Intelligent Hypertext for Normative Knowledge in Engineering. - Daniel Schwabe 001; Bruno Feijó; Werther G. Krause (ECHT, 1990)

Agents with emotions in behavioral animation. - Mónica Costa; Bruno Feijó (Comput. Graph., 1996)

An agent-based paradigm for building intelligent CAD systems. - João Bento 001; Bruno Feijó (Artif. Intell. Eng., 1997)

Distributed Agents Supporting Event-Driven Design Processes. - Bruno Feijó; Paulo C. Rodacki Gomes; João Bento 001; Sérgio Scheer; Renato Cerqueira (AID, 1998)

A Framework for Networked Reactive Character. - Dilza Szwarcman; Bruno Feijó; Mónica Costa (SIBGRAPI, 2000)

A Shading Model for Image-Based Rendering. - Marcelo Dreux; Bruno Feijó; Esteban Walter Gonzalez Clua (SIBGRAPI, 2001)

Goal-oriented dead reckoning for autonomous characters. - Dilza Szwarcman; Bruno Feijó; Mónica Costa (Comput. Graph., 2001)

Desenvolvimento de Jogos em Computadores e Celulares. - André Luiz Battaiola; Rodrigo G. Domingues; Bruno Feijó; Dilza Szwarcman; Esteban Walter Gonzalez Clua; Lauro E. Kosovitz; Marcelo Dreux; Carlos A. Pessoa; Geber L. Ramalho (RITA, 2001)

An Object Model for Collaborative CAD Enviroments. - C. A. M. Barbosa; Bruno Feijó; Marcelo Dreux; Rubens Melo; João Bento 001; Sérgio Scheer (CSCWD, 2002)

An Object Model for Collaborative CAD Environments. - C. A. M. Barbosa; Bruno Feijó; Marcelo Dreux; Rubens Melo; João Bento 001; Sérgio Scheer (Trans. SDPS, 2003)

Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter. - Rogério Ferreira Rodrigues; Paula Salgado Lucena Rodrigues; Bruno Feijó; Luiz Velho 001; Luiz Fernando Gomes Soares (AH, 2004)

Software Shaders in Interactive Environments Using Relief Impostors. - Esteban Walter Gonzalez Clua; Bruno Feijó; Marcelo Dreux; Francisco Fonseca (SIBGRAPI, 2004)

A logic-based tool for interactive generation and dramatization of stories. - Angelo E. M. Ciarlini; Cesar Tadeu Pozzer; António L. Furtado 001; Bruno Feijó (Advances in Computer Entertainment Technology, 2005)

AI middleware as means for improving gameplay. - Börje F. Karlsson; Bruno Feijó (Advances in Computer Entertainment Technology, 2005)

A Design Rationale Representation for Model-Based Designs in Software Engineering. - Adriana Pereira de Medeiros; Daniel Schwabe 001; Bruno Feijó (CAiSE Short Paper Proceedings, 2005)

Kuaba Ontology: Design Rationale Representation and Reuse in Model-Based Designs. - Adriana Pereira de Medeiros; Daniel Schwabe 001; Bruno Feijó (ER, 2005)

An Image-Based Shading Pipeline for 2D Animation. - Hedlena M. de A. Bezerra; Bruno Feijó; Luiz Velho 001 (SIBGRAPI, 2005)

Shot segmentation based on the encoder signature. - Cristina Nader Vasconcelos; Bruno Feijó; Dilza Szwarcman; Mónica Costa (MMM, 2006)

A Computer-Assisted Colorization Algorithm based on Topological Difference. - Hedlena M. de A. Bezerra; Bruno Feijó; Luiz Velho 001 (SIBGRAPI, 2006)

Game and interactivity in computer science educationVideo presentations are available on the citation page. - Esteban Clua; Bruno Feijó; Jason Della Rocca; Jon Schwartz; Maria das Graças; Ken Perlin; Romero Tori; Tiffany Barnes (SIGGRAPH Educators Program, 2006)

Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Regina Leal-Toledo; Luis Valente; Bruno Feijó; Marcos Cordeiro d'Ornellas; Cesar Tadeu Pozzer (CSE, 2008)

Conciliating coherence and high responsiveness in interactive storytelling. - Marcelo M. Camanho; Angelo E. M. Ciarlini; António L. Furtado 001; Cesar Tadeu Pozzer; Bruno Feijó (DIMEA, 2008)

Planning and Interaction Levels for TV Storytelling. - Angelo E. M. Ciarlini; Marcelo M. Camanho; Thiago R. Dória; António L. Furtado 001; Cesar Tadeu Pozzer; Bruno Feijó (ICIDS, 2008)

