Adaptive Multimedia Interface for Users with Intellectual and Cognitive Handicaps. - Lorenzo Moreno Ruiz; Carina S. González; Rosa María Aguilar; José Ignacio Estévez Damas; José L. Sánchez 001; C. Barroso (Intelligent Tutoring Systems, 2000)

Dynamic Generation of Presentations on the WEB: Media Adaptation Technique. - Carina S. González (WebNet, 2001)

Exploiting the advantages of symbolically interpretable continuous biomedical parameters with a fuzzyfied symbolic model. - Lorenzo Moreno Ruiz; José Ignacio Estévez Damas; Rosa María Aguilar; José F. Sigut; Carina S. González (Artif. Intell. Medicine, 2001)

Using KADS methodology in a simulation assisted knowledge based system: application to hospital management. - Lorenzo Moreno Ruiz; Rosa María Aguilar; José D. Piñeiro; José Ignacio Estévez Damas; José F. Sigut; Carina S. González (Expert Syst. Appl., 2001)

Integrating Multimedia Technology, Knowledge Based System and Speech Processing for the Diagnostic and Treatment of Developmental Dyslexia. - Lorenzo Moreno Ruiz; Carina S. González; Vanesa Muñoz; José Ignacio Estévez Damas; Rosa María Aguilar; José L. Sánchez 001; José F. Sigut; José D. Piñeiro (Intelligent Tutoring Systems, 2002)

SIMDE: An educational simulator of ILP architectures with dynamic and static scheduling. - Ivan Castilla; Lorenzo Moreno Ruiz; Carina S. González; José F. Sigut; Evelio J. González (Comput. Appl. Eng. Educ., 2007)

Applying a constructivist and collaborative methodological approach in engineering education. - Lorenzo Moreno Ruiz; Carina S. González; Ivan Castilla; Evelio J. González; José F. Sigut (Comput. Educ., 2007)

Use of Constructivism and Collaborative Teaching in an ILP Processors Course. - Lorenzo Moreno Ruiz; Carina S. González; Ivan Castilla; Evelio J. González; José F. Sigut (IEEE Trans. Educ., 2007)

A New Set of Features for Robust Change Detection. - José F. Sigut; Sid-Ahmed Ould Sidha; Juan Díaz; Carina S. González (VISAPP (2), 2008)

Supporting the Autonomous Learning Process with SIENA. - Lorenzo Moreno Ruiz; Carina S. González; Evelio J. González; Beatrice Popescu; Claudia L. Oliveira Groenwald (CSEDU (1), 2009)

Towards a Support for Autonomous Learning Process. - Lorenzo Moreno Ruiz; Evelio J. González; Carina S. González; José D. Piñeiro (IWANN (2), 2009)

Propuesta de Mejora en el Proceso de Aprendizaje del Alumno y su Aplicación a una Asignatura de Arquitectura de Computadores. - Lorenzo Moreno Ruiz; Evelio J. González; Claudia L. Oliveira Groenwald; Beatrice Popescu; Carina S. González (Rev. Iberoam. de Tecnol. del Aprendiz., 2009)

Automatic system for the detection and analysis of errors to support the personalized feedback. - Carina S. González; Davinia Guerra; Hilda Sanabria; Lorenzo Moreno Ruiz; Maria Aurelia Noda; Alicia Bruno (Expert Syst. Appl., 2010)

Modeling Parallel Applications on Mobile Devices. - Daniel Alberto Giulianelli; Claudia Pons; Carina S. González; Pablo Martín Vera; Rocío Andrea Rodríguez; Victor Manuel Fernandez (CCGIDIS, 2011)

User Attention in Nonlinear Narratives: A Case of Study. - Victor Socas Guerra; Carina S. González-González (CCGIDIS, 2011)

Integrating 3D Animated Characters with Adaptative Tests. - Carina S. González (DCAI, 2011)

The Hospital Classrooms Environments Challenge. - Carina S. González; Pedro A. Toledo (EDM, 2011)

