FLOCOS: Sistema Colaborativo A Construcao de Objetos de Aprendizagem Funcionais. - Bruno Gadelha; Sionise Gomes; Hugo Fuks; Alberto Nogueira de Castro Júnior (SBSC, 2008)

An Approach for Developing Groupware Product Lines Based on the 3C Collaboration Model. - Bruno Gadelha; Ingrid Nunes; Hugo Fuks; Carlos José Pereira de Lucena (CRIWG, 2009)

An Approach for Developing Component-Based Groupware Product Lines Using the Groupware Workbench. - Bruno Gadelha; Elder Cirilo; Marco Aurélio Gerosa; Alberto Castro; Hugo Fuks; Carlos José Pereira de Lucena (SPLC, 2010)

MobiMonitor: A mobile app for monitoring distance courses in the Amazon region. - Ketlen K. Teles Lucena; Jath da S. e Silva; Vitor Bremgartner; Elaine Harada T. de Oliveira; Bruno F. Gadelha (FIE, 2014)

An application of mobility aids for the visually impaired. - Natacsha Raposo; Hélio Rios; David Lima; Bruno Gadelha; Thais Castro (MUM, 2014)

Userbility: A Technique for the Evaluation of User Experience and Usability on Mobile Applications. - Ingrid Nascimento; Williamson Silva; Bruno Gadelha; Tayana Conte (HCI (1), 2016)

Um estudo sobre a relação entre Processo e Motivação em Equipes de Desenvolvimento de Software [A Study on the Relationship Between Process and Motivation in Software Development Teams]. - Daniel Xavier; Davi Viana; Bruno Gadelha (SBSI, 2016)

An Empirical Study to Evaluate the Feasibility of a UX and Usability Inspection Technique for Mobile Applications. - Ingrid Costa; Williamson Silva; Adriana Lopes; Luis Rivero 001; Bruno Gadelha; Elaine Harada T. de Oliveira; Tayana Conte (SEKE, 2016)

Um Modelo sobre as Dificuldades para Especificar Casos de Uso. - Elizamary Nascimento; Williamson Silva; Breno Bernard Nicolau de França; Bruno Gadelha; Tayana Conte (CIbSE, 2017)

Higher Education in the Amazon: Challenges and Initiatives. - Elaine H. T. Oliveira; José Reginaldo Hughes Carvalho; Horacio A. B. Fernandes de Oliveira; Bruno F. Gadelha; Ketlen T. Lucena; David Brito Ramos; Ilmara Monteverde Martins Ramos; Priscilla B. Nascimento; Irene Andrea V. A. Carvalho (HEFA, 2017)

A Reference Model for Teaching Collaborative Mobile Systems. - Bruno Gadelha; Alberto Castro (SBES, 2017)

Collaborative Music Composition Based on Sonic Interaction Design. - Mauro Amazonas; Victor Vasconcelos; Adriano Brandão; Gustavo Kienem; Thais Castro; Bruno Gadelha; Hugo Fuks (HCI (21), 2018)

Watch or Immerse?: Redefining Your Role in Big Shows. - Victor Vasconcelos; Mauro Amazonas; Thais Castro; Rosiane de Freitas; Bruno Gadelha (IHC, 2018)

What are the differences between group and individual modeling when learning UML? - Williamson Silva; Bruno Gadelha; Igor Steinmacher; Tayana Conte (SBES, 2018)

Land of Lost Knowledge: An Initial Investigation into Projects Lost Knowledge. - Márcia Lima; Iftekhar Ahmed 001; Tayana Conte; Elizamary Nascimento; Edson Oliveira 001; Bruno Gadelha (ESEM, 2019)

Balancing Theory and Practice in Software Engineering Education - A PBL, toolset based approach. - Awdren L. Fontão; Bruno Gadelha; Alberto Nogueira de Castro Júnior (FIE, 2019)

Identifying Cognitive Profiles in Blended Learning using the Multiple Intelligences Theory. - Lucas Viana; Thais Castro; Bruno Gadelha (FIE, 2019)

Redefining Audience Role in Live Performances. - Victor Vasconcelos; Mauro Amazonas; Thais Castro; Rosiane Rodrigues; Hugo Fuks; Katia Vega; Bruno Gadelha (HCI (1), 2019)