An exploratory study on non-visual mobile phone interfaces for games. - Luis Valente; Clarisse Sieckenius de Souza; Bruno Feijó (IHC, 2008)

A game loop architecture for the GPU used as a math coprocessor in real-time applications. - Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Aura Conci; Anselmo Antunes Montenegro; Regina Leal-Toledo; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2008)

Virtual cinematography director for interactive storytelling. - Edirlei E. S. de Lima; Cesar Tadeu Pozzer; Marcos Cordeiro d'Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; António L. Furtado 001 (Advances in Computer Entertainment Technology, 2009)

A Model for Interactive TV Storytelling. - Marcelo de Melo Camanho; Angelo Ernani Maia Ciarlini; António Luz Furtado; Bruno Feijó; Cesar Tadeu Pozzer (SBGames, 2009)

A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. - Mark Joselli; Erick Baptista Passos; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Bruno Feijó (SBGames, 2009)

Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. - Edirlei Everson Soares de Lima; Cesar Tadeu Pozzer; Marcos Cordeiro d'Ornellas; Angelo E. M. Ciarlini; Bruno Feijó; António L. Furtado 001 (SBGames, 2009)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Leal-Toledo; Aura Conci; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2009)

Parallel culling and sorting based on adaptive static balancing. - Lucas Machado; Bruno Feijó (Comput. Entertain., 2009)

A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. - Erick Baptista Passos; Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Bruno Feijó (Comput. Entertain., 2009)

Visualization, Digital Content, and Simulation. - Bruno Feijó (IEEE Multim., 2009)

Turn off the graphics: designing non-visual interfaces for mobile phone games. - Luis Valente; Clarisse Sieckenius de Souza; Bruno Feijó (J. Braz. Comput. Soc., 2009)

An Architecture with Automatic Load Balancing and Distribution for Digital Games. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luís Valente; Bruno Feijó (SBGames, 2010)

Director of Photography and Music Director for Interactive Storytelling. - Edirlei Everson Soares de Lima; Bruno Feijó; António L. Furtado 001; Cesar Tadeu Pozzer; Angelo E. M. Ciarlini (SBGames, 2010)

LOD Terrain Rendering by Local Parallel Processing on GPU. - Alexandre Valdetaro; Gustavo N. Nunes; Alberto Raposo 001; Bruno Feijó; Rodrigo de Toledo (SBGames, 2010)

A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories. - Eric T. Araujo; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer; Bruno Feijó (ICIDS, 2011)

Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. - Edirlei Soares de Lima; Bruno Feijó; Simone Diniz Junqueira Barbosa; Fabio A. Guilherme da Silva; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer (SBGames, 2011)

Supporting Characters in Interactive Storytelling. - Ramon Limberger; Cesar Tadeu Pozzer; Bruno Feijó; Edirlei Soares de Lima (SBGames, 2011)

Analysis and Implementation of Local Subdivision Algorithms in the GPU. - Gustavo N. Nunes; Rodrigo Braga 002; Alexandre Valdetaro; Alberto Raposo 001; Bruno Feijó (SBGames, 2011)

A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. - Marcelo Panaro de Moraes Zamith; Mark Joselli; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luis Valente; Bruno Feijó (SBGames, 2011)

Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data. - Raul Queiroz Feitosa; Gilson Alexandre Ostwald Pedro da Costa; Guilherme Lúcio Abelha Mota; Bruno Feijó (Pattern Recognit. Lett., 2011)

Social Interaction for Interactive Storytelling. - Edirlei Soares de Lima; Bruno Feijó; Cesar Tadeu Pozzer; Angelo E. M. Ciarlini; Simone Diniz Junqueira Barbosa; António L. Furtado 001; Fabio A. Guilherme da Silva (ICEC, 2012)

Information-Gathering Events in Story Plots. - Fabio A. Guilherme da Silva; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer; Bruno Feijó; Edirlei Soares de Lima (ICEC, 2012)

Automatic Video Editing for Video-Based Interactive Storytelling. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer (ICME, 2012)

Rendering Tubes from Discrete Curves Using Hardware Tessellation. - Gustavo N. Nunes; Alexandre Valdetaro; Alberto Raposo 001; Bruno Feijó; Rodrigo de Toledo (J. Graph. Tools, 2012)

Non-branching Interactive Comics. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001; Simone Diniz Junqueira Barbosa; Cesar Tadeu Pozzer; Angelo E. M. Ciarlini (Advances in Computer Entertainment, 2013)