Intelligent Evaluation of Social Knowledge Building Using Conceptual Maps with MLN. - Lorenzo Moreno Ruiz; Carina S. González; Román Estévez; Béatrice Pesquet-Popescu (EDM, 2011)

Natural Interaction without Marks. - Carina S. González-González; David Cabrera-Primo; Melvin Gutierrez; Jose Sigut-Saavedra (INTERACT (4), 2011)

Using the Eye Tracking Technique to Evaluate Non-Linear Narratives. - Carina S. González-González; Victor Socas Guerra (ITNG, 2011)

MNEME: A memory hierarchy simulator for an engineering computer architecture course. - Lorenzo Moreno Ruiz; Evelio J. González; Beatrice Popescu; Jonay Toledo; Jesús Torres 002; Carina S. González (Comput. Appl. Eng. Educ., 2011)

Applying an Enterprise Resource Planning (ERP) methodology in the engineering studies. - Carina S. González; Silvia Alayón; Jose Luis Sanchez (EDUCON, 2012)

Designing social videogames for educational uses. - Carina S. González-González; Francisco Blanco-Izquierdo (Comput. Educ., 2012)

Sección Especial Campus Virtuales. - Carina S. González-González (Rev. Iberoam. de Tecnol. del Aprendiz., 2012)

Using social networks at university: The case of school of computer science. - José L. Sánchez 001; Carina S. González; Silvia Alayón; P. Gonzalez (EDUCON, 2013)

Inclusive educational software design with agile approach. - Carina S. González; Pedro A. Toledo; Vanesa Muñoz; Maria Aurelia Noda; Alicia Bruno; Lorenzo Moreno Ruiz (TEEM, 2013)

A laboratory experiment for teaching automation inspired by the smart home. - Silvia Alayón; Carina S. González; Pedro A. Toledo (Comput. Appl. Eng. Educ., 2013)

Líneas de Investigación en Videojuegos Educativos y Aplicaciones en la Enseñanza Secundaria. - Francisco Blanco-Izquierdo; Carina S. González (Rev. Colomb. de Computación, 2013)

Adaptation Model Content Based in Cultural Profile into Learning Environment. - Laura Nidia Aballay; César A. Collazos 001; Silvana Vanesa Aciar; Carina S. González (Interacción, 2014)

User Recommender based on information from forums. - Silvana Vanesa Aciar; Gabriela I. Aciar; César A. Collazos 001; Carina S. González (Interacción, 2014)

Standards Evaluation HMI: Application of the guideline GEDIS to the systems SCADA of the NAP (Network Access Point) Canary Islands. - Said Filali; Carina S. González; Carlos Lecuona (Interacción, 2014)

EMATIC: an inclusive educational application for tablets. - Carina S. González; Vanesa Muñoz; Pedro A. Toledo; Alberto Mora; Lorenzo Moreno Ruiz (Interacción, 2014)

Foreword: Research and New Directions in Human Computer Interaction. - Carina S. González-González; César Alberto Collazos Ordóñez (Interacción, 2014)

Emotional Navigation in nonlinear narratives: a case study on the influence of color. - Victor Socas Méndez; Carina S. González; Sara Caratelli (Interacción, 2014)

Methodology of emotional evaluation in education and rehabilitation activities for people with Down syndrome. - Pablo Vicente Torres-Carrión; Carina S. González-González; Alberto Mora Carreño (Interacción, 2014)

Gamification in intelligent tutoring systems. - Carina S. González; Alberto Mora; Pedro A. Toledo (TEEM, 2014)

Design and analysis of collaborative interactions in social educational videogames. - Carina S. González-González; Pedro Antonio Toledo Delgado; César Alberto Collazos Ordóñez; José Luis González Sánchez 001 (Comput. Hum. Behav., 2014)

Development of e-Learning Solutions: Different Approaches, a Common Mission. - Juan Manuel Dodero; Francisco José García-Peñalvo; Carina S. González; Pablo Moreno-Ger; Miguel A. Redondo; Antonio Sarasa-Cabezuelo; José Luis Sierra (Rev. Iberoam. de Tecnol. del Aprendiz., 2014)