Most common errors in software modeling using UML. - Patricia Chourio; Romualdo Azevedo; Alberto Castro; Bruno Gadelha (SBES, 2019)

Software Engineering Repositories: Expanding the PROMISE Database. - Márcia Lima; Victor Valle; Estevão Costa; Fylype Lira; Bruno Gadelha (SBES, 2019)

Applying supervised learning techniques to Brazilian music genre classification. - Júlia Luiza Conceição; Rosiane de Freitas; Bruno Gadelha; João Gustavo Kienen; Sérgio Anders; Brendo Cavalcante (CLEI, 2020)

A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events. - Gustavo de Freitas Martins; Rosiane de Freitas; Bruno Gadelha (CLEI, 2020)

How to Better Form Software Development Teams? An Analysis of Different Formation Criteria. - Sérgio Cavalcante; Bruno Gadelha; Edson César Cunha de Oliveira; Tayana Conte (ICEIS (2), 2020)

Towards an open repository for teaching software modeling applying active learning strategies. - Williamson Silva; Bruno Gadelha; Igor Steinmacher; Tayana Conte (ICSE (SEET), 2020)

Beauty tech nails: towards interaction and functionality. - Ada Suzany Franco de Araújo; Katia Vega; Thais Castro; Bruno Gadelha (IHC, 2020)

InteraHeu: heuristics for technological interaction on events. - Genildo Gomes; Rosiane de Freitas; Thais Castro; Bruno Gadelha (IHC, 2020)

UX trek: a post-interaction journey from immersive experience logs. - Leonardo C. Marques; Mauro Amazonas; Thais Castro; Willian Assunção; Luciana A. M. Zaina; Bruno Gadelha; Tayana Conte (IHC, 2020)

Enhanced interaction: audience engagement in entertainment events through the Bumbometer app. - Gustavo de Freitas Martins; Genildo Gomes; Júlia Luiza Conceição; Leonardo C. Marques; Dan da Silva; Thais Castro; Bruno Gadelha; Rosiane de Freitas (IHC, 2020)

Clouds are heavy!: A storm of relevant project-related terms to support newcomers' onboarding. - Márcia Lima; Edson Oliveira 001; Tayana Conte; Bruno Gadelha (SBES, 2020)

Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report. - Leonardo C. Marques; Patrícia Matsubara; José Cezar de Souza Filho; Genildo Gomes; Bruno Gadelha; Tayana Conte (SBQS, 2020)

e-VOL BPMN: a technique to support the evolution and learning of BPMN diagrams. - Ursula Campos; Adriana Lopes; Edson Oliveira 001; Bruno Gadelha; Tayana Conte (IET Softw., 2020)

Immersive UX: A UX Evaluation Framework for Digital Immersive Experiences in the Context of Entertainment. - Franciane Alves; Brenda Aguiar; Vinícius Monteiro; Elizamara Almeida; Leonardo C. Marques; Bruno Gadelha; Tayana Conte (ICEIS (2), 2021)

Towards a Data-Driven Requirements Elicitation Tool through the Lens of Design Thinking. - José Cezar de Souza Filho; Walter Takashi Nakamura; Lígia Márcia Teixeira; Rógenis Pereira da Silva; Bruno F. Gadelha; Tayana Uchôa Conte (ICEIS (2), 2021)

It's a Match! A Knowledge based Recommendation System for Matching Technology with Events. - Genildo Gomes; Isabelle Rêgo; Moises Gomes; Júlia Luiza Conceição; Artur Andrade; Tayana Conte; Thais Castro; Bruno Gadelha (ICEIS (2), 2021)

LogMe: An Application for Generating Logs in Immersive Interactions for UX Evaluation. - Victor Klisman; Luan Souza Marques; João Pedro de Lima; Leonardo C. Marques; Genildo Gomes; Tayana Conte; Bruno Gadelha (ICEIS (2), 2021)

Buying time in software development: how estimates become commitments? - Patrícia G. F. Matsubara; Igor Steinmacher; Bruno Gadelha; Tayana Uchôa Conte (CHASE@ICSE, 2021)

Code Review is just reviewing code? A qualitative study with practitioners in industry. - Atacílio Cunha; Tayana Conte; Bruno Gadelha (SBES, 2021)

