Prediction of student performance using neurocomputing techniques. - Cameron Browne; James Hogan; John Hynd (ACSE, 1996)

Font Decoration by Automatic Mesh Fitting. - Cameron Browne (EP, 1998)

Hex strategy - making the right connections. - Cameron Browne (A K Peters, 2000)

Connection Games - Variations on a Theme. - Cameron Browne (A K Peters, 2005)

Rep-tiles with woven horns. - Cameron Browne (Comput. Graph., 2005)

Cantor knots. - Cameron Browne (Comput. Graph., 2005)

Fractal board games. - Cameron Browne (Comput. Graph., 2006)

Wild knots. - Cameron Browne (Comput. Graph., 2006)

Spiral packing. - Cameron Browne; Paul B. van Wamelen (Comput. Graph., 2006)

Taiji variations: Yin and Yang in multiple dimensions. - Cameron Browne (Comput. Graph., 2007)

Harmonograms. - Cameron Browne (Comput. Graph., 2007)

Efficient Pythagorean trees: Greed is good. - Cameron Browne (Comput. Graph., 2007)

Impossible fractals. - Cameron Browne (Comput. Graph., 2007)

Gaudí's organic geometry. - Cameron Browne (Comput. Graph., 2008)

Truchet curves and surfaces. - Cameron Browne (Comput. Graph., 2008)

Evolving Simple Art-Based Games. - Simon Colton; Cameron Browne (EvoWorkshops, 2009)

Evolving 3D Buildings for the Prototype Video Game Subversion. - Andrew R. Martin; Andrew Lim; Simon Colton; Cameron Browne (EvoApplications (1), 2010)

Search-Based Procedural Content Generation. - Julian Togelius; Georgios N. Yannakakis; Kenneth O. Stanley; Cameron Browne (EvoApplications (1), 2010)

Evolutionary Game Design. - Cameron Browne; Frédéric Maire (IEEE Trans. Comput. Intell. AI Games, 2010)

Towards MCTS for Creative Domains. - Cameron Browne (ICCC, 2011)

The Dangers of Random Playouts. - Cameron Browne (J. Int. Comput. Games Assoc., 2011)

Search-Based Procedural Content Generation: A Taxonomy and Survey. - Julian Togelius; Georgios N. Yannakakis; Kenneth O. Stanley; Cameron Browne (IEEE Trans. Comput. Intell. AI Games, 2011)

Evolutionary Game Design. - Cameron Browne (Springer, 2011)

Computational creativity in a closed game system. - Cameron Browne; Simon Colton (CIG, 2012)

Yavalath: Sample Chapter from Evolutionary Game Design. - Cameron Browne (J. Int. Comput. Games Assoc., 2012)

Go Without Ko on Hexagonal Grids. - Cameron Browne (J. Int. Comput. Games Assoc., 2012)

LUDI wins 9th Annual "Humies" Award. - Cameron Browne (J. Int. Comput. Games Assoc., 2012)

Elegance in Game Design. - Cameron Browne (IEEE Trans. Comput. Intell. AI Games, 2012)

A Survey of Monte Carlo Tree Search Methods. - Cameron Browne; Edward Jack Powley; Daniel Whitehouse; Simon M. Lucas; Peter I. Cowling; Philipp Rohlfshagen; Stephen Tavener; Diego Perez Liebana; Spyridon Samothrakis; Simon Colton (IEEE Trans. Comput. Intell. AI Games, 2012)

Bitwise-Parallel Reduction for Connection Tests. - Cameron Browne; Stephen Tavener (IEEE Trans. Comput. Intell. AI Games, 2012)

Guest Editorial: Special Issue on Computational Aesthetics in Games. - Cameron Browne; Georgios N. Yannakakis; Simon Colton (IEEE Trans. Comput. Intell. AI Games, 2012)

Metrics for Better Puzzles. - Cameron Browne (Game Analytics, Maximizing the Value of Player Data, 2013)

UCT for PCG. - Cameron Browne (CIG, 2013)

Deductive search for logic puzzles. - Cameron Browne (CIG, 2013)

A Problem Case for UCT. - Cameron Browne (IEEE Trans. Comput. Intell. AI Games, 2013)

Bitboard Methods for Games. - Cameron Browne (J. Int. Comput. Games Assoc., 2014)

What Can Game AI Teach Us? - Cameron Browne (J. Int. Comput. Games Assoc., 2014)

Guest Editorial: General Games. - Cameron Browne; Julian Togelius; Nathan R. Sturtevant (IEEE Trans. Comput. Intell. AI Games, 2014)

Boundary Matching for Interactive Sprouts. - Cameron Browne (ACG, 2015)

Monte Carlo Analysis of a Puzzle Game. - Cameron Browne; Frédéric Maire (Australasian Conference on Artificial Intelligence, 2015)

A Class Grammar for General Games. - Cameron Browne (Computers and Games, 2016)

Algorithms for interactive Sprouts. - Cameron Browne (Theor. Comput. Sci., 2016)

Back to the Past: Ancient Games as a New AI Frontier. - Cameron Browne (AAAI Workshops, 2017)

Analysis of Fred Horn's Gloop Puzzle. - Cameron Browne (ACG, 2017)

