Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. - Michal Ponder; Bruno Herbelin; Tom Molet; Sebastien Schertenlieb; Branislav Ulicny; George Papagiannakis; Nadia Magnenat-Thalmann; Daniel Thalmann (IPT/EGVE, 2003)

Building Exposure: Synergy of Interaction and Narration through Social Channel. - Bruno Herbelin; Michal Ponder; Daniel Thalmann (Presence Teleoperators Virtual Environ., 2005)

Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. - Bruno Herbelin; Helena Grillon; Pablo de Heras Ciechomski; Daniel Thalmann (ICAT, 2007)

Flying Cities: building a 3D world from vocal input. - Bruno Herbelin; Sebastien Lasserre; Ján Cíger (Digit. Creativity, 2008)

Characterizing embodied interaction in First and Third Person Perspective viewpoints. - Henrique Galvan Debarba; Eray Molla; Bruno Herbelin; Ronan Boulic (3DUI, 2015)

Embodied interaction using non-planar projections in immersive virtual reality. - Henrique Galvan Debarba; Sami Perrin; Bruno Herbelin; Ronan Boulic (VRST, 2015)

Virtual zero gravity impact on internal gravity model. - Thibault Porssut; Henrique Debarba; Elisa Canzoneri; Bruno Herbelin; Ronan Boulic (VR, 2017)

Peripersonal Space: An Index of Multisensory Body-Environment Interactions in Real, Virtual, and Mixed Realities. - Andrea Serino; Jean-Paul Noel; Robin Mange; Elisa Canzoneri; Elisa Pellencin; Javier Bello Ruiz; Fosco Bernasconi; Olaf Blanke; Bruno Herbelin (Frontiers ICT, 2017)

Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. - Dario Pavllo; Thibault Porssut; Bruno Herbelin; Ronan Boulic (MIG, 2018)

Perception of Redirected Pointing Precision in Immersive Virtual Reality. - Henrique Galvan Debarba; Jad-Nicolas Khoury; Sami Perrin; Bruno Herbelin; Ronan Boulic (VR, 2018)

Real-Time Marker-Based Finger Tracking with Neural Networks. - Dario Pavllo; Thibault Porssut; Bruno Herbelin; Ronan Boulic (VR, 2018)

Self-attribution of distorted reaching movements in immersive virtual reality. - Henrique Galvan Debarba; Ronan Boulic; Roy Salomon; Olaf Blanke; Bruno Herbelin (Comput. Graph., 2018)

The Critical Role of Self-Contact for Embodiment in Virtual Reality. - Sidney Bovet; Henrique Galvan Debarba; Bruno Herbelin; Eray Molla; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2018)

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR. - Thibault Porssut; Bruno Herbelin; Ronan Boulic (VR, 2019)

Real-time neural network prediction for handling two-hands mutual occlusions. - Dario Pavllo; Mathias Delahaye; Thibault Porssut; Bruno Herbelin; Ronan Boulic (Comput. Graph. X, 2019)

On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality. - Mathias Delahaye; Boris Zbinden; Bruno Herbelin; Ronan Boulic (ICAT-EGVE, 2020)

Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment? - Neal Hartman; Mathias Delahaye; Hugo Decroix; Bruno Herbelin; Ronan Boulic (MIG, 2020)

First-person body view modulates the neural substrates of episodic memory and autonoetic consciousness: A functional connectivity study. - Baptiste Gauthier; Lucie Bréchet; Florian Lance; Robin Mange; Bruno Herbelin; Nathan Faivre; Thomas William Arthur Bolton; Dimitri Van De Ville; Olaf Blanke (NeuroImage, 2020)

Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment. - Alexandre Abbey; Thibault Porssut; Bruno Herbelin; Ronan Boulic (MIG, 2021)

Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions. - Baptiste Gauthier; Louis Albert; Roberto Martuzzi; Bruno Herbelin; Olaf Blanke (VRST, 2021)

Use of Virtual Reality to Improve the Quality of the Hospital Stay for Patients in Neurosurgery. - Pia Vayssiere; Paul E. Constanthin; Nalla Silva Baticam; Bruno Herbelin; Christine Degremont; Olaf Blanke; Karl Schaller; Philippe Bijlenga (Frontiers Virtual Real., 2021)

Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance. - Loën Boban; David Pittet; Bruno Herbelin; Ronan Boulic (Frontiers Virtual Real., 2022)

Adapting Virtual Embodiment Through Reinforcement Learning. - Thibault Porssut; Yawen Hou; Olaf Blanke; Bruno Herbelin; Ronan Boulic (IEEE Trans. Vis. Comput. Graph., 2022)

Real-time Self-contact Retargeting of Avatars down to Finger Level. - Mathias Delahaye; Bruno Herbelin; Ronan Boulic (ICAT-EGVE, 2023)

GaitSkin System: Wireless Vibrotactile Skin Patch with Gait Tracker for Sensorimotor Conflict Creation. - Emilio Fernández-Lavado; Selim Habiby Alaoui; Haotian Chen; Ivan Furfaro; Bruno Herbelin; Olaf Blanke; Stéphanie P. Lacour (SENSORS, 2023)

Unintentional synchronization with self-avatar for upper- and lower-body movements. - Loën Boban; Lucas Strauss; Hugo Decroix; Bruno Herbelin; Ronan Boulic (Frontiers Virtual Real., 2023)

Virtual Reality for inward contemplation. - Loup Vuarnesson; Bruno Herbelin; Olaf Blanke (SIGGRAPH Talks, 2024)

In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar. - Loën Boban; Ronan Boulic; Bruno Herbelin (IEEE Trans. Vis. Comput. Graph., 2024)

Meditation in the third-person perspective modulates minimal self and heartbeat-evoked potentials. - Hang Yang; Bruno Herbelin; Chuong Ngo; Loup Vuarnesson; Olaf Blanke (NeuroImage, 2025)

An embodied body morphology task for investigating self-avatar proportions perception in Virtual Reality. - Loën Boban; Ronan Boulic; Bruno Herbelin (IEEE Trans. Vis. Comput. Graph., 2025)