The Visualization Two-Dimensional Second-Order Tensor Fields. - Burkhard Wünsche (IVCNZ, 1998)

A Survey and Evaluation of Mesh Reduction Techniques. - Burkhard Wünsche (IVCNZ, 1998)

The Visualization of 3D Stress and Stain Tensor Fields. - Burkhard Wünsche (New Zealand Computer Science Research Students' Conference, 1999)

Triage polygonization of rounded polyhedra. - Burkhard Wünsche; Richard Lobb (Vis. Comput., 1999)

The Visualization and Measurement of Left Ventricular Deformation. - Burkhard Wünsche (APBC, 2003)

Texture-based methods for visualizing diffusion-weighted MRI images. - Burkhard Wünsche (CARS, 2003)

New techniques for visualizing and evaluating left ventricular performance. - Burkhard Wünsche; Alistair A. Young (CARS, 2003)

A toolkit for visualizing biomedical data sets. - Burkhard Wünsche (GRAPHITE, 2003)

The visualization and measurement of left ventricular deformation using finite element models. - Burkhard Wünsche; Alistair A. Young (J. Vis. Lang. Comput., 2003)

Advanced Texturing Techniques for the Effective Visualization of Neoroanatomy from Diffusion Tensor Imaging Data. - Burkhard Wünsche (APBC, 2004)

A Survey, Classification and Analysis of Perceptual Concepts and their Application for the Effective Visualisation of Complex Information. - Burkhard Wünsche (InVis.au, 2004)

A Comparison and Evaluation of Interpolation Methods for Visualising Discrete 2D Survey Data. - Burkhard Wünsche; Ewan D. Tempero (InVis.au, 2004)

Efficient modeling and rendering of turbulent water over natural terrain. - Nathan Holmberg; Burkhard Wünsche (GRAPHITE, 2004)

The 3D visualization of brain anatomy from diffusion-weighted magnetic resonance imaging data. - Burkhard Wünsche; Richard Lobb (GRAPHITE, 2004)

The visualization of myocardial strain for the improved analysis of cardiac mechanics. - Burkhard Wünsche; Richard Lobb; Alistair A. Young (GRAPHITE, 2004)

Information visualisation utilising 3D computer game engines case study: a source code comprehension tool. - Blazej J. Kot; Burkhard Wuensche; John C. Grundy; John G. Hosking (CHINZ, 2005)

A framework for interactive web-based visualization. - Nathan Holmberg; Burkhard Wünsche; Ewan D. Tempero (AUIC, 2006)

Simulated Visual Perception-Based Control for Autonomous Mobile Agents. - Daniel Flower; Burkhard Wünsche; Hans W. Guesgen (FLAIRS, 2006)

Game/Music Interaction - An Aural Interface for Immersive Interactive Environments. - Chris Nelson; Burkhard C. Wünsche (AUIC, 2007)

Evaluation of game engines for simulated surgical training. - Stefan Marks; John A. Windsor; Burkhard Wünsche (GRAPHITE, 2007)

Improved meshless deformation techniques for real-time interactive collaborative environments. - Alex Henriques; Burkhard Wünsche (GRAPP (AS/IE), 2007)

A framework for interactive GPU-supported rendering and styling of virtual hair. - Rui Zhang; Burkhard Wünsche (GRAPP (AS/IE), 2007)

Surface manipulation using a paper sculpture metaphor. - Glenn McCord; Beryl Plimmer; Burkhard Wuensche (OZCHI, 2007)

Improved Meshless Deformation Techniques for Plausible Interactive Soft Object Simulations. - Alex Henriques; Burkhard Wünsche (VISIGRAPP (Selected Papers), 2007)

A Direct Volume Rendering Framework for the Interactive Exploration of Higher-Order and Multifield Data. - Felix Manke; Burkhard Wünsche (GRAPP, 2008)

A Pen and Paper Metaphor for Orchid Modeling. - Glenn McCord; Burkhard Wünsche; Beryl Plimmer; Greg Gilbert; Christian Hirsch (GRAPP, 2008)

Markerless Augmented Reality for Robotic Helicoptor Applications. - Ian Yen-Hung Chen; Bruce A. MacDonald; Burkhard Wünsche (RobVis, 2008)

Origami simulator: a multi-touch experience. - Samuel Hsiao-Heng Chang; Lachlan Stuart; Beryl Plimmer; Burkhard Wünsche (CHI Extended Abstracts, 2009)

