GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. - Bruno Torres do Nascimento; Flavio Paulus Franzin; Cesar Tadeu Pozzer (SBGames, 2018)

GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. - Flavio Paulus Franzin; Cesar Tadeu Pozzer; Bruno Torres do Nascimento (SBGames, 2019)

Procedural Editing of Virtual Terrains Using 3D Bézier Curves. - Bruno Torres do Nascimento; Cesar Tadeu Pozzer; Flavio Paulus Franzin (SBGames, 2019)