Improved Gradient Estimation Methods for Rendering of Volume Data. - Bruno Jezek; Karel Antos (WSCG, 2003)

Real-Time Terrain Visualization on PC. - Jan Vanek; Bruno Jezek (WSCG (Posters), 2004)

Crisis Health Care Management System Concept with Ambient Intelligence Applied. - Karel Antos; Bruno Jezek; Jan Vanek (AMIF, 2009)

Right Mouse Button Surrogate on Touch Screens. - Jan Vanek; Bruno Jezek (ICEIS (4), 2011)

Estimation of Response Time for Ground Ambulance Transport. - Bruno Jezek; Jan Vanek; Miroslav Prochazka (LISS (1), 2011)

Non-photorealistic Rendering and Sketching Supported by GPU. - Bruno Jezek; David Horácek; Jan Vanek; Antonín Slabý (AVR (1), 2018)

Trivial Algorithm for Interactive Water Simulation. - Jan Vanek; Jan Tobola; Karel Petránek; Bruno Jezek; Miloslava Cerná (AVR (1), 2018)

Real Time Simulation and Visualization of Particle Systems on GPU. - Bruno Jezek; Jirí Borecký; Antonín Slabý (AVR (1), 2019)

Color Marker Detection with WebGL for Mobile Augmented Reality Systems. - Milan Kosták; Bruno Jezek; Antonín Slabý (MobiWIS, 2019)

Procedural Content Generation via Machine Learning in 2D Indoor Scene. - Bruno Jezek; Adam Ouhrabka; Antonín Slabý (AVR (1), 2020)

Adaptive Detection of Single-Color Marker with WebGL. - Milan Kosták; Bruno Jezek; Antonín Slabý (AVR (1), 2020)

Virtual Scene Components for Data Visualization. - Bruno Jezek; Ondrej Simecek; Antonín Slabý (AVR, 2021)

Online Application for Bitcoin Price Visualization. - Ales Berger; Milan Kosták; Bruno Jezek (MobiWIS, 2021)

Visualization of Large Datasets in Virtual Reality Systems. - Bruno Jezek; Ondrej Simecek; Martin Konvicka; Antonín Slabý (XR (1), 2023)