Fast Spatially Controllable 2D/3D Texture Synthesis and Morphing for Multiple Input Textures. - Felix Manke; Burkhard Wünsche (GRAPP, 2009)

Texture-enhanced Direct Volume Rendering. - Felix Manke; Burkhard Wünsche (GRAPP, 2009)

Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication. - Stefan Marks; Burkhard Wünsche; John A. Windsor (GRAPP, 2009)

Mixed reality simulation for mobile robots. - Ian Yen-Hung Chen; Bruce A. MacDonald; Burkhard Wünsche (ICRA, 2009)

Fast Spatially Controllable Multi-dimensional Exemplar-Based Texture Synthesis and Morphing. - Felix Manke; Burkhard Wünsche (VISIGRAPP (Selected Papers), 2009)

Efficient contour line labelling for terrain modelling. - Xin Xie; Burkhard Wünsche (ACSC, 2010)

Life-Sketch - A Framework for Sketch-Based Modelling and Animation of 3D Objects. - Rong Yang; Burkhard C. Wünsche (AUIC, 2010)

Taxonomy of usability requirements for home telehealth systems. - Jaspaljeet Singh; Christof Lutteroth; Burkhard Wünsche (CHINZ, 2010)

Framework for Healthcare4Life: a ubiquitous patient-centric telehealth system. - Jaspaljeet Singh; Burkhard Wünsche; Christof Lutteroth (CHINZ, 2010)

Mobile games for elderly healthcare. - Juyoung Sunwoo; Wallace Yuen; Christof Lutteroth; Burkhard Wünsche (CHINZ, 2010)

Sketch, click, plug and play: accelerated design of virtual environments by integrating multimedia and sketch content into game engines. - Burkhard Wünsche; Daniel Keymer; Robert Amor (CHINZ, 2010)

Designing a Mixed Reality Framework for Enriching Interactions in Robot Simulation. - Ian Yen-Hung Chen; Bruce A. MacDonald; Burkhard Wünsche (GRAPP, 2010)

Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction. - Amit Joshi; Glen Robertson; Burkhard Wünsche; Beryl Plimmer (GRAPP, 2010)

Visualization by Example - A Constructive Visual Component-based Interface for Direct Volume Rendering. - Bingchen Liu; Burkhard Wünsche; Timo Ropinski (GRAPP, 2010)

Analysing Mixed Reality Simulation for Industrial Applications: A Case Study in the Development of a Robotic Screw Remover System. - Ian Yen-Hung Chen; Bruce A. MacDonald; Burkhard Wünsche; Geoffrey Biggs; Tetsuo Kotoku (SIMPAR, 2010)

Towards Low-cost Robust and Stable Hand Tracking for Exercise Monitoring. - Rui Liu; Burkhard Wünsche (VISAPP (2), 2010)

Web-Based Visualisations Supporting Rehabilitation of Heart Failure Patients by Promoting Behavioural Change. - Susanne Fischer; Burkhard C. Wünsche; Linda Cameron; Eva Rose Morunga; Umang Parikh; Lana Jago; Stefan Müller 002 (ACSC, 2011)

Sketch-Based Crowd Modelling. - Li Guan; Burkhard C. Wünsche (AUIC, 2011)

Designing a web-based telehealth system for elderly people: An interview study in New Zealand. - Jaspaljeet Singh Dhillon; Czarina Ramos; Burkhard Wünsche; Christof Lutteroth (CBMS, 2011)

Real-time Terrain Rendering with Incremental Loading for Interactive Terrain Modelling. - Simon van den Hurk; Wallace Yuen; Burkhard Wünsche (GRAPP, 2011)

Realistic 3D Scene Reconstruction from Unsconstrained and Uncalibrated Images Taken with a Handheld Camera. - Minh Hoang Nguyen 002; Burkhard Wünsche; Patrice Delmas; Christof Lutteroth (GRAPP, 2011)

Sketch-based Building Modelling. - David J. Olsen; Nathan D. Pitman; Sutirtha Basak; Burkhard Wünsche (GRAPP, 2011)

Sketched Interaction Metaphors for Character Animation. - Konstantin Schauwecker; Simon van den Hurk; Wallace Yuen; Burkhard Wünsche (GRAPP, 2011)

A Framework for Webcam-based Hand Rehabilitation Exercises. - Rui Liu; Burkhard Wünsche; Christof Lutteroth; Patrice Delmas (VISAPP, 2011)

An Evaluation of a Sketch-Based Model-by-Example Approach for Crowd Modelling. - Li Guan; Burkhard Wünsche (AUIC, 2012)

