Nicolò Paraciani (GCH, 2023)

Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype. - Sofia Pescarin; Ivana Cerato; Enzo d'Annibale; Bruno Fanini; Daniele Ferdani; Rachele Manganelli Del Fà; Alessandra Marasco; Marcello Massidda; Augusto Palombini; Diego Ronchi (GCH, 2023)

Saving temporary exhibitions in virtual environments: the Digital Renaissance of Ulisse Aldrovandi. - Roberto Balzani; Sebastian Barzaghi; Gabriele Bitelli; Federica Bonifazi; Alice Bordignon; Luca Cipriani; Simona Colitti; Federica Collina; Marilena Daquino; Francesca Fabbri; Bruno Fanini; Filippo Fantini; et al. (CoRR, 2023)

Transfer learning for Renaissance illuminated manuscripts: starting a journey from classification to interpretation (short paper). - Valeria Minisini; Giorgio Gosti; Bruno Fanini (IAI4CH@AI*IA, 2024)

Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects. - Roberto Balzani; Sebastian Barzaghi; Gabriele Bitelli; Federica Bonifazi; Alice Bordignon; Luca Cipriani; Simona Colitti; Federica Collina; Marilena Daquino; Francesca Fabbri; Bruno Fanini; Filippo Fantini; et al. (Digit. Appl. Archaeol. Cult. Heritage, 2024)

A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users' Sessions in 3D Environments. - Bruno Fanini; Giorgio Gosti (Future Internet, 2024)

Spatio-Temporal Image-Based Encoded Atlases for EEG Emotion Recognition. - Danilo Avola; Luigi Cinque; Angelo Di Mambro; Alessio Fagioli 001; Marco Raoul Marini; Daniele Pannone; Bruno Fanini; Gian Luca Foresti (Int. J. Neural Syst., 2024)