Construction of efficient kd-trees for static scenes using voxel-visibility heuristic. - Byeongjun Choi; Byungjoon Chang; Insung Ihm (Comput. Graph., 2012)

Enhancing time and space efficiency of kd-tree for ray-tracing static scenes. - Byeongjun Choi; Woong Seo; Insung Ihm (SIGGRAPH Posters, 2015)

Cost-effective frame rate control for mobile GPUs. - Minkyu Kim; Byeongjun Choi; Sunho Ki; Jinhong Park; Jae-Ho Nah; Daleon Kim; Chulho Shin (SIGGRAPH Asia Posters, 2016)

Classified texture resizing for mobile devices. - Jae-Ho Nah; Byeongjun Choi; Yeongkyu Lim (SIGGRAPH Talks, 2018)