A Virtual Touchscreen with Depth Recognition. - Gabriel Hartmann; Burkhard Wünsche (AUIC, 2012)

Enhancing 3D Applications Using Stereoscopic 3D and Motion Parallax. - Ivan Li; Edward M. Peek; Burkhard Wünsche; Christof Lutteroth (AUIC, 2012)

Leveraging consumer sensing devices for telehealth. - Jaspaljeet Singh Dhillon; Czarina Ramos; Burkhard Wünsche; Christof Lutteroth (CHINZ, 2012)

Evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand. - Jaspaljeet Singh Dhillon; Burkhard Wünsche; Christof Lutteroth (CHINZ, 2012)

Healthcare4Life: a ubiquitous patient-centric telehealth system. - Jaspaljeet Singh Dhillon; Burkhard Wünsche; Christof Lutteroth (CHINZ, 2012)

An investigation into graph cut parameter optimisation for image-fusion applications. - Xiao Bao Clark; Jackson G. Finlay; Andrew J. Wilson; Keith L. J. Milburn; Minh Hoang Nguyen 002; Christof Lutteroth; Burkhard Wünsche (IVCNZ, 2012)

Design and evaluation of multifield visualisation techniques for 2D vector fields. - Chris C. van Egmond; Charl P. Botha; Burkhard Wünsche (IVCNZ, 2012)

A new error metric for geometric shape distortion using depth values from orthographic projections. - Maja Krivokuca; Burkhard Wünsche; Waleed H. Abdulla (IVCNZ, 2012)

GPU-accelerated direct volume rendering of finite element data sets. - Bingchen Liu; Alexander Bock 002; Timo Ropinski; Martyn P. Nash; Poul M. F. Nielsen; Burkhard Wünsche (IVCNZ, 2012)

Using the Kinect as a navigation sensor for mobile robotics. - Ayrton Oliver; Steven Kang; Burkhard Wünsche; Bruce A. MacDonald (IVCNZ, 2012)

Design and Evaluation of a Medical Teamwork Training Simulator using Consumer-Level Equipment. - Stefan Marks; John A. Windsor; Burkhard Wünsche (MMVR, 2012)

Evaluation of a social web-based telehealth system. - Jaspaljeet Singh Dhillon; Burkhard C. Wünsche; Christof Lutteroth (OZCHI, 2012)

Evaluating the Effectiveness of Mixed Reality Simulations for Developing UAV Systems. - Ian Yen-Hung Chen; Bruce A. MacDonald; Burkhard Wünsche (SIMPAR, 2012)

Head Tracking Based Avatar Control for Virtual Environment Teamwork Training. - Stefan Marks; John A. Windsor; Burkhard Wünsche (J. Virtual Real. Broadcast., 2012)

Design and Analysis of Visualization Techniques for Mobile Robotics Development. - Alex Kozlov; Bruce A. MacDonald; Burkhard Wünsche (J. WSCG, 2012)

An Applied Approach for Real-Time Levelof-Detail Woven Fabric Rendering. - Wallace Yuen; Burkhard Wünsche; Nathan Holmberg (J. WSCG, 2012)

Coherency-Based Curve Compression for High-Order Finite Element Model Visualization. - Alexander Bock 002; Erik Sundén; Bingchen Liu; Burkhard Wünsche; Timo Ropinski (IEEE Trans. Vis. Comput. Graph., 2012)

Music Education using Augmented Reality with a Head Mounted Display. - Jonathan Chow; Haoyang Feng; Robert Amor; Burkhard C. Wünsche (AUIC, 2013)

An Online Social-Networking Enabled Telehealth System for Seniors - A Case Study. - Jaspaljeet Singh Dhillon; Burkhard C. Wünsche; Christof Lutteroth (AUIC, 2013)

My Personal Trainer - An iPhone Application for Exercise Monitoring and Analysis. - Christopher R. Greeff; Joe Yang; Bruce A. MacDonald; Burkhard C. Wünsche (AUIC, 2013)

Making 3D Work: A Classification of Visual Depth Cues, 3D Display Technologies and Their Applications. - Mostafa G. Mehrabi; Edward M. Peek; Burkhard C. Wünsche; Christof Lutteroth (AUIC, 2013)

Determining the Relative Benefits of Pairing Virtual Reality Displays with Applications. - Edward M. Peek; Burkhard C. Wünsche; Christof Lutteroth (AUIC, 2013)

