Sprock-it: a physically interactive play system. - Winslow Burleson; Camilla Nørgaard Jensen; Trine Raaschou; Stefan Frohold (IDC, 2007)

Integrating video games and robotic play in physical environments. - Byron Lahey; Winslow Burleson; Camilla Nørgaard Jensen; Natalie Freed; Patrick Lu (Sandbox@SIGGRAPH, 2008)

Game as life — life as game. - Winslow Burleson; Collin Ruffenach; Camilla Nørgaard Jensen; Uday Kumar Bandaru; Kasia Muldner (IDC, 2009)

Pendaphonics: an engaging tangible pendulum-based sonic interaction experience. - Anne-Marie Skriver Hansen; Dan Overholt; Winslow Burleson; Camilla Nørgaard Jensen; Byron Lahey; Kasia Muldner (IDC, 2009)

Human-robot interactions to promote play and learning. - Byron Lahey; Natalie Freed; Patrick Lu; Camilla Nørgaard Jensen; Kasia Muldner; Winslow Burleson (IDC, 2009)

Pendaphonics. - Dan Overholt; Byron Lahey; Anne-Marie Skriver Hansen; Winslow Burleson; Camilla Nørgaard Jensen (NIME, 2009)

Pendaphonics: a tangible pendulum-based sonic interaction experience. - Anne-Marie Skriver Hansen; Dan Overholt; Winslow Burleson; Camilla Nørgaard Jensen (TEI, 2009)

Slow computing gifts (abstract only). - Winslow Burleson; Camilla Nørgaard Jensen (TEI, 2010)

Fostering early literacy skills in children's libraries: opportunities for embodied cognition and tangible technologies. - Camilla Nørgaard Jensen; Winslow Burleson; John Sadauskas (IDC, 2012)

Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences. - Winslow Burleson; Danielle B. Harlow; Katherine J. Nilsen; Ken Perlin; Natalie Freed; Camilla Nørgaard Jensen; Byron Lahey; Patrick Lu; Kasia Muldner (IEEE Trans. Learn. Technol., 2018)