Towards gaze-based prediction of the intent to interact in virtual reality. - Brendan David-John; Candace E. Peacock; Ting Zhang 013; T. Scott Murdison; Hrvoje Benko; Tanya R. Jonker (ETRA Short Papers, 2021)

Eye to Eye: Gaze Patterns Predict Remote Collaborative Problem Solving Behaviors in Triads. - Angelina Abitino; Samuel L. Pugh; Candace E. Peacock; Sidney K. D'Mello (AIED (1), 2022)

Going Deep and Far: Gaze-based Models Predict Multiple Depths of Comprehension During and One Week Following Reading. - Megan Caruso; Candace E. Peacock; Rosy Southwell; Guojing Zhou; Sidney D'Mello (EDM, 2022)

Gaze as an Indicator of Input Recognition Errors. - Candace E. Peacock; Ben Lafreniere; Ting Zhang 013; Stephanie Santosa; Hrvoje Benko; Tanya R. Jonker (Proc. ACM Hum. Comput. Interact., 2022)

Getting the Wiggles Out: Movement Between Tasks Predicts Future Mind Wandering During Learning Activities. - Rosy Southwell; Candace E. Peacock; Sidney K. D'Mello (AIED, 2023)

GazeIntent: Adapting Dwell-time Selection in VR Interaction with Real-time Intent Modeling. - Anish S. Narkar; Jan J. Michalak; Candace E. Peacock; Brendan David-John (Proc. ACM Hum. Comput. Interact., 2024)