Understanding Nomophobia: A Modern Age Phobia Among College Students. - Caglar Yildirim; Ana-Paula Correia (HCI (24), 2015)

Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire. - Caglar Yildirim; Ana-Paula Correia (Comput. Hum. Behav., 2015)

The Mediating Role of Mindfulness in the Relationship between Media Multitasking and Mind Wandering. - Caglar Yildirim; Veronica J. Dark (APAScience, 2018)

Video Game User Experience: To VR, or Not to VR? - Caglar Yildirim; Michael Carroll; Daniel Hufnal; Theodore Johnson; Sylvia Pericles (GEM, 2018)

Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy. - EunSeo Bang; Caglar Yildirim (HCI (9), 2018)

Effects of VR Gaming and Game Genre on Player Experience. - Michael Carroll; Ethan Osborne; Caglar Yildirim (GEM, 2019)

The Impact of Controller Type on Video Game User Experience in Virtual Reality. - Daniel Hufnal; Ethan Osborne; Theodore Johnson; Caglar Yildirim (GEM, 2019)

The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces. - Tara O'Grady; Caglar Yildirim (HCI (34), 2019)

Cybersickness during VR gaming undermines game enjoyment: A mediation model. - Caglar Yildirim (Displays, 2019)

A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual Reality. - Caglar Yildirim (AIVR, 2020)

The Efficacy of a Virtual Reality-Based Mindfulness Intervention. - Caglar Yildirim; Tara O'Grady (AIVR, 2020)

Crowdsourcing Virtual Reality Experiments using VRChat. - David Saffo; Caglar Yildirim; Sara Di Bartolomeo; Cody Dunne (CHI Extended Abstracts, 2020)

Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. - Caglar Yildirim; Ethan Osborne (HCI (46), 2020)

Two Dimensions for Organizing Immersive Analytics: Toward a Taxonomy for Facet and Position. - David Saffo; Sara Di Bartolomeo; Caglar Yildirim; Cody Dunne (CoRR, 2020)

Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets. - Caglar Yildirim (Virtual Real., 2020)

Detecting Mental Workload in Virtual Reality Using EEG Spectral Data: A Deep Learning Approach. - Harshita Ved; Caglar Yildirim (AIVR, 2021)

Remote and Collaborative Virtual Reality Experiments via Social VR Platforms. - David Saffo; Sara Di Bartolomeo; Caglar Yildirim; Cody Dunne (CHI, 2021)

The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming. - Michael Carroll; Caglar Yildirim (HCI (9), 2021)

An Immersive Model of User Trust in Conversational Agents in Virtual Reality. - Caglar Yildirim (TransAI, 2021)

On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality. - Caglar Yildirim; D. Fox Harrell (AIVR, 2022)

Co-located Immersive Gaming: A Comparison between Augmented and Virtual Reality. - Moinak Ghoshal; Juan Ong; Hearan Won; Dimitrios Koutsonikolas; Caglar Yildirim (CoG, 2022)

Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality. - Caglar Yildirim; Eyup Engin Kucuk; D. Fox Harrell (ACIIW, 2023)

Is "Categorical Imperative" Metaversal?: A Kantian Ethical Framework for Social Virtual Reality. - Eyup Engin Kucuk; Caglar Yildirim (CHI Extended Abstracts, 2023)

Exploratory Thematic Analysis of Crowdsourced Photosensitivity Warnings. - Laura South; Caglar Yildirim; Amy Pavel; Michelle A. Borkin (CHI Extended Abstracts, 2023)

Toward Computationally-Supported Roleplaying for Perspective-Taking. - Caglar Yildirim; Sercan Sengün; Pakinam Amer; JJ Hawke; D. Fox Harrell (HCI (36), 2023)

Virtual AIVantage: Leveraging Large Language Models for Enhanced VR Interview Preparation among Underrepresented Professionals in Computing. - Siddhanth Jayaraj Ajri; Dat Nguyen; Swati Agarwal 004; Arun Kumar Reddy Padala; Caglar Yildirim (MUM, 2023)

VirtuSign: An AI-Powered, Gamified Virtual Reality Application for the American Sign Language Alphabet. - James Tukpah; Njord Soevik; Shubham Bansal; Tejwinder Singh; Caglar Yildirim (MUM, 2023)

Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking. - Caglar Yildirim; Sercan Sengün; Mehmet Akhoroz; Eyup Engin Kucuk; D. Fox Harrell (MUM, 2023)

E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay. - Eduard De Vidal Flores; Caglar Yildirim; D. Fox Harrell (UIST (Adjunct Volume), 2023)

Point and Select: Effects of Multimodal Feedback on Text Entry Performance in Virtual Reality. - Caglar Yildirim (Int. J. Hum. Comput. Interact., 2023)

Design considerations for photosensitivity warnings in visual media. - Laura South; Caglar Yildirim; Amy Pavel; Michelle A. Borkin (ASSETS, 2024)

Barriers to Photosensitive Accessibility in Virtual Reality. - Laura South; Caglar Yildirim; Amy Pavel; Michelle A. Borkin (CHI, 2024)

Poke Typing: Effects of Hand-Tracking Input and Key Representation on Mid-Air Text Entry Performance in Virtual Reality. - Mehmet Akhoroz; Caglar Yildirim (ICMI, 2024)

The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality. - Sercan Sengün; Caglar Yildirim; D. Fox Harrell (ICEC, 2024)

Designing with Two Hands in Mind?: A Review of Mainstream VR Applications with Upper-Limb Impairments in Mind. - Caglar Yildirim (MMVE@MMSys, 2024)

Heavy is the Hand: Effects of Hand-Tracking Input and Gestures on Locomotion Performance and User Experience in Virtual Reality. - Mehmet Akhoroz; Caglar Yildirim (MUM, 2024)

From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games. - Caglar Yildirim; Sercan Sengün; Eyup Engin Kucuk; Mehmet Akhoroz; D. Fox Harrell (MUM, 2024)

Unraveling the Design Space of Immersive Analytics: A Systematic Review. - David Saffo; Sara Di Bartolomeo; Tarik Crnovrsanin; Laura South; Justin Raynor; Caglar Yildirim; Cody Dunne (IEEE Trans. Vis. Comput. Graph., 2024)

Transformative Virtual Reality Games for Adaptive Sports Training: Exploring the Perceptions of Individuals with Mobility Impairments. - Caglar Yildirim (Int. J. Hum. Comput. Interact., 2025)

Conversational AI as a Coding Assistant: Understanding Programmers' Interactions with and Expectations from Large Language Models for Coding. - Mehmet Akhoroz; Caglar Yildirim (CoRR, 2025)