A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling. - Paulo Abelha; Vinicius M. Gottin; Angelo E. M. Ciarlini; Eric T. Araujo; António L. Furtado 001; Bruno Feijó; Fabio A. Guilherme da Silva; Cesar Tadeu Pozzer (AIIDE, 2013)

Real-Time Object Tracking in High-Definition Video Using Frame Segmentation and Background Integral Images. - Gustavo Moreira; Bruno Feijó; Hélio Lopes 001; Raul Queiroz Feitosa (SIBGRAPI, 2013)

A cloud computing based framework for general 2D and 3D cellular automata simulation. - Rodrigo Marques; Bruno Feijó; Karin K. Breitman; Thieberson Gomes; Laercio Ferracioli; Hélio Lopes 001 (Adv. Eng. Softw., 2013)

Hierarchical generation of dynamic and nondeterministic quests in games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Advances in Computer Entertainment, 2014)

Extending Use Cases to Support Activity Design in Pervasive Mobile Games. - Luís Valente; Bruno Feijó (SBGames, 2014)

Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. - Edirlei Soares de Lima; Simone Diniz Junqueira Barbosa; Bruno Feijó; António Luz Furtado (WebMedia, 2014)

Draw your own story: Paper and pencil interactive storytelling. - Edirlei Soares de Lima; Bruno Feijó; Simone D. J. Barbosa; António L. Furtado 001; Angelo E. M. Ciarlini; Cesar Tadeu Pozzer (Entertain. Comput., 2014)

Personality traits in plots with nondeterministic planning for interactive storytelling. - Fabio A. Guilherme da Silva; Bruno Feijó (CIG, 2015)

Adaptive Automated Storytelling Based on Audience Response. - Augusto Baffa; Marcus Poggi; Bruno Feijó (ICEC, 2015)

Storytelling Variants: The Case of Little Red Riding Hood. - Edirlei Soares de Lima; António L. Furtado 001; Bruno Feijó (ICEC, 2015)

An Indoor Navigation System for Live-Action Virtual Reality Games. - Alexandre Ribeiro Silva; Luís Valente; Esteban Clua; Bruno Feijó (SBGames, 2015)

Exploring Parallel Game Architectures with Tardiness Policy. - Marcelo Zamith; Luis Valente; Bruno Feijó; Mark Joselli; Esteban Clua (SBGames, 2015)

The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. - Luís Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (ICEC, 2016)

Real time 360° video stitching and streaming. - Rodrigo Marques Almeida da Silva; Bruno Feijó; Pablo B. Gomes; Thiago Frensh; Daniel Monteiro (SIGGRAPH Posters, 2016)

Distributed Virtual Reality for Collaborative Backlot Visualization. - Rodrigo Marques Almeida da Silva; Pablo B. Gomes; Bruno Feijó (SVR, 2016)

Live-action Virtual Reality Games. - Luis Valente; Esteban Clua; Alexandre Ribeiro Silva; Bruno Feijó (CoRR, 2016)

Notes on Pervasive Virtuality. - Luis Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (CoRR, 2016)

Storytelling variants based on semiotic relations. - Edirlei Soares de Lima; Bruno Feijó; Marco Antonio Casanova; António L. Furtado 001 (Entertain. Comput., 2016)

Dealing with the Emotions of Non Player Characters. - Augusto Baffa; Pedro Sampaio 001; Bruno Feijó; Mauricio Lana (SBGames, 2017)

Network Traversal as an Aid to Plot Analysis and Composition. - Edirlei Soares de Lima; Vinicius M. Gottin; Bruno Feijó; António L. Furtado 001 (SBGames, 2017)

A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control. - Pedro Sampaio 001; Augusto Baffa; Bruno Feijó; Mauricio Lana (SBGames, 2017)

Mapping quality requirements for pervasive mobile games. - Luís Valente; Bruno Feijó; Julio César Sampaio do Prado Leite (Requir. Eng., 2017)

Personality and Preference Modeling for Adaptive Storytelling. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001; Vinicius M. Gottin (SBGames, 2018)

Persona: A Method for Facial Analysis in Video and Application in Entertainment. - Adriana Braun; Rossana Baptista Queiroz; Won-Sook Lee; Bruno Feijó; Soraia Raupp Musse (Comput. Entertain., 2018)

Player behavior and personality modeling for interactive storytelling in games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2018)

Pervasive virtuality in digital entertainment applications and its quality requirements. - Luis Valente; Bruno Feijó; Alexandre Ribeiro Silva; Esteban Clua (Entertain. Comput., 2018)

Video-based interactive storytelling using real-time video compositing techniques. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Multim. Tools Appl., 2018)