Gamified Platform for Physical and Cognitive Rehabilitation. - Carina S. González; Pedro A. Toledo; Alberto Mora; Yeray Barrios (GALA, 2015)

FRAGGLE: A FRamework for AGile Gamification of Learning Experiences. - Alberto Mora; Panagiotis Zaharias; Carina S. González; Joan Arnedo-Moreno (GALA, 2015)

Interactive Applications as Support for Writing for Children with Learning Disabilities. - Jaime Muñoz Arteaga; Dulce Morales Hndz; Ricardo Mendoza González; Carina S. González-González (Interacción, 2015)

Influence of Gender on Computational Thinking. - Elisenda Eva Espino Espino; Carina Soledad González (Interacción, 2015)

Methods and techniques for evaluating the emotional experiences of children with active videogames. - Carina S. González-González; Vicente Navarro-Adelantado (Interacción, 2015)

Bringing closer women to engineering: projects and strategies that promote their inclusion. - Patricia Paderewski; Maribel García Arenas; Rosa María Gil Iranzo; Carina S. González-González; Eva M. Ortigosa; Natalia Padilla Zea (Interacción, 2015)

Facial Emotion Analysis in Down's syndrome children in classroom. - Pablo Vicente Torres-Carrión; Carina S. González-González; Alberto Mora Carreño (Interacción, 2015)

A Literature Review of Gamification Design Frameworks. - Alberto Mora; Daniel Riera; Carina S. González; Joan Arnedo-Moreno (VS-GAMES, 2015)

Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old. - Sandra P. Cano; Carina S. González-González; César A. Collazos 001; Jaime Muñoz Arteaga; Sergio Zapata (Int. J. Inf. Technol. Syst. Approach, 2015)

Usability and User Experience: What Should We Care About? - Cristian Rusu; Virginica Rusu; Silvana Roncagliolo; Carina S. González (Int. J. Inf. Technol. Syst. Approach, 2015)

Sistema Inteligente de Enseñanza Aprendizaje Aplicado a la Enseñanza de la Automatización Industrial. - Carina S. González; Jamileth Lotero; Reymar Vargas; Lorenzo Moreno Ruiz; Waldemar Llamosas (Rev. Colomb. de Computación, 2015)

La Interfaz de Usuario como Punto de Partida para la Creación Automática de Aplicaciones Móviles - un Enfoque Basado en MDD. - Pablo Martín Vera; Claudia Pons; Carina S. González; Rocío Andrea Rodríguez (Rev. Colomb. de Computación, 2015)

Learning subtraction and addition through digital boards: a Down syndrome case. - Carina S. González; Maria Aurelia Noda; Alicia Bruno; Lorenzo Moreno Ruiz; Vanesa Muñoz (Univers. Access Inf. Soc., 2015)

Intelligent systems to support the active self-learning in industrial automation. - Carina S. González-González; Lorenzo Moreno Ruiz; Beatriz Popescu; Yamileth Lotero; Reymar Vargas (EDUCON, 2016)

Mobile Player Experience Evaluation in RA Geolocalized Serious Games. - Carina S. González-González; Habib M. Fardoun; Belén Armas; Abdullah Al-Malaise Al-Ghamdi (HCI (12), 2016)

Gender and Computational Thinking: Review of the literature and applications. - Elisenda Eva Espino Espino; Carina S. González-González (Interacción, 2016)

Evaluation of UX in Geolocated Serious Games with AR. - Carina S. González-González; M. Belén Armas-Torres; Yeray Barrios-Fleitas (Interacción, 2016)

Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. - Alberto Mora; Carina S. González; Joan Arnedo-Moreno; Alexis Álvarez (Interacción, 2016)

Gender differences in Computing Programs: Colombian Case Study. - Beatriz Eugenia Grass Ramírez; César A. Collazos 001; Carina Soledad González (Interacción, 2016)

Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment. - Pablo Vicente Torres-Carrión; Carina S. González-González; Jaime Basurto-Ortiz; Silvia L. Vaca-Gallegos (REHAB, 2016)

Uses of accelerometer sensor and its application in m-learning environments: a review of literature. - José Ángel Trujillo Padilla; Carina S. González-González (TEEM, 2016)

Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. - Carina S. González; Nazaret Gómez-del-Río; Vicente Navarro-Adelantado; Mariana Cairós; Carmela Quirce; Pedro A. Toledo; Norberto Marrero-Gordillo (Comput. Hum. Behav., 2016)

A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games. - Carina Soledad González-González; Vicente Navarro-Adelantado (Games Cult., 2016)

User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums. - Silvana Vanesa Aciar; Gabriela I. Aciar; César A. Collazos 001; Carina Soledad González (Rev. Iberoam. de Tecnol. del Aprendiz., 2016)

Special Section on Human-Computer Interaction and Education. - Carina S. González-González; César Alberto Collazos Ordóñez (Rev. Iberoam. de Tecnol. del Aprendiz., 2016)

Relation between u-learning, connective learning, and standard xAPI: a systematic review. - Gabriel M. Ramirez; César A. Collazos 001; Fernando Moreira; Carina S. González (Interacción, 2017)

Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant. - Sandra P. Cano; César A. Collazos 001; Leandro Flórez Aristizábal; Carina S. González; Fernando Moreira (WorldCIST (2), 2017)

Initiatives and Strategies to Encourage Women Into Engineering. - Patricia Paderewski-Rodríguez; Maribel García Arenas; Rosa María Gil Iranzo; Carina S. González; Eva M. Ortigosa; Natalia Padilla Zea (Rev. Iberoam. de Tecnol. del Aprendiz., 2017)

Gamification: a systematic review of design frameworks. - Alberto Mora; Daniel Riera; Carina S. González-González; Joan Arnedo-Moreno (J. Comput. High. Educ., 2017)

Motivation for students in computer science and design. - Carina Soledad González-González; José Luis Sánchez de la Rosa; Vanesa Muñoz-Cruz; Pedro Antonio Toledo Delgado (EDUCON, 2018)

Gender and engineering: Developing actions to encourage women in tech. - Carina Soledad González-González; Alicia García-Holgado; Maria de los Angeles Martinez-Estevez; Maica Gil; Alicia Martin-Fernandez; Ainhoa Marcos; Cristina Aranda; Talia S. Gershon (EDUCON, 2018)

Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in tertiary education. - Alicia García-Holgado; Juanjo Mena; Francisco José García-Peñalvo; Carina Soledad González (EDUCON, 2018)

Empathy and virtual agents for learning applications in symbiotic systems. - Rosa M. Gil Iranzo; Natalia Padilla Zea; Patricia Paderewski-Rodríguez; Carina Soledad González-González (EDUCON, 2018)

Diversity and inclusion in engineering education: Looking through the gender question. - Aruquia Peixoto; Carina Soledad González-González; Rebecca Strachan; Pedro Plaza 001; María de los Ángeles Martínez; Manuel Blázquez; Manuel Castro 001 (EDUCON, 2018)

Gamified educational programme for childhood obesity. - Nazaret Gómez-del-Río; Carina Soledad González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Yeray Barrios-Fleitas (EDUCON, 2018)

Methodological proposal for automatic evaluation in collaborative learning. - Lorenzo Moreno Ruiz; Dagoberto Castellanos Nieves; Beatrice Popescu-Braileanu; Carina Soledad González-González (EDUCON, 2018)

Methodology for systematic literature review applied to engineering and education. - Pablo Vicente Torres-Carrión; Carina Soledad González-González; Silvana Vanesa Aciar; Germania Rodríguez Morales (EDUCON, 2018)

Gender Design Methods for Engineering, Responsible Innovation and Interaction. - Carina S. González-González; Rosa M. Gil Iranzo; Patricia Paderewski; Natalia Padilla Zea (Interacción, 2018)