Trust yourself! Or maybe not: factors related to overconfidence and uncertainty assessments of software effort estimates. - Patrícia Matsubara; Igor Steinmacher; José Carlos Maldonado; Bruno Gadelha; Tayana Conte (SBES, 2021)

What really matters in Code Review? A study about challenges and opportunities related to code review in industry. - Atacílio Costa Cunha; Tayana Conte; Bruno Gadelha (SBQS, 2021)

Requirements Behind Reviews: How do Software Practitioners See App User Reviews to Think of Requirements? - Walter Takashi Nakamura; José Cezar de Souza Filho; Lígia Márcia Teixeira; Afonso Silva; Rógenis Pereira da Silva; Bruno Gadelha; Tayana Conte (SBQS, 2021)

Thinking About Gender: Combinando Design Thinking e GenderMag na Elicitação de Requisitos para um Software de Apoio a Avaliação de UX. - Elizamara Almeida; Vinícius Monteiro; Franciane Alves; Brenda Aguiar; Leonardo C. Marques; Bruno Gadelha; Tayana Conte (WER, 2021)

Diversidade de Gênero and Elicitação de Requisitos: Uso do GenderMag como Estratégia de Identificação de Requisitos de Usabilidade. - Moisés Barbosa; Isabelle Brilhante; Artur Andrade; Júlia Luiza Conceição; Genildo Gomes; Tayana Conte; Bruno Gadelha (WER, 2021)

A framework for evaluating and improving requirements specifications based on the developers and testers perspective. - Ana Carolina Oran; Gleison Santos; Bruno Gadelha; Tayana Conte (Requir. Eng., 2021)

Understanding UX Better: A New Technique to Go beyond Emotion Assessment. - Leonardo C. Marques; Patrícia Gomes Fernandes Matsubara; Walter Takashi Nakamura; Bruna Moraes Ferreira; Igor Scaliante Wiese; Bruno F. Gadelha; Luciana Martinez Zaina; David F. Redmiles; Tayana Uchôa Conte (Sensors, 2021)

An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems. - Ilmara Monteverde Martins Ramos; David Brito Ramos; Bruno Freitas Gadelha; Elaine Harada Teixeira de Oliveira (IEEE Trans. Learn. Technol., 2021)

Bumbometer digital crowd game: collaboration through competition in entertainment events. - Gustavo de Freitas Martins; Genildo Gomes; Júlia Luiza Conceição; Leonardo C. Marques; Dan da Silva; Thais Castro; Bruno Gadelha; Rosiane de Freitas (J. Interact. Syst., 2021)

Investigating Remote Teaching: How Google Meet and Zoom Affect Teachers and Students' Experience. - Brenda Aguiar; Franciane Alves; Paulo Gustavo; Vinícius Monteiro; Elizamara Almeida; Leonardo C. Marques; José Carlos Duarte; Bruno Gadelha; Tayana Conte (CSEDU (1), 2022)

Analysing Usability and UX in Peer Review Tools. - Romualdo Azevedo; Gretchen T. Macedo; Genildo Gomes; Atacílio Cunha; Joethe Moraes de Carvalho; Fabian Oliveira Lopes; Tayana Conte; Alberto Castro; Bruno Gadelha (CSEDU (2), 2022)

To the Next Level! an Exploratory Study on the Influence of User Experience on the Acceptance of a Gamified Learning Platform. - Laísa O. Paiva; Moisés Barbosa; Solano Oliveira; Max Barbosa; Victor Klisman; José Carlos Duarte; Genildo Gomes; Bruno Gadelha; Tayana Conte (CSEDU (1), 2022)

Let's Play! or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System. - Myrian Rodrigues; Barbara Nery; Miguel Castro; Victor Klisman; José Carlos Duarte; Bruno Gadelha; Tayana Conte (CSEDU (1), 2022)

Fun learning in inclusive education: an approach using Beauty Technology, a tangible artefact, and affective states evaluation. - Andriele O. Costa; Ada Suzany Franco de Araújo; Thais Helena Chaves de Castro; Elaine Harada T. de Oliveira; Eliana Alves Moreira; Katia Vega; Bruno F. Gadelha; Maria Cecília Calani Baranauskas (ICALT, 2022)

