Posture platform and the drawing room: virtual teleportation in cyberspace. - Luc Courchesne; Emmanuel Durand; Bruno Roy (SIGGRAPH Art Gallery, 2014)

A hybrid Eulerian-DFSPH scheme for efficient surface band liquid simulation. - Bruno Roy; Pierre Poulin (Comput. Graph., 2018)

Problems and Solutions of Continuous Deployment: A Systematic Review. - Antoine Proulx; Francis Raymond; Bruno Roy; Fábio Petrillo (CoRR, 2018)

Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids. - Bruno Roy; Eric Paquette; Pierre Poulin (Comput. Graph., 2020)

GraphSeam: Supervised Graph Learning Framework for Semantic UV Mapping. - Fatemeh Teimury; Bruno Roy; Juan Sebastián Casallas; David MacDonald; Mark Coates (CoRR, 2020)

Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids. - Bruno Roy; Pierre Poulin; Eric Paquette (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Neural Shape Diameter Function for Efficient Mesh Segmentation. - Bruno Roy (SIGGRAPH Posters, 2023)

Attention-Based Learning for Fluid State Interpolation and Editing in a Time-Continuous Framework. - Bruno Roy (CoRR, 2024)

UniMoGen: Universal Motion Generation. - Aliasghar Khani; Arianna Rampini; Evan Atherton; Bruno Roy (CoRR, 2025)

Motion Generation: A Survey of Generative Approaches and Benchmarks. - Aliasghar Khani; Arianna Rampini; Bruno Roy; Larasika Nadela; Noa Kaplan; Evan Atherton; Derek Cheung; Jacky Bibliowicz (CoRR, 2025)