Solving Fred Horn's "Gloop" puzzle. - Cameron Browne (J. Int. Comput. Games Assoc., 2017)

Modern Techniques for Ancient Games. - Cameron Browne (CIG, 2018)

Computer-assisted puzzle design. - Cameron Browne (J. Int. Comput. Games Assoc., 2018)

Computers and Games 2018. - Cameron Browne; Todd W. Neller; Jr-Chang Chen (J. Int. Comput. Games Assoc., 2018)

Strategic Features for General Games. - Cameron Browne; Dennis J. N. J. Soemers; Éric Piette (KEG@AAAI, 2019)

A Practical Introduction to the Ludii General Game System. - Cameron Browne; Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers (ACG, 2019)

Biasing MCTS with Features for General Games. - Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CEC, 2019)

A Functional Taxonomy of Logic Puzzles. - Lianne V. Hufkens; Cameron Browne (CoG, 2019)

Ludii and XCSP: Playing and Solving Logic Puzzles. - Cédric Piette; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Empirical Evaluation of Two General Game Systems: Ludii and RBG. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2019)

Ludii as a Competition Platform. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Overview of the Ludii General Game System. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Foundations of Digital Archæoludology. - Cameron Browne; Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Michael Conrad; Walter Crist; Thierry Depaulis; Eddie Duggan; Fred Horn; Steven Kelk; Simon M. Lucas; João Pedro Neto; et al. (CoRR, 2019)

Special Issue on Computer Aided Game and Puzzle Design. - Cameron Browne; Antonios Liapis; Mark H. M. Winands (J. Int. Comput. Games Assoc., 2019)

Report on the Digital Ludeme Project. - Dennis J. N. J. Soemers; Walter Crist; Cameron Browne (J. Int. Comput. Games Assoc., 2019)

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2020)

Ludii - The Ludemic General Game System. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Chiara F. Sironi; Mark H. M. Winands; Cameron Browne (ECAI, 2020)

Improved reinforcement learning with curriculum. - Joseph West; Frédéric Maire; Cameron Browne; Simon Denman (Expert Syst. Appl., 2020)

AI for Ancient Games. - Cameron Browne (Künstliche Intell., 2020)

General Board Geometry. - Cameron Browne; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers (ACG, 2021)

Optimised Playout Implementations for the Ludii General Game System. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (ACG, 2021)

Automatic Generation of Board Game Manuals. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (ACG, 2021)

Heuristic Sampling for Fast Plausible Playouts. - Cameron Browne; Fabio Barbero (CoG, 2021)

General Board Game Concepts. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2021)

General Game Heuristic Prediction Based on Ludeme Descriptions. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CoG, 2021)

Ludii Game Logic Guide. - Éric Piette; Cameron Browne; Dennis J. N. J. Soemers (CoRR, 2021)

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (CoRR, 2021)

Deep learning for general game playing with Ludii and Polygames. - Dennis J. N. J. Soemers; Vegard Mella; Cameron Browne; Olivier Teytaud (J. Int. Comput. Games Assoc., 2021)

Which Rules for Mu Torere? - Cameron Browne (CG, 2022)

Measuring Board Game Distance. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CG, 2022)

Quickly Detecting Skill Trace in Games. - Cameron Browne (CoG, 2022)

Combining Monte-Carlo Tree Search with Proof-Number Search. - Elliot Doe; Mark H. M. Winands; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2022)

ACG 2021 conference report. - Cameron Browne; Akihiro Kishimoto; Jonathan Schaeffer 001 (J. Int. Comput. Games Assoc., 2022)

Computers and games (CG 2022) conference report. - Cameron Browne; Akihiro Kishimoto; Jonathan Schaeffer 001 (J. Int. Comput. Games Assoc., 2022)

Report on the 2nd Digital Ludeme Project Workshop. - Cameron Browne; Éric Piette; Walter Crist; Matthew Stephenson; Dennis J. N. J. Soemers (J. Int. Comput. Games Assoc., 2022)

Slitherlink Art. - Cameron Browne (ACG, 2023)

Proof Number Based Monte-Carlo Tree Search. - Elliot Doe; Mark H. M. Winands; Jakub Kowalski; Dennis J. N. J. Soemers; Daniel Górski; Cameron Browne (CoRR, 2023)

The 2022 Ludii AI competition. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Cameron Browne (J. Int. Comput. Games Assoc., 2023)

Towards a General Transfer Approach for Policy-Value Networks. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (Trans. Mach. Learn. Res., 2023)

Guest Editorial: Special Issue on Evolutionary Computation for Games. - Jacob Schrum; Jialin Liu 001; Cameron Browne; Anikó Ekárt; Marcus Gallagher (IEEE Trans. Games, 2023)

Spatial state-action features for general games. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (Artif. Intell., 2023)

The Ludii Game Description Language is Universal. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2024)

The Ludii Games Database: A Resource for Computational and Cultural Research on Traditional Board Games. - Walter Crist; Matthew Stephenson; Éric Piette; Cameron Browne (Digit. Humanit. Q., 2024)

Reach Chess: An accidental chess variant. - Cameron Browne; Markus Niebisch; Alain Brobecker; Stephen Tavener (J. Int. Comput. Games Assoc., 2024)