Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games. - Andrew K. Przybylski; Netta Weinstein; Richard M. Ryan; C. Scott Rigby (Cyberpsychology Behav. Soc. Netw., 2009)

Effects of an evidence-based computerized virtual clinician on low-density lipoprotein and non-high-density lipoprotein cholesterol in adults without cardiovascular disease: The Interactive Cholesterol Advisory Tool. - Robert C. Block; Amir Abdolahi; Christopher P. Niemiec; C. Scott Rigby; Geoffrey C. Williams (Health Informatics J., 2016)

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. - Nick Ballou; Alena Denisova; Richard M. Ryan; C. Scott Rigby; Sebastian Deterding (Int. J. Hum. Comput. Stud., 2024)