MalariaScope's User Interface Usability Tests: Results Comparison Between European and African Users. - Tiago Devezas; Luis Domingos; Ana Vasconcelos; Carlos Carreira; Bruno Giesteira (AFRICOMM, 2014)

Identification of Food Allergens by Using Relief Pictograms in Food Packaging. - João Mesquita; António Silva; Bruno Giesteira (HCI (26), 2016)

Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. - Viviane Peçaibes; Pedro Cardoso 002; Bruno Giesteira (ArtsIT/DLI, 2018)

VR for Rehabilitation: The Therapist Interaction and Experience. - Ana Ferreira 001; Alena Hanchar; Vitória Menezes; Bruno Giesteira; Cláudia Quaresma; Susana Pestana; Andreia Pinto de Sousa; Pedro Neves; Micaela Fonseca (HCI (48), 2022)

Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity. - Ana Ferreira 001; Silvana Oliveira; Viviane Peçaibes; Bruno Giesteira; Andreia Pinto de Sousa (HCI (40), 2022)

Designing User Interaction with Linked Data in Historical Archives. - Cláudia Guedes; Bruno Giesteira; Sérgio Nunes 001 (ACM Journal on Computing and Cultural Heritage, 2022)

Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach. - Bruno Giesteira; Andreia Pinto de Sousa; Tiago Salgueiro dos Santos; Carolina Vaz-Pires (HCI (11), 2023)

Bridging Emotional Design with mobile technology: towards the needs of Dementia informal caregivers. - Jéssica Cristina Caretta Teixeira; Andreia Pinto de Sousa; Bruno Giesteira (CENTERIS/ProjMAN/HCist, 2024)

Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project. - Bruno Giesteira; Viviane Peçaibes; Pedro Cardoso 002; Guilherme Vila-Maior; Isabel Quaresma (HCI (15), 2024)