Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing. - Çaglar Genç; Shoaib Soomro; Yalçin Duyan; Selim Ölçer; Fuat Balci; Hakan Ürey; Oguzhan Özcan (CHI, 2016)

Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction. - Ahmet Börütecene; Idil Bostan; Gülben Sanli; Çaglar Genç; Tilbe Göksun; Oguzhan Özcan (HCI (20), 2017)

Programming a Robotic Toy with a Block Coding Application: A Usability Study with Non-programmer Adults. - Muhammet Ramoglu; Çaglar Genç; Kerem Rizvanoglu (HCI (18), 2017)

Exploring Dynamic Expressions on Soft Wearables for Physical Exercises. - Çaglar Genç; Merve Erkaya; Fuat Balci; Oguzhan Özcan (Conference on Designing Interactive Systems (Companion Volume), 2018)

Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings. - Ahmet Börütecene; Idil Bostan; Ekin Akyürek; Alpay Sabuncuoglu; Ilker Temuzkusu; Çaglar Genç; Tilbe Göksun; Oguzhan Özcan (TEI, 2018)

Howel: A Soft Wearable with Dynamic Textile Patterns as an Ambient Display for Cardio Training. - Çaglar Genç; Yavuz Ali Ekmekçioglu; Fuat Balci; Hakan Urey; Oguzhan Özcan (CHI Extended Abstracts, 2019)

Face mask design to mitigate facial expression occlusion. - Çaglar Genç; Ashley Colley; Markus Löchtefeld; Jonna Häkkilä (ISWC, 2020)

DecoLive Jacket with Battery-free Dynamic Graphics. - Çaglar Genç; Veera Kantola; Jonna Häkkilä (MUM, 2020)

ShadowSparrow: An Ambient Display for Information Visualization and Notification. - Özge Raudanjoki; Çaglar Genç; Kuisma Hurtig; Jonna Häkkilä (MUM, 2020)

Exploring Wearable Output Modalities - Screens & Beyond. - Çaglar Genç; Ashley Colley; Oguz 'Oz' Buruk; Minna Pakanen; Jan Gugenheimer (NordiCHI, 2020)

Using Body Tracking for Involving Museum Visitors in Digital Storytelling. - Çaglar Genç; Jonna Häkkilä (AHs, 2021)

Snowflakes: A Prototyping Tool for Computational Jewelry. - Oguz 'Oz' Buruk; Çaglar Genç; Ihsan Ozan Yildirim; Mehmet Cengiz Onbasli; Oguzhan Özcan (CHI, 2021)

Exploring Button Design for Low Contrast User Interfaces. - Ashley Colley; Çaglar Genç; Markus Löchtefeld; Heiko Müller 002; Walther Jensen; Jonna Häkkilä (INTERACT (5), 2021)

Exploring a Textile-based Shadow Lamp Display Incorporating Shape Memory Alloys. - Çaglar Genç; Paula Roinesalo; Özge Raudanjoki; Jonna Häkkilä (MUM, 2021)

Prototyping of Transparent and Flexible Electrochromic Displays. - Markus Löchtefeld; Walther Jensen; Çaglar Genç (MUM, 2021)

Alju Dress: Pets as a metaphor for wearable display designs. - Çaglar Genç; Paula Roinesalo; Jonna Häkkilä (AHs, 2022)

Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs. - Çaglar Genç; Oguz 'Oz' Buruk; Shiva Jabari; Lee Jones; Kirill Ragozin; Kate Hartman; Johanna Virkki; Kai Kunze; Oskar Juhlin; Jonna Häkkilä (CHI Extended Abstracts, 2022)

Prototyping and Design of Transparent and Flexible Electrochromic Displays. - Markus Löchtefeld; Walther Jensen; Çaglar Genç; Jonna Häkkilä (CHI Extended Abstracts, 2022)

DecoLeaves: Exploring NFC technology for Energy Harvesting and Concealed Input on Interactive Fashion with Dynamic Graphics. - Çaglar Genç; Elina Puro; Jonna Häkkilä (ISWC, 2022)

WearEC Kits: Designing Toolkits for Exploring Subtle Visual Outputs on Wearables with Electrochromic Displays. - Çaglar Genç; Hayati Havlucu; Elina Puro; Ashley Colley; Jonna Häkkilä (MuC, 2022)

Interactive Mycelium Composites: Material Exploration on Combining Mushroom with Off-the-shelf Electronic Components. - Çaglar Genç; Emilia Launne; Jonna Häkkilä (NordiCHI, 2022)

Augmenting Human Appearance Through Technological Design Layers. - Çaglar Genç; Özge Raudanjoki; Ashley Colley; Jonna Häkkilä (Frontiers Comput. Sci., 2022)

Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. - Ferran Altarriba Bertran; Jordi Márquez Puig; Maria Llop Cirera; Eva Forest Illas; Joan Planas Bertran; Ernest Forts Plana; Oguz 'Oz' Buruk; Çaglar Genç; Mattia Thibault; Juho Hamari (Conference on Designing Interactive Systems, 2023)

Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (MindTrek, 2023)

Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design. - Çaglar Genç; Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Sangwon Jung; Velvet Spors; Juho Hamari (CHI PLAY (Companion), 2024)

The Deep Body: Exploring users' insides through design fiction. - Harun Kaygan; Çaglar Genç; Oguz 'Oz' Buruk; Ida Kathrine Hammeleff Jørgensen; Linas Kristupas Gabrielaitis (MindTrek, 2024)

Walking Your Robot Dog: Experiences and Lessons Learned. - Eshtiak Ahmed; Çaglar Genç; Velvet Spors; Juho Hamari; Oguz 'Oz' Buruk (RO-MAN, 2024)

Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (TEI, 2024)

Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)

A Systematic Literature Review on Computational Fashion Wearables. - Shiva Jabari; Asif Shaikh; Çaglar Genç; Oguz 'Oz' Buruk; Johanna Virkki; Juho Hamari (Int. J. Hum. Comput. Interact., 2024)

Druid: (Re)connecting with Nature through Computational Fashion Wearables. - Shiva Jabari; Adas Slezas; Beste Demircan; Saurav Sarkar; Çaglar Genç (CHI Extended Abstracts, 2025)