Accessible telehealth - Leveraging consumer-level technologies and social networking functionalities for senior care. - Jaspaljeet Singh Dhillon; Burkhard Claus Wünsche; Christof Lutteroth (HSI, 2013)

High resolution 3D content creation using unconstrained and uncalibrated cameras. - Hoang Minh Nguyen 002; Burkhard C. Wünsche; Patrice Delmas; Christof Lutteroth; Wannes van der Mark (HSI, 2013)

Sparse Approximations of 3D Mesh Geometry Using Frames as Overcomplete Dictionaries. - Maja Krivokuca; Waleed H. Abdulla; Burkhard C. Wünsche (ICCV Workshops, 2013)

Parameter optimisation for texture completion. - Hoang Minh Nguyen 002; Burkhard C. Wünsche; Patrice Delmas; Christof Lutteroth (IVCNZ, 2013)

More for less: Fast image warping for improving the appearance of head tracking on HMDs. - Edward M. Peek; Christof Lutteroth; Burkhard Wünsche (IVCNZ, 2013)

Mixed reality Kinect Mirror box for stroke rehabilitation. - Craig Robertson; Liam Vink; Holger Regenbrecht; Christof Lutteroth; Burkhard C. Wünsche (IVCNZ, 2013)

A smartphone-based golf simulation exercise game for supporting arthritis patients. - Yoonyong Shin; Burkhard C. Wünsche (IVCNZ, 2013)

High-Definition Texture Reconstruction for 3D Image-based Modelling. - Minh Hoang Nguyen 002; Burkhard Wünsche; Patrice Delmas; Christof Lutteroth; Wannes van der Mark; Eugene Zhang (WSCG, 2013)

Poisson Blended Exemplar-based Texture Completion. - Hoang Minh Nguyen 002; Burkhard C. Wünsche; Patrice Delmas; Christof Lutteroth (ACSC, 2014)

Effects of 3D Display Technologies on Spatial Memory. - Mostafa G. Mehrabi; Christof Lutteroth; Burkhard C. Wünsche (AUIC, 2014)

Image Warping for Enhancing Consumer Applications of Head-mounted Displays. - Edward M. Peek; Burkhard C. Wünsche; Christof Lutteroth (AUIC, 2014)

Towards a 3D Sketch-Based Modelling API. - Yi Zeng; Zijiang Song; Burkhard C. Wünsche (AUIC, 2014)

Identifying Low Confidence Mesh Regions: Uncertainty Measures and Segmentation. - Hoang Minh Nguyen 002; Burkhard Wünsche; Patrice Delmas; Christof Lutteroth (IVCNZ, 2014)

Using Integrated GPUs to Perform Image Warping for HMDs. - Edward M. Peek; Burkhard Wünsche; Christof Lutteroth (IVCNZ, 2014)

A Robust System for High-Quality Reconstruction of 3D Objects from Photographs. - Hoang Minh Nguyen 002; Burkhard C. Wünsche; Patrice Delmas; Christof Lutteroth; Wannes van der Mark (Issues and Challenges in Artificial Intelligence, 2014)

Challenges in Virtual Reality Exergame Design. - Lindsay Alexander Shaw; Burkhard C. Wünsche; Christof Lutteroth; Stefan Marks; Rodolphe Callies (AUIC, 2015)

Design of a virtual trainer for exergaming. - Lindsay Alexander Shaw; Romain Tourrel; Burkhard C. Wünsche; Christof Lutteroth; Stefan Marks; Jude Buckley (ACSW, 2016)

Simple torso model for upper limb compensatory assessment after stroke. - Nurdiana binti Nordin; Sheng Quan Xie; Burkhard Wünsche (AIM, 2016)

glGetFeedback - Towards automatic feedback and assessment for OpenGL 3D modelling assignments. - Blake Hodgkinson; Christof Lutteroth; Burkhard Wünsche (IVCNZ, 2016)

Creating 360° educational video: a case study. - Sam Kavanagh; Andrew Luxton-Reilly; Burkhard Wünsche; Beryl Plimmer (OZCHI, 2016)

Competition and cooperation with virtual players in an exergame. - Lindsay Alexander Shaw; Jude Buckley; Paul M. Corballis; Christof Lutteroth; Burkhard C. Wünsche (PeerJ Comput. Sci., 2016)

A robust hybrid image-based modeling system. - Hoang Minh Nguyen 002; Burkhard Wünsche; Patrice Delmas; Christof Lutteroth; Eugene Zhang (Vis. Comput., 2016)