A method to assess pervasive qualities in mobile games. - Luis Valente; Bruno Feijó; Julio César Sampaio do Prado Leite; Esteban Clua (Pers. Ubiquitous Comput., 2018)

A Game Analytics Model to Identify Player Profiles in Singleplayer Games. - Luís Fernando Bicalho; Augusto Baffa; Bruno Feijó (SBGames, 2019)

Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (SBGames, 2019)

A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games. - Luís Fernando Bicalho; Bruno Feijó; Augusto Baffa (SBGames, 2020)

Symbiotic Trackers' Ensemble with Trackers' Re-initialization for Face Tracking. - Victor H. Andres Ayma; Patrick Nigri Happ; Raul Queiroz Feitosa; Gilson A. O. P. Costa; Bruno Feijó (SIMBig, 2020)

Adaptive storytelling based on personality and preference modeling. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2020)

A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems. - Cláuvin Almeida; Marcos Kalinowski; Bruno Feijó (SEAA, 2021)

Computational Narrative Blending Based on Planning. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (ICEC, 2021)

Adaptive Branching Quests Based on Automated Planning and Story Arcs. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (SBGames, 2021)

Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation. - Edirlei Soares de Lima; António L. Furtado 001; Bruno Feijó; Marco A. Casanova (ICEC, 2022)

A Character-based Model for Interactive Storytelling in Games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (SBGAMES, 2022)

An adaptive music generation architecture for games based on the deep learning Transformer model. - Gustavo Amaral Costa dos Santos; Augusto Baffa; Jean-Pierre Briot; Bruno Feijó; António L. Furtado 001 (SBGAMES, 2022)

A Note on Process Modelling: Combining Situation Calculus and Petri Nets. - Edirlei Soares de Lima; António L. Furtado 001; Bruno Feijó; Marco A. Casanova (CoRR, 2022)

An adaptive music generation architecture for games based on the deep learning Transformer mode. - Gustavo Amaral Costa dos Santos; Augusto Baffa; Jean-Pierre Briot; Bruno Feijó; António Luz Furtado (CoRR, 2022)

Procedural generation of branching quests for games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2022)

Semiotic Structuring in Movie Narrative Generation. - Edirlei Soares de Lima; Marco A. Casanova; Bruno Feijó; António L. Furtado 001 (ICEC, 2023)

Analyzing a Semantics-Aware Bug Seeding Tool's Efficacy: A qualitative study with the SemSeed tool. - Vinicius Martins; Camila T. Ramalho; Lucas Cordeiro Marques; Juliana Alves Pereira; Alessandro F. Garcia 001; Carlos Lucena; Bruno Feijó; António L. Furtado 001 (SBES, 2023)

A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games. - Luís Fernando Bicalho; Augusto Baffa; Bruno Feijó (SBGames, 2023)

ChatGeppetto - an AI-powered Storyteller. - Edirlei Soares de Lima; Bruno Feijó; Marco A. Casanova; António L. Furtado 001 (SBGames, 2023)

Negative effects of gamification in education software: Systematic mapping and practitioner perceptions. - Cláuvin Almeida; Marcos Kalinowski; Anderson G. Uchôa; Bruno Feijó (Inf. Softw. Technol., 2023)

Managing the plot structure of character-based interactive narratives in games. - Edirlei Soares de Lima; Bruno Feijó; António L. Furtado 001 (Entertain. Comput., 2023)

A Pattern-Oriented AI-Powered Approach to Story Composition. - Edirlei Soares de Lima; Margot M. E. Neggers; Marco A. Casanova; Bruno Feijó; António L. Furtado 001 (ICEC, 2024)

An emotion model for non-player characters inspired by neurotransmitters. - Paulo de Tarso Fernandes; Augusto Baffa; Bruno Feijó (SBGames, 2024)

From News to Stories via an AI-Supported Retelling Process. - Edirlei Soares de Lima; Marco A. Casanova; Bruno Feijó; António L. Furtado 001 (ICEC, 2025)

An AI-powered approach to the semiotic reconstruction of narratives. - Edirlei Soares de Lima; Margot M. E. Neggers; Bruno Feijó; Marco A. Casanova; António L. Furtado 001 (Entertain. Comput., 2025)

Exploring extensions of neurotransmitter-based emotion models. - João Ricardo Pinheiro; Paulo de Tarso Fernandes; Augusto Baffa; Bruno Feijó (J. Interact. Syst., 2025)

Characterizing the Investigative Methods of Fictional Detectives with Large Language Models. - Edirlei Soares de Lima; Marco A. Casanova; Bruno Feijó; António L. Furtado 001 (CoRR, 2025)