The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments. - Jeremy N. Bailenson; Alexandra Davies; Jim Blascovich; Andrew C. Beall; Cade McCall; Rosanna E. Guadagno (Presence Teleoperators Virtual Environ., 2008)

Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities. - Susan Persky; Kimberly A. Kaphingst; Cade McCall; Christina Lachance; Andrew C. Beall; Jim Blascovich (Cyberpsychology Behav. Soc. Netw., 2009)

Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting. - Cade McCall; Debra P. Bunyan; Jeremy N. Bailenson; Jim Blascovich; Andrew C. Beall (Presence Teleoperators Virtual Environ., 2009)

Does it matter if a computer jokes. - Peter Khooshabeh; Cade McCall; Sudeep Gandhe; Jonathan Gratch; Jim Blascovich (CHI Extended Abstracts, 2011)

The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics. - Peter Khooshabeh; Sudeep Gandhe; Cade McCall; Jonathan Gratch; Jim Blascovich; David R. Traum (IVA, 2011)

Toward an Integration of the Learning and Communication Perspectives in Computer-Supported Instructional Communication. - Anne Deiglmayr; Elisabeth Paus; Cade McCall; Dejana Mullins; Kirsten Berthold; Jörg Wittwer; Nicole Krämer 001; Nikol Rummel (J. Media Psychol. Theor. Methods Appl., 2013)

Introducing the Wunderkammer as a tool for emotion research: Unconstrained gaze and movement patterns in three emotionally evocative virtual worlds. - Cade McCall; Lea K. Hildebrandt; Ralf Hartmann; Blazej M. Baczkowski; Tania Singer (Comput. Hum. Behav., 2016)

The effect of lip and arm synchronization on embodiment: A pilot study. - Tara Collingwoode-Williams; Marco Gillies; Cade McCall; Xueni Pan (VR, 2017)

A neuroscientific approach to exploring fundamental questions in VR. - Alex R. Wade; Cade McCall; Theodoros Karapanagiotidis; Guy Schofield; Catherine Preston; Tom Hartley; Milena Kaestner; Aidan J. Horner; Ryan T. Maloney; Jonny Smallwood; Elizabeth Jefferies; Marina Bloj; et al. (ERVR, 2018)

Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality. - Philippe Bertrand; Jérôme Guegan; Léonore Robieux; Cade Andrew McCall; Franck Zenasni (Frontiers Robotics AI, 2018)

Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. - David Zendle; Paul A. Cairns; Herbie Barnett; Cade McCall (Comput. Hum. Behav., 2020)

The relationship between individual variation in macroscale functional gradients and distinct aspects of ongoing thought. - Brontë Mckeown; Will H. Strawson; Hao-Ting Wang; Theodoros Karapanagiotidis; Reinder Vos de Wael; Oualid M. Benkarim; Adam Turnbull; Daniel S. Margulies; Elizabeth Jefferies; Cade McCall; Boris C. Bernhardt; Jonathan Smallwood (NeuroImage, 2020)

An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents. - Maximilian Croissant; Madeleine Frister; Guy Schofield; Cade McCall (CoRR, 2023)

Theories, methodologies, and effects of affect-adaptive games: A systematic review. - Maximilian Croissant; Guy Schofield; Cade McCall (Entertain. Comput., 2023)

Emotion Design for Video Games: A Framework for Affective Interactivity. - Maximilian Croissant; Guy Schofield; Cade McCall (Games Res. Pract., 2023)

RoboScene: Notation for Formal Verification of Human-Robot Interaction. - Holly Hendry; Ana Cavalcanti 001; Cade McCall; Mark Chattington (FASE, 2025)

Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification. - Maximilian Croissant; Madeleine Frister; Guy Schofield; Cade McCall (Int. J. Hum. Comput. Interact., 2025)