Towards equality in higher education: Innovative Teaching experiences in computer education. - Carina S. González-González; Alicia García-Holgado; Francisco José García-Peñalvo; Juanjo Mena (Interacción, 2018)

Teaching computational thinking to Down syndrome students. - Carina Soledad González-González; Erika Herrera González; Lorenzo Moreno Ruiz; Alfonso Infante Moro; María D. Guzmán-Franco (TEEM, 2018)

Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art. - Carina S. González-González; Nazaret Gómez-del-Río; Vicente Navarro-Adelantado (Int. J. Interact. Multim. Artif. Intell., 2018)

Towards a methodology for user experience assessment of serious games with children with cochlear implants. - Sandra P. Cano; César A. Collazos 001; Leandro Flórez Aristizábal; Carina S. González; Fernando Moreira (Telematics Informatics, 2018)

Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree. - Alicia García-Holgado; Andrea Vázquez-Ingelmo; Sonia Verdugo-Castro; Carina S. González; M. Cruz Sánchez-Gómez; Francisco José García-Peñalvo (EDUCON, 2019)

Gamified App for Energy Saving and Sustainability. - Pablo Hernández-López; Carina S. González-González (GamiLearn, 2019)

Sex with robots: analyzing the gender and ethics approaches in design. - Carina S. González-González; Rosa M. Gil Iranzo; Patricia Paderewsky (Interacción, 2019)

Z Generation and Fortnite: New Ethical Paradigms in Video Games Design. - Rosa M. Gil Iranzo; Carina Soledad González; Patricia Paderewski; Joan Arnedo-Moreno; Marga Domenech; María Lleras de Frutos (Interacción, 2019)

The quest for a better tailoring of gameful design: An analysis of player type preferences. - Alberto Mora; Gustavo Fortes Tondello; Laura Calvet; Carina Soledad González; Joan Arnedo-Moreno; Lennart E. Nacke (Interacción, 2019)

A MOOC for crossing boundaries in hospital classrooms through ICT. - Carina Soledad González-González; Rebeca Villaroel Ramírez; Verónica Violant Holz (LWMOOCS, 2019)

Improving cognitive abilities through gestural interaction. - Pablo Vicente Torres-Carrión; Carina S. González-González; César Bernal-Bravo; Alfonso Infante Moro (REHAB, 2019)

Treatment of children obesity and diabetes through gamification: a case of study. - Nazaret Gómez-del-Río; Carina S. González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Norberto Marrero-Gordillo; Yeray del Cristo Barrios-Fleitas; Honorio Armas-Ramos; Francisco J. García-Peñalvo (TEEM, 2019)

Bringing Computational Thinking to Hospital Classrooms. - Carina S. González-González; Lorena Cáceres-García; Verónica Violant Holz (TEEM, 2019)

Preliminary study about the support perception of engineering students in Spain according to their speciality. - Alicia García-Holgado; Carina S. González (TEEM, 2019)

Bridging the diversity gap in STEM. - Alicia García-Holgado; Carina S. González; Aruquia Peixoto (TEEM, 2019)

Coding as a playground: Promoting positive learning experiences in childhood classrooms. - Marina Umaschi Bers; Carina Soledad González-González; M. Belén Armas-Torres (Comput. Educ., 2019)

Computational Thinking and Down Syndrome: An Exploratory Study Using the KIBO Robot. - Carina S. González-González; Erika Herrera González; Lorenzo Moreno Ruiz; Nuria Reyes-Alonso; Selene Hernández-Morales; María D. Guzmán-Franco; Alfonso Infante Moro (Informatics, 2019)

Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. - Carina S. González-González; Pedro Antonio Toledo Delgado; Vanesa Muñoz-Cruz; Pablo Vicente Torres-Carrión (J. Biomed. Informatics, 2019)

Effects of a Gamified Educational Program in the Nutrition of Children with Obesity. - Nazaret Gómez-del-Río; Carina S. González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Francisco J. García-Peñalvo (J. Medical Syst., 2019)

Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome. - Pablo Vicente Torres-Carrión; Carina S. González-González; Pedro Antonio Toledo Delgado; Vanesa Muñoz-Cruz; Rosa María Gil Iranzo; Nuria Reyes-Alonso; Selene Hernández-Morales (Sensors, 2019)

Strategies to introduce gender perspective in Engineering studies: a proposal based on self-diagnosis. - Carina S. González-González; Alicia García-Holgado; Francisco J. García-Peñalvo (EDUCON, 2020)

State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces. - Cleiton Pons Ferreira; Carina Soledad González-González (HCI-COLLAB, 2020)

Educational Robotics for All: Gender, Diversity, and Inclusion in STEAM. - Pedro Plaza 001; Manuel Castro 001; Julia Merino; Maria Teresa Restivo; Aruquia Peixoto; Carina S. González-González; Antonio Menacho; Félix García Loro; Elio San Cristóbal; Manuel Blázquez; Paloma Díaz 001; Inmaculada Plaza; et al. (LWMOOCS, 2020)

4th International Symposium on Gamification and Games for Learning (GamiLearn'20). - Joan Arnedo-Moreno; Carina S. González-González (TEEM, 2020)

Conversational game to improve digital health literacy. - Cristo Gonzalez-Rodríguez; Daniel Herzog-Cruz; Carina S. González-González (TEEM, 2020)

Bridging the diversity gap: actions and experiences fostering diversity in STEM. - Alicia García-Holgado; Carina Soledad González-González; Aruquia Peixoto; Pino Caballero-Gil; Pedro Plaza Merino (TEEM, 2020)

Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences. - Daniel Fraga Viera; Carina S. González-González; Rosa María Gil Iranzo; Patricia Paderewski; Francisco Luis Gutiérrez Vela (TEEM, 2020)

A Comparative Study on the Support in Engineering Courses: A Case Study in Brazil and Spain. - Alicia García-Holgado; Carina S. González-González; Aruquia Peixoto (IEEE Access, 2020)

Inclusion in STEM: Challenges for Education in Engineering. - Carina Soledad González-González (Int. J. Eng. Pedagog., 2020)

Guest Editorial Diversity and Equity in STEM. - Carina Soledad González-González; Alicia García-Holgado; Aruquia Peixoto (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Diversity and Equity in STEM: Second Part. - Carina S. González-González; Alicia García-Holgado; Aruquia Peixoto (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis. - Alicia García-Holgado; Sonia Verdugo-Castro; Carina S. González; M. Cruz Sánchez-Gómez; Francisco J. García-Peñalvo (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data. - Nazaret Gómez-del-Río; Carina S. González-González; Pedro Antonio Toledo Delgado; Vanesa Muñoz-Cruz; Francisco J. García-Peñalvo (Sensors, 2020)

Gender and STEAM as part of the MOOC STEAM4ALL. - Carina S. González; Alicia García-Holgado; Pedro Plaza 001; Manuel Castro 001; Aruquia Peixoto; Julia Merino; Elio San Cristóbal; Antonio Menacho; Diana Urbano; Manuel Blázquez; Félix García Loro; Maria Teresa Restivo; et al. (EDUCON, 2021)

Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish. - Alicia García-Holgado; Carina S. González-González; Francisco José García-Peñalvo (EDUCON, 2021)

Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological Devices. - Cleiton Pons Ferreira; Carina Soledad González-González; Diana Francisca Adamatti (HCI-COLLAB, 2021)

Technological acceptance of voice assistants in older adults: an online co-creation experience. - Lorena Colombo-Ruano; Carlota Rodríguez-Silva; Verónica Violant Holz; Carina Soledad González-González (Interacción, 2021)

Strategies to gender mainstreaming in Engineering studies: a workshop with teachers. - Carina S. González-González; Alicia García-Holgado (Interacción, 2021)

Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces. - Rosa M. Gil Iranzo; Mercè Teixidó Cairol; Carina Soledad González-González; Roberto García 001 (Interacción, 2021)

Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT. - Eduardo Nacimiento-García; Carina S. González-González; Francisco Luis Gutiérrez Vela (Interacción, 2021)

Promoting healthy lifestyle habits through learning based on active video games. - Nazaret Gómez-del-Río; Carina S. González-González; Francisco J. García-Peñalvo (SIIE, 2021)

COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages. - Carina S. González-González; Pino Caballero-Gil; Alicia García-Holgado; Francisco J. García-Peñalvo; Jezabel Molina-Gil; José M. del Castillo-Olivares; Bernardo Candela San Juan; Sara García Cuesta; Inmaculada Perdomo; Cándido Caballero-Gil; Francisco Luis Gutiérrez Vela; Patricia Paderewski; et al. (SIIE, 2021)

5th International Symposium on Gamification and Games for Learning. - Joan Arnedo-Moreno; Carina S. González-González (TEEM, 2021)

Digital resources online for physical activity and entertainment during the COVID-19 lockdown: a case of study in Spain. - Carina S. González-González; Myriam Guerra-Balic; Oriol Sansano-Nadal; Adriana López-Dóriga (TEEM, 2021)

A pilot study about the perception of experts in engineering education. - Alicia García-Holgado; Carina S. González-González (TEEM, 2021)

Educational initiatives for bridging the diversity gap in STEM. - Alicia García-Holgado; Carina S. González-González; Aruquia Peixoto (TEEM, 2021)

Delving into gender gap perceptions of computing students: A replication study. - Carmen Lacave; Ana I. Molina; Alicia García-Holgado; Carina S. González-González (TEEM, 2021)

Amsawal: H5P-based learning application. A practical example for learning Tamazight. - Eduardo Nacimiento-García; Carina S. González-González; Cándido Caballero-Gil (TEEM, 2021)

Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa. - Eduardo Nacimiento-García; Carina S. González-González; Daniel Domínguez-Gutiérrez; Francisco Luis Gutiérrez Vela (TEEM, 2021)

Editorial: Serious Games. - Carlos Vaz de Carvalho; Carina Soledad González-González; Elvira Popescu; Joze Rugelj (Frontiers Comput. Sci., 2021)

Editorial Announcement. - Carina Soledad González-González (Rev. Iberoam. de Tecnol. del Aprendiz., 2021)

Educational Inclusion Through ICT. - Carina S. González-González; Jaime Muñoz Arteaga; César A. Collazos 001 (Rev. Iberoam. de Tecnol. del Aprendiz., 2021)

Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review. - Sandra P. Cano; Carina S. González; Rosa María Gil Iranzo; Sergio Albiol-Pérez (Sensors, 2021)

Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review. - Cleiton Pons Ferreira; Carina Soledad González-González; Diana Francisca Adamatti (Sensors, 2021)

Human-Robot Interaction and Sexbots: A Systematic Literature Review. - Carina Soledad González-González; Rosa María Gil Iranzo; Patricia Paderewski-Rodríguez (Sensors, 2021)

Active Game-Based Solutions for the Treatment of Childhood Obesity. - Carina S. González-González; Nazaret Gómez-del-Río; Pedro Antonio Toledo Delgado; Francisco José García-Peñalvo (Sensors, 2021)

Game-Based Co-creation for Children and Adolescents with Complex Health Conditions. - Sarah Muñoz-Violant; Carina S. González-González; M. Paula Céspedes; Verónica Violant Holz (ICWL, 2022)

Twist: a gamified platform with games and immersive experiences for active aging. - Sara Pérez Rodríguez; Carina Soledad González-González; Francisco Luis Gutiérrez Vela (Interacción, 2022)

Alexa, Do What I Want To. Implementing a Voice Spoofing Attack Tool for Virtual Voice Assistants. - Eduardo Nacimiento-García; Cándido Caballero-Gil; Andrés Nacimiento-García; Carina S. González-González (UCAmI, 2022)

Editorial: Serious games - Volume II. - Carlos Vaz de Carvalho; Carina Soledad González-González; Elvira Popescu; Joze Rugelj (Frontiers Comput. Sci., 2022)

