MOTIVE: une plate-forme pour l'étude de la multimodalité à la dimension pocket. - Bruno Merlin; Antonio Serpa; Julien Kahn (IHM, 2004)

Interface multi-layer et processus d'évolution des systèmes interactifs en activité critique. - Bruno Merlin; Raïlane Benhacène; Vincent Kapp (IHM, 2007)

A solution to interface evolution issues: the multi-layer interface. - Bruno Merlin; Christophe Hurter; Raïlane Benhacène (CHI Extended Abstracts, 2008)

Bridging Software Evolution's Gap: The Multilayer Concept. - Bruno Merlin; Christophe Hurter; Mathieu Raynal (HCI (10), 2009)

Evaluation of SpreadKey System with Motor Impaired Users. - Bruno Merlin; Mathieu Raynal (ICCHP (2), 2010)

Tackling the Acceptability of Freely Optimized Keyboard Layout. - Bruno Merlin; Mathieu Raynal; Heleno Fülber (ICCHP (2), 2012)

Breaking Psychological Barrier toward Changes: Two Experiences. - Bruno Merlin (HCI (6), 2013)

IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device. - Bruno Merlin (HCI (1), 2014)

Semantic Keyboard: Fast Movements between Keys of a Soft Keyboard. - Mathieu Raynal; I. Scott MacKenzie; Bruno Merlin (ICCHP (2), 2014)

QUIMIVOX MOBILE: Assistive Tool to Teach Mendeleev Table. - Alex Santos de Oliveira; Bruno Merlin; Heleno Fülber; João Elias Vidueira Ferreira; Tatiana Nazaré de Carvalho Artur Barros (HCI (9), 2017)

QUIMIVOX MOBILE 2.0: application for helping visually impaired people in learning periodic table and electron configuration. - Alex Santos de Oliveira; Bruno Merlin; João Elias Vidueira Ferreira; Heleno Fülber; Allan Veras (IHC, 2019)

T-TATIL: mobile application for helping visually impaired people in reading and interpreting tactile drawings. - Leonardo Zamprogno; Bruno Merlin; João Ferreira; Heleno Fülber; Allan Veras (IHC, 2019)

Multimodal Tactile Graphics Using T-TATIL, A Mobile Application for Tactile Exploration by Visually Impaired People. - Leonardo Zani Zamprogno; Bruno Merlin; João Ferreira; Heleno Fülber; Allan Veras (HCI (7), 2021)

CODON - Software to manual curation of prokaryotic genomes. - Bruno Merlin; Jorianne Thyeska Castro Alves; Pablo Henrique Caracciolo Gomes de Sá; Mônica Silva de Oliveira; Larissa Maranhão Dias; Gislenne da Silva Moia; Victória Cardoso dos Santos; Adonney Allan de Oliveira Veras (PLoS Comput. Biol., 2021)

The Communicability of the Interaction of the Elderly User with the WhatsApp Application. - Regina Oliveira; Bruno Merlin; Heleno Fülber (HCI (7), 2022)

Math Mission: Uma proposta de jogo sério com realidade virtual para ensino do conteúdo de frações para alunos do 6º e 7º anos com TDAH. - Fernando Alves Júnior; Heleno Fülber; Bruno Merlin (SBGames, 2024)