Escape Addict: A digital escape room for the prevention of addictions and risky behaviors in schools. - Valéry Bezençon; Alessio De Santo; Adrian Holzer; Bruno Lanz (Comput. Educ., 2023)

Reciprocity and gift exchange in markets for credence goods. - Serhiy Kandul; Bruno Lanz; Evert Reins (Games Econ. Behav., 2023)