Functional Test Program Generation Through interactive Graphics. - Cihan Tinaztepe; Bülent Özgüç (ITC, 1988)

A simple animation package. - Ahmet Cosar; Bülent Özgüç (Comput. Graph., 1988)

Continuous Processing of Images through User Sketched Functional Blocks. - Aydin Kaya 002; Bülent Özgüç (Comput. Graph. Forum, 1988)

Free-form solid modeling using deformations. - Ugur Güdükbay; Bülent Özgüç (Comput. Graph., 1990)

A text, image, and graphics editor. - Ahmet Cosar; Bülent Özgüç (Comput. Graph., 1991)

Fast ray tracing 3D models. - Veysi Isler; Bülent Özgüç (Comput. Graph., 1991)

Progressive refinement radiosity on ring-connected multicomputers. - Tolga K. Çapin; Cevdet Aykanat; Bülent Özgüç (PRS, 1993)

An animation system for rigid and deformable models. - Ugur Güdükbay; Bülent Özgüç; Yilmaz Tokad (Comput. Graph., 1993)

Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing. - Cevdet Aykanat; Veysi Isler; Bülent Özgüç (Comput. Aided Des., 1994)

Animation of deformable models. - Ugur Güdükbay; Bülent Özgüç (Comput. Aided Des., 1994)

Special issue: Advances in animation, rendering and visualization. - Bülent Özgüç (Comput. Aided Des., 1994)

Animating deformable models: different approaches. - Ugur Güdükbay; Bülent Özgüç (CA, 1995)

Comparison of Two Image-Space Subdivision Algorithms for Direct Volume Rendering on Distributed-Memory Multicomputers. - Egemen Tanin; Tahsin M. Kurç; Cevdet Aykanat; Bülent Özgüç (PARA, 1995)

Active Pixel Merging on Hypercube Multicomputers. - Tahsin M. Kurç; Cevdet Aykanat; Bülent Özgüç (HPCN Europe, 1996)

A parallel progressive radiosity algorithm based on patch data circulation. - Cevdet Aykanat; Tolga K. Çapin; Bülent Özgüç (Comput. Graph., 1996)

A Comparison of Spatial Subdivision Algorithms for Sort-First Rendering. - Tahsin M. Kurç; Hüuseyin Kutluca; Cevdet Aykanat; Bülent Özgüç (HPCN Europe, 1997)

A spring force formulation for elastically deformable models. - Ugur Güdükbay; Bülent Özgüç; Yilmaz Tokad (Comput. Graph., 1997)

A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes. - Tahsin M. Kurç; Cevdet Aykanat; Bülent Özgüç (Vis. Comput., 1997)

Realistic Speech Animation of Synthetic Faces. - B. Uz; Ugur Güdükbay; Bülent Özgüç (CA, 1998)

Object-space parallel polygon rendering on hypercubes. - Tahsin M. Kurç; Cevdet Aykanat; Bülent Özgüç (Comput. Graph., 1998)

Right-triangular subdivision for texture mapping ray-traced objects. - Ugur Akdemir; Bülent Özgüç; Ugur Güdükbay; Alper Selçuk (Vis. Comput., 1998)

Visualizer: a mesh visualization system using view-dependent refinement. - Ugur Güdükbay; Okan Arikan; Bülent Özgüç (Comput. Graph., 2002)

Hair Motion Simulation. - Yusuf Sahillioglu; Bülent Özgüç (ISCIS, 2004)

An Animation System for Fracturing of Rigid Objects. - Ayse Küçükyilmaz; Bülent Özgüç (ISCIS, 2005)

3D Hair sketching for real-time dynamic & key frame animations. - Rifat Aras; Barkin Basarankut; Tolga K. Çapin; Bülent Özgüç (Vis. Comput., 2008)

GPU-Based Neighbor-Search Algorithm for Particle Simulations. - Serkan Bayraktar; Ugur Güdükbay; Bülent Özgüç (J. Graphics, GPU, & Game Tools, 2009)

Particle-based simulation and visualization of fluid flows through porous media. - Serkan Bayraktar; Ugur Güdükbay; Bülent Özgüç (J. Vis., 2010)

Perceptual Caricaturization of 3D Models. - Gokcen Cimen; Abdullah Bulbul; Bülent Özgüç; Tolga K. Capin (ISCIS, 2012)

Perceptual 3D rendering based on principles of analytical cubism. - Sami Arpa; Abdullah Bulbul; Tolga K. Çapin; Bülent Özgüç (Comput. Graph., 2012)

Particle-based simulation of the interaction between fluid and knitwear. - Ugur Güdükbay; Serkan Bayraktar; Çetin Koca; Bülent Özgüç (Signal Image Video Process., 2014)