Towards Meaning in User Interface Prototypes. - Gretchen Torres de Macedo; Lucas Viana; Bruno Gadelha (ICEIS (2), 2022)

The best defense is a good defense: adapting negotiation methods for tackling pressure over software project estimates. - Patrícia G. F. Matsubara; Igor Steinmacher; Bruno Gadelha; Tayana Conte (ICSE (NIER), 2022)

Developers in focus! Developer Experience Analysis in a Collaborative Modeling Tool. - Miguel Silva; Lígia Márcia Teixeira; Afonso Silva; Genildo Gomes; Leonardo Barreto; Bruno Gadelha; Tayana Conte (SBES, 2022)

Joy to the Work: How Does Software Team Formation Strategy Influence Job Satisfaction? - Sérgio Ricardo De Oliveira Cavalcante; Bruno Gadelha; Edson Oliveira 001; Igor Steinmacher; Walter Takashi Nakamura; Tayana Conte (SBQS, 2022)

Assessing DX through the correlation between affectivity and self-assessed productivity in a public institution. - Fabian Oliveira Lopes; Ana Carolina Oran; Bruno Gadelha (SBQS, 2022)

Prototyping in Software Quality Assurance: A Survey With Software Practitioners. - Gretchen Torres de Macedo; Awdren de Lima Fontão; Bruno Freitas Gadelha (SBQS, 2022)

Looking for related discussions on GitHub Discussions. - Márcia Lima; Igor Steinmacher; Denae Ford; Evangeline Liu; Grace Vorreuter; Tayana Conte; Bruno Gadelha (CoRR, 2022)

SEXTAMT: A systematic map to navigate the wide seas of factors affecting expert judgment software estimates. - Patrícia Gomes Fernandes Matsubara; Bruno F. Gadelha; Igor Steinmacher; Tayana Uchôa Conte (J. Syst. Softw., 2022)

An Automated Approach to Assist Teachers in Recommending Groups of Students Associated with Collaborative Learning Techniques Using Learning Paths in Virtual Learning Environments. - Ilmara Monteverde Martins Ramos; David Brito Ramos; Bruno Freitas Gadelha; Elaine Harada Teixeira de Oliveira (AIED (Posters/Late Breaking Results/...), 2023)

A Problem Analysis in Game-Based Student Response System from UX Elements Perspective. - Brendo Campos; José Carlos Duarte; Genildo Gomes; Leonardo C. Marques; Bruno Gadelha; Tayana Conte (ICEIS (2), 2023)

An Experience in the Gather.town: Factors That Promote Immersion in Systems for the Metaverse. - José Carlos Duarte; Leonardo C. Marques; Bruno Gadelha; Tayana Conte (ICEIS (2), 2023)

Engagement, Participation, and Liveness: Understanding Audience Interaction in Technology-Based Events. - Genildo Gomes; Tayana Conte; Thais Castro; Bruno Gadelha (ICEIS (2), 2023)

Expectation vs Reality: Analyzing the Competencies of Software Testing Teams. - Nayane Maia; Ana Carolina Oran; Bruno Gadelha (ICEIS (2), 2023)

UXNator: A Tool for Recommending UX Evaluation Methods. - Solano Oliveira; Alexandre Cristo; Miguel Geovane; André Xavier; Roseno Silva; Sabrina Rocha; Leonardo C. Marques; Genildo Gomes; Bruno Gadelha; Tayana Conte (ICEIS (2), 2023)

Moving on from the Software Engineers' Gambit: An Approach to Support the Defense of Software Effort Estimates. - Patrícia G. F. Matsubara; Igor Steinmacher; Bruno Gadelha; Tayana Conte (ICSE, 2023)

Using Networked Ontologies to support UX Evaluation in Immersive Context. - Simone Dornelas Costa; Carolina De Freitas Manso; Leonardo Carneiro Marques; Bruno Freitas Gadelha; Tayana Uchôa Conte; Monalessa Perini Barcellos (IHC, 2023)

UIProtoCheck: A Checklist for Semantic Inspection of User Interface Prototypes. - Gretchen Torres de Macedo; Awdren L. Fontão; Bruno Gadelha (SBES, 2023)