Evaluating sensory feedback for immersion in exergames. - Lindsay Alexander Shaw; Burkhard Claus Wünsche; Christof Lutteroth; Jude Buckley; Paul M. Corballis (ACSW, 2017)

Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments. - Michael Abernathy; Lindsay Alexander Shaw; Christof Lutteroth; Jude Buckley; Paul M. Corballis; Burkhard C. Wünsche (ICAT-EGVE, 2017)

Tour de Tune - Auditory-game-motor Synchronisation in Exergames. - Jenna Finlayson; Jamie Peterson; Joshua Free; Michael Lo; Lindsay Alexander Shaw; Christof Lutteroth; Burkhard C. Wünsche (ICAT-EGVE, 2017)

The Journey to Improve Teaching Computer Graphics: A Systematic Review. - Thomas Suselo; Burkhard Wünsche; Andrew Luxton-Reilly (ICCE, 2017)

A review of sensor devices in stroke rehabilitation. - Marylyn Alex; Chia-Yen Chen; Burkhard C. Wünsche (IVCNZ, 2017)

Surface reconstruction of 3D objects using local moving least squares and K-D trees. - Yu-Mei Hong; Jia-Hong Zhang; Chia-Yen Chen; Burkhard C. Wünsche; Hsiang-Jen Chien; Tang-Kai Ying (IVCNZ, 2017)

Balancing different fitness levels in competitive exergames based on heart rate and performance. - Aslihan Tece Bayrak; Rahul Kumar; Jak Tan; DeVon AhMu; Jordan Hohepa; Lindsay Alexander Shaw; Christof Lutteroth; Burkhard C. Wünsche (OZCHI, 2017)

Intelligent tutoring systems for programming education: a systematic review. - Tyne Crow; Andrew Luxton-Reilly; Burkhard Wuensche (ACE, 2018)

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming. - Soumya C. Barathi; Daniel J. Finnegan; Matthew Farrow; Alexander Whaley; Pippa Heath; Jude Buckley; Peter W. Dowrick; Burkhard C. Wünsche; James L. J. Bilzon; Eamonn O'Neill; Christof Lutteroth (CHI, 2018)

Automatic assessment of OpenGL computer graphics assignments. - Burkhard C. Wünsche; Zhen Chen; Lindsay Alexander Shaw; Thomas Suselo; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Andrew Luxton-Reilly; Richard Lobb (ITiCSE, 2018)

Bird Eyes: A Cloud-Based Object Detection System for Customisable Surveillance. - Seoyoung Choi; Eli Salter; Xuyun Zhang; Burkhard C. Wünsche (IVCNZ, 2018)

Towards a Graph-Based Approach for Mesh Healing for Blocky Objects with Self-Similarities. - Matthew Jones; Nicole Hippolite; Rai Patel; Sebastian Peters; Priyankit Singh; Chia-Yen Chen; Burkhard C. Wünsche (IVCNZ, 2018)

A Low-Spec Extendable GPU-Based Audio Library. - Chris Nelson; Burkhard C. Wünsche (IVCNZ, 2018)

A Hand Gesture Set for Navigating and Interacting with 3D Virtual Environments. - Hannah Sampson; Dan Kelly; Burkhard C. Wünsche; Robert Amor (IVCNZ, 2018)

Knowledge Sequencing in Online Courses for Introductory Programming. - Tyne Crow; Andrew Luxton-Reilly; Burkhard Wuensche (LaTiCE, 2018)

Evaluation of the Implementation of a Timer in Gamified Programming Exercises. - Aaron Matenga; Tyne Crow; Michael Walmsley; Andrew Luxton-Reilly; Burkhard Wuensche (LaTiCE, 2018)

Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (LaTiCE, 2018)

Resources and Support for the Implementation of Digital Technologies in New Zealand Schools. - Tyne Crow; Andrew Luxton-Reilly; Burkhard C. Wünsche; Paul Denny 001 (ACE, 2019)

Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (ACE, 2019)

HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming. - Joshua C. Haller; Young H. Jang; Jack Haller; Lindsay Alexander Shaw; Burkhard C. Wünsche (ACSW, 2019)

HIIT With Hits: Using Music and Gameplay to Induce HIIT in Exergames. - Aaron Keesing; Matthew Ooi; Ocean Wu; Xinghao Ye; Lindsay Alexander Shaw; Burkhard C. Wünsche (ACSW, 2019)

