Practical animation of turbulent splashing water. - Janghee Kim; Deukhyun Cha; Byungjoon Chang; Bonki Koo; Insung Ihm (Symposium on Computer Animation, 2006)

Computing Local Signed Distance Fields for Large Polygonal Models. - Byungjoon Chang; Deukhyun Cha; Insung Ihm (Comput. Graph. Forum, 2008)

Selective and adaptive supersampling for real-time ray tracing. - Bongjun Jin; Insung Ihm; Byungjoon Chang; Chanmin Park; Won-Jong Lee; Seokyoon Jung (High Performance Graphics, 2009)

Construction of efficient kd-trees for static scenes using voxel-visibility heuristic. - Byeongjun Choi; Byungjoon Chang; Insung Ihm (Comput. Graph., 2012)

Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing. - B. Choi; Byungjoon Chang; Insung Ihm (Comput. Graph. Forum, 2013)

GPU-based parallel construction of compact visual hull meshes. - Byungjoon Chang; Sangkyu Woo; Insung Ihm (Vis. Comput., 2014)

Diffuse global illumination in particle spaces. - Byungjoon Chang; Sanghun Park; Insung Ihm (Multim. Tools Appl., 2015)

Ray tracing-based interactive diffuse indirect illumination. - Byungjoon Chang; Sanghun Park; Insung Ihm (Multim. Tools Appl., 2016)