Empowering Technical Skills and Soft Skills in Software Engineering Students through Problem-Based Learning. - Ana Carolina Oran; Rayfran Rocha Lima; Bruno Gadelha; Nayane Maia; Williamson Silva; Luis Rivero 001 (SBES, 2023)

IoThinking: A Design Thinking technique to support the design of IoT systems. - Eriky Souza; Carla Façanha; Conceição Rocha; Max Barbosa; Sabrina Rocha de Souza; Genildo Gomes; Tanara Lauschner; Bruno Gadelha; Tayana Conte (SBES, 2023)

SwEDeL: Software Estimates' Defense Lenses Designed from Negotiation Methods. - Patrícia Gomes Fernandes Matsubara; Igor Steinmacher; Bruno Gadelha; Tayana Conte (SBQS, 2023)

Looking for related posts on GitHub discussions. - Márcia Lima; Igor Steinmacher; Denae Ford; Evangeline Liu; Grace Vorreuter; Tayana Conte; Bruno Gadelha (PeerJ Comput. Sci., 2023)

Much more than a prediction: Expert-based software effort estimation as a behavioral act. - Patrícia G. F. Matsubara; Igor Steinmacher; Bruno Gadelha; Tayana Conte (Empir. Softw. Eng., 2023)

Using GenderMag to enhance UX on educational platforms. - Kethelen do Carmo Souza; Genildo Gomes; Bruno Gadelha; Tayana Conte (CIbSE, 2024)

Smart UX Method Selection with UXNator. - Solano Oliveira; Bruno Gadelha; Tayana Conte (SBQS, 2024)

Building soft skills through a role-play based approach for Requirements Engineering remote education. - Gretchen Torres de Macedo; Awdren de Lima Fontão; Bruno Gadelha (J. Braz. Comput. Soc., 2024)

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. - Marcela Pessoa; Márcia Lima; Fernanda Pires 001; Gabriel Haydar; Rafaela Melo; Luiz A. L. Rodrigues; David B. F. Oliveira; Elaine Harada T. de Oliveira; Leandro Galvão 001; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; et al. (IEEE Trans. Learn. Technol., 2024)

Understanding the Student Experience Better: Analyzing Remote Learning Tools Through Engagement, Participation, and Liveness Concepts. - Genildo Gomes; Paulo Silva; Sâmila Magalhães; Leandro Galvão 001; Tanara Lauschner; Igor Steinmacher; Tayana Conte; Bruno Gadelha (CSEDU (2), 2025)

A Journey Through Cyberium: Creating User Stories for a Dystopic World to Teach Requirements Engineering. - João Bernardo; João Frota; Thais Pessoa; Marcela Pessoa; Bruno Gadelha; Tayana Conte (CSEE&T, 2025)

SWeeTComp: A Framework for Software Testing Competency Assessment. - Nayane Maia; Ana Carolina Oran; Bruno Gadelha (ICEIS (2), 2025)

User Stories: Does ChatGPT Do It Better? - Reine Santos; Gabriel Freitas; Igor Steinmacher; Tayana Conte; Ana Carolina Oran; Bruno Gadelha (ICEIS (2), 2025)

Dark Patterns in Games: An Empirical Study of Their Harmfulness. - Emerson Veiga; Nabson Silva; Bruno Gadelha; Horácio A. B. F. Oliveira; Tayana Conte (ICEIS (2), 2025)

Unveiling the Use of Networked Ontologies to Develop a Supporting Tool for UX Evaluation in an Immersive Context. - Simone Dornelas Costa; Carolina De Freitas Manso; Leonardo Carneiro Marques; Bruno Freitas Gadelha; Tayana Uchôa Conte; Monalessa Perini Barcellos (J. Braz. Comput. Soc., 2025)

How are discussions linked? A link analysis study on GitHub Discussions. - Márcia Lima; Igor Steinmacher; Denae Ford; Grace Vorreuter; Ludimila Gonçalves; Tayana Conte; Bruno Gadelha (J. Syst. Softw., 2025)

Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study. - Leonardo C. Marques; Monalessa P. Barcellos; Bruno Gadelha; Tayana Conte (Int. J. Hum. Comput. Interact., 2025)