Immersion or Diversion: Does Virtual Reality Make Data Visualisation More Effective? - Benjamin J. H. Andersen; Arran T. A. Davis; Gerald Weber; Burkhard C. Wünsche (ICEIC, 2019)

Mixed Reality Piano Tutor: A Gamified Piano Practice Environment. - Will Molloy; Edward Huang; Burkhard C. Wünsche (ICEIC, 2019)

Analysis and Visualisation of Music. - Michael Taenzer; Burkhard C. Wünsche; Stefan Müller 002 (ICEIC, 2019)

CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment. - Burkhard Claus Wünsche; Edward Huang; Lindsay Alexander Shaw; Thomas Suselo; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Andrew Luxton-Reilly; Richard Lobb (ICEIC, 2019)

Artificial Companions in Stroke Rehabilitation: Likeability, Familiarity and Expectations. - Marylyn Alex; Danielle M. Lottridge; Burkhard Wuensche (HICSS, 2020)

Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease. - Aslihan Tece Bayrak; Burkhard Wuensche; Stacey A. Reading; Christof Lutteroth (HICSS, 2020)

Exploring the Possibility of Virtual Reality Exergaming as a Cognitive Screening System. - Alex Shaw 001; Jude Buckley; Paul M. Corballis; Christof Lutteroth; Burkhard Wuensche (HICSS, 2020)

Comparison of Face Detection Algorithms on Mobile Devices. - Yishi Guo; Burkhard C. Wünsche (IVCNZ, 2020)

Fast Portrait Segmentation of the Head and Upper Body. - Seng Cheong Loke; Bruce A. MacDonald; Matthew Parsons; Burkhard C. Wünsche (IVCNZ, 2020)

Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making. - Marylyn Alex; Danielle M. Lottridge; Jisu Lee; Stefan Marks; Burkhard Wünsche (OZCHI, 2020)

piARno - An Augmented Reality Piano Tutor. - Liam Rigby; Burkhard C. Wünsche; Alex Shaw 001 (OZCHI, 2020)

HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training. - Harrison She; Jared Young; Ofek Wittenberg; Patrick Poole; Alexander Mercer; Alex Shaw 001; Burkhard C. Wünsche (OZCHI, 2020)

Who am I? - Development and Analysis of an Interactive 3D Game for Psychometric Testing. - Aorthi Afroza; Kelsey Murray; Burkhard C. Wünsche; Paul Denny 001 (ACSW, 2021)

Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow. - Aslihan Tece Bayrak; Burkhard C. Wünsche (ACSW, 2021)

Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame. - Betty Yin; Samuel Bailey; Emma Hu; Milinda Jayarekera; Alex Shaw 001; Burkhard C. Wünsche (ACSW, 2021)

Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment. - Burkhard Claus Wünsche; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Thomas Suselo; Marylyn Alex; Alex Shaw 001; Andrew Luxton-Reilly; Richard Lobb (CSERC, 2021)

Reconstruction or Retrieval? Investigating Neural 3D Reconstruction. - Bhargava Gowda; Burkhard C. Wünsche; Alex Shaw 001 (IVCNZ, 2021)

Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame. - Burkhard C. Wünsche; Michael Abernethy; Sylwia Julia Hyniewska; Zhang Luo; Roshan Prakash Pawar; Sheng Cao; Christopher Brock; Alex Shaw 001; Christof Lutteroth (IVCNZ, 2021)

Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing. - Fung Yang; Burkhard Claus Wünsche; Bruce A. MacDonald (IVCNZ, 2021)

Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease. - Aslihan Tece Bayrak; Burkhard Wuensche; Stacey A. Reading (OZCHI, 2021)

Using Mobile Augmented Reality for Teaching 3D Transformations. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (SIGCSE, 2021)

Virtual reality art-making for stroke rehabilitation: Field study and technology probe. - Marylyn Alex; Burkhard C. Wünsche; Danielle M. Lottridge (Int. J. Hum. Comput. Stud., 2021)

Accelerated superpixel image segmentation with a parallelized DBSCAN algorithm. - Seng Cheong Loke; Bruce A. MacDonald; Matthew Parsons; Burkhard Claus Wünsche (J. Real Time Image Process., 2021)

Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions. - Thomas Suselo; Burkhard Claus Wünsche; Andrew Luxton-Reilly (ACE, 2022)

CoXercise - Perceptions of a Social Exercise Game and its Effect on Intrinsic Motivation. - Elisa Yansun; Daniel Kim; Burkhard Claus Wünsche (ACSW, 2022)

Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (VISIGRAPP (1: GRAPP), 2022)

Integration of a Cognitive Assessment Task into Exergame Gameplay Elements. - Mana Carr; Anthony Dang; Alex Shaw 001; Burkhard Wuensche (HICSS, 2022)

Relationship Between Spatial Skills and Performance in Introductory Computer Graphics. - Ken Liu; Burkhard C. Wünsche; Andrew Luxton-Reilly (ITiCSE (1), 2022)

Determining Realism of Procedurally Generated City Road Networks. - Alex Shaw 001; Burkhard C. Wünsche; Joachim Yde; Peter Vergerakis; Lance Chaney; Yuqiang Jin; Neha Sarwate (IVCNZ, 2022)

Perceptions of Colour Pickers and Companions in Virtual Reality Art-Making. - Marylyn Alex; Burkhard C. Wünsche; Danielle M. Lottridge (VR Workshops, 2022)

PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game. - Mohammad Ahmadi; Huidong Bai; Alex Chatburn; Burkhard Wuensche; Mark Billinghurst (VRST, 2022)

Automated Assessment: Experiences From the Trenches. - Andrew Luxton-Reilly; Ewan D. Tempero; Nalin A. G. Arachchilage; Angela Chang; Paul Denny 001; Allan Fowler; Nasser Giacaman; Igor Kontorovich; Danielle M. Lottridge; Sathiamoorthy Manoharan; Shyamli Sindhwani; Paramvir Singh; et al. (ACE, 2023)

Investigating Changes in Hand-Eye Coordination and Reaction Time Using a VR Squash Simulation. - Akash Ashok; Mazen Darwish; Burkhard Claus Wünsche (ACSW, 2023)

Development of a Virtual Reality Treatment for Tinnitus - A User Study. - Corban Draper; Joe Ee Cheung; Burkhard Wuensche; Philip J. Sanders (ACSW, 2023)

Dragon Hunter: Loss Aversion for Increasing Physical Activity in AR Exergames. - Yashi Lin; Jiaxuan Wang; Zihao Luo; Shaojun Li; Yidan Zhang; Burkhard Claus Wünsche (ACSW, 2023)

Exercise Speed Analysis Based on Head Mounted Display Orientation. - Alex Shaw 001; Burkhard Claus Wünsche; Christof Lutteroth; Jude Buckley; Paul M. Corballis (ACSW, 2023)

Auditory Temporal Hints in AR Piano Tutoring. - Dominik Lange-Nawka; Burkhard C. Wünsche; Samuel E. R. Thompson (IVCNZ, 2023)

Relationship Between Motivational Strategies and Gamification User Types in VR Movement Games. - Samuel E. R. Thompson; Burkhard C. Wünsche; Dominik Lange-Nawka (IVCNZ, 2023)

Spatial Quest: Game-Based Spatial Intelligence Training Using VR and Non-VR Platforms. - Zixuan Wang 002; Nandi Ruan; Qiong Zhou; Kai Chen; Burkhard C. Wünsche (IVCNZ, 2023)

Comparison of Physiological Cues for Cognitive Load Measures in VR. - Mohammad Ahmadi; Huidong Bai; Alex Chatburn; Marzieh Ahmadi Najafabadi; Burkhard C. Wünsche; Mark Billinghurst (VR Workshops, 2023)

Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity. - Mohammad Ahmadi; Samantha W. Michalka; Sabrina Lenzoni; Marzieh Ahmadi Najafabadi; Huidong Bai; Alexander Sumich; Burkhard Wuensche; Mark Billinghurst (VRST, 2023)

Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms. - Mohammad Ahmadi; Alireza Farrokhi Nia; Samantha W. Michalka; Alexander L. Sumich; Burkhard Wuensche; Mark Billinghurst (VRST, 2023)

Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure and Function. - Sebastian Dunn; Burkhard C. Wünsche; Jane R. Allison; Samuel E. R. Thompson; Dominik Lange-Nawka (VRST, 2023)

JengASL: A Gamified Approach to Sign Language Learning in VR. - Alex Shaw 001; Burkhard C. Wünsche; Kevin Mariono; Aiden Ranveer; Manhui Xiao; Ryo Hajika; Yitong Liu (J. WSCG, 2023)

More Than Meets the AI: Evaluating the performance of GPT-4 on Computer Graphics assessment questions. - Tony Haoran Feng; Paul Denny 001; Burkhard Wuensche; Andrew Luxton-Reilly; Steffan Hooper (ACE, 2024)