Social Relations and Methods in Recommender Systems: A Systematic Review. - Diego Medel; Carina S. González-González; Silvana Vanesa Aciar (Int. J. Interact. Multim. Artif. Intell., 2022)

Gender and Age Differences in Preferences on Game Elements and Platforms. - Carina S. González-González; Pedro Antonio Toledo Delgado; Vanesa Muñoz-Cruz; Joan Arnedo-Moreno (Sensors, 2022)

ColaborAtiva: A Platform Based on Gamified Collaborative Practices to Prevent Pressure Injuries for Wheelchair Users. - Romero Moura Júnior; Lynn Alves; Carina S. González (Sensors, 2022)

Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children. - Juan Pablo Hourcade; Meryl Alper; Alissa Nicole Antle; Gökçe Elif Baykal; Elizabeth Bonsignore; Tamara L. Clegg; Flannery Hope Currin; Christian Dindler; Eva Eriksson 001; Jerry Alan Fails; Franca Garzotto; Michail N. Giannakos; et al. (CHI Extended Abstracts, 2023)

Introducing Speculative Design, Gender, and AI in Lean UX for HCI Education. - Carina Soledad González-González (Interacción, 2023)

Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal. - Carina S. González-González; Vanesa Muñoz-Cruz; Pedro Antonio Toledo Delgado; Eduardo Nacimiento-García (Sensors, 2023)

Gestural interaction and reading skills: a case study of people with Down syndrome. - Pablo Vicente Torres-Carrión; Carina Soledad González-González; Cesar Bernal-Bravo; Alfonso Infante Moro (Univers. Access Inf. Soc., 2023)

STEMming the Gap: Empowering Women's Initiatives in Computer Science. - Sonia Díaz-Santos; Andrea E. Cotino-Arbelo; Jezabel Molina-Gil; Carina S. González-González (EDUCON, 2024)

Development of Academic Projects with Robotics for Social Support: Initiatives of Mexican engineering Students. - Edgar Lopez-Caudana; Ariadna Sosa Luviano; Joan Domínguez Lora; Victoria Rodriguez de León; Carina Soledad González-González; Carlos Enrique George-Reyes (EDUCON, 2024)

Analysis Learning Model With Biometric Devices for Business Simulation Games: Brazilian Case Study. - Cleiton Pons Ferreira; Carina Soledad González-González; Diana Francisca Adamatti; Fernando Moreira (IEEE Access, 2024)

Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games. - Eva Cerezo; Carina S. González-González; Clara Bonillo (Univers. Access Inf. Soc., 2024)

Automatic captions on video calls: a must for the older adults. - Eduardo Nacimiento-García; Carina S. González-González; Francisco Luis Gutiérrez Vela (Univers. Access Inf. Soc., 2024)

Special Issue: Advanced human-computer interfaces for promoting inclusive communication and social interaction. - Arcadio Reyes-Lecuona; Cristina Manresa-Yee; Luis Molina-Tanco; Blanca Montalvo-Gallego; Carina S. González-González (Univers. Access Inf. Soc., 2024)

Guest Editorial Coding, Computational, Algorithmic, Design, Creative, and Critical Thinking in K-16 Education. - Francesco Maiorana; Agueda Gras-Velazquez; Elisabetta Paladino; Giusy Cristaldi; Jessica Niewint-Gori; Shitanshu Mishra; Monica Trifas; Sadia Sharmin; Carina S. González (IEEE Trans. Educ., 2024)

Computational Thinking and AI Literacy: A Gender-Based Analysis Among Early Learners. - Andrea E. Cotino-Arbelo; Jezabel Molina-Gil; Carina S. González-González (EDUCON, 2025)

Youth Expectations and Perceptions of Generative Artificial Intelligence in Higher Education. - Andrea E. Cotino-Arbelo; Carina Soledad González-González; Jezabel Molina-Gil (Int. J. Interact. Multim. Artif. Intell., 2025)