Educator Experiences of Low Overhead Student Project Risk Management. - Diana Kirk; Andrew Luxton-Reilly; Ewan D. Tempero; Tyne Crow; Paul Denny 001; Allan Fowler; Steffan Hooper; Andrew Meads; Asma Shakil; Paramvir Singh; Craig J. Sutherland; Yi-Chien Vita Tsai; et al. (ACE, 2024)

Space War: Investigating the Impact of a Loss Aversion Strategy and Personality Traits in a VR Rowing Exergame. - Zixuan Wang 002; Burkhard Claus Wünsche (ACSW, 2024)

"Let's do it together" - designing an aerobic exercise game for long-term use. - Aslihan Tece Bayrak; Burkhard Wuensche; Stacey A. Reading (HICSS, 2024)

Keep Me Updated: An Empirical Study of Proprietary Vendor Blobs in Android Firmware. - Elliott Wen; Jiaxing Shen; Burkhard Wuensche (ICPADS, 2024)

Procedurally Generating Large Synthetic Worlds: Chunked Hierarchical Wave Function Collapse. - Robert Christie; Brian Kitchen; Wiktor Tumilowicz; Steffan Hooper; Burkhard C. Wünsche (IVCNZ, 2024)

Spatial Mini Golf: Game-Based Spatial Intelligence Testing and Training Using VR and Non-VR Platforms. - Patrick Oliver; Andy Fong; Zixuan Wang 002; Burkhard C. Wünsche (IVCNZ, 2024)

Design and Validation of Procedurally Generated Personalised Spatial Reasoning Tests. - Owen Xu; Tim Li; Nasser Giacaman; Zixuan Wang 002; Burkhard C. Wünsche (IVCNZ, 2024)

On the comprehensibility of functional decomposition: An empirical study. - Ewan D. Tempero; Paul Denny 001; James Finnie-Ansley; Andrew Luxton-Reilly; Diana Kirk; Juho Leinonen 001; Asma Shakil; Robert J. Sheehan; James Tizard; Yu-Cheng Tu 001; Burkhard Wuensche (ICPC, 2024)

Advancing Automated Assessment Tools - Opportunities for Innovations in Upper-level Computing Courses: A Position Paper. - Steffan Hooper; Burkhard C. Wünsche; Andrew Luxton-Reilly; Paul Denny 001; Tony Haoran Feng (SIGCSE (1), 2024)

An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions. - Tony Haoran Feng; Paul Denny 001; Burkhard C. Wünsche; Andrew Luxton-Reilly; Jacqueline Whalley (SIGGRAPH ASIA Educator's Forum, 2024)

Projects and Portfolios - An Educator's Reflections on the Summative Assessments in a Game Programming Course. - Steffan Hooper; Burkhard Wünsche; Stefan Marks; Andrew Luxton-Reilly; Paul Denny 001 (SIGGRAPH ASIA Educator's Forum, 2024)

From Automation to Cognition: Redefining the Roles of Educators and Generative AI in Computing Education. - Tony Haoran Feng; Andrew Luxton-Reilly; Burkhard C. Wünsche; Paul Denny 001 (CoRR, 2024)

EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task. - Mohammad Ahmadi; Samantha W. Michalka; Marzieh Ahmadi Najafabadi; Burkhard C. Wünsche; Mark Billinghurst (Multimodal Technol. Interact., 2024)

That's the way I (dis-)like it! - Effect of Gamer Types and Competitiveness in VR Exergaming. - Dominik Lange-Nawka; Burkhard Wünsche; Samuel E. R. Thompson (Proc. ACM Hum. Comput. Interact., 2024)

Educator Experiences with Automated Marking of Programming Assessments in a Computer Graphics-based Design Course. - Steffan Hooper; Burkhard C. Wünsche; Paul Denny 001; Andrew Luxton-Reilly; Nick Konings; Angus Donald Campbell (SIGCSE (1), 2025)

Characteristics and Effectiveness of Cheat Sheets for a Third-year Computer Graphics and Image Processing Course. - Burkhard C. Wünsche; Dominik Lange-Nawka; Zixuan Wang 002; Steffan Hooper; Samuel E. R. Thompson; Tony Haoran Feng (SIGCSE (2), 2025)

Data Visualization for Improving Financial Literacy: A Systematic Review. - Meng Du; Robert Amor; Kwan-Liu Ma; Burkhard C. Wünsche (CoRR, 2025)