The Delauney Triangulation Closely Approximates the Complete Euclidean Graph. - J. Mark Keil; Carl A. Gutwin (WADS, 1989)

Would I Lie to You? Modelling Misrepresentation and Context in Dialogue. - Carl Gutwin; Gordon I. McCalla (ACL, 1992)

The Use of Pedagogic Misrepresentation in Tutorial Dialogue. - Carl Gutwin; Gordon I. McCalla (Intelligent Tutoring Systems, 1992)

Classes of Graphs Which Approximate the Complete Euclidean Graph. - J. Mark Keil; Carl A. Gutwin (Discret. Comput. Geom., 1992)

Support for workspace awareness in educational groupware. - Carl Gutwin; Gwen Stark; Saul Greenberg (CSCL, 1995)

Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design. - Carl Gutwin; Marlene Jones; Patrick Brackett; Kim Massie Adolphe (J. Univers. Comput. Sci., 1995)

Using Distortion-Oriented Displays to Support Workspace Awareness. - Saul Greenberg; Carl Gutwin; Andy Cockburn (BCS HCI, 1996)

Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation. - Carl Gutwin; Saul Greenberg; Mark Roseman (BCS HCI, 1996)

Workspace Awareness for Groupware. - Carl Gutwin; Saul Greenberg (CHI Conference Companion, 1996)

Supporting Awareness of Others in Groupware. - Carl Gutwin; Saul Greenberg; Mark Roseman (CHI Conference Companion, 1996)

Workspace Awareness Support with Radar Views. - Carl Gutwin; Saul Greenberg; Mark Roseman (CHI Conference Companion, 1996)

A Usability Study of Workspace Awareness Widgets. - Carl Gutwin; Mark Roseman (CHI Conference Companion, 1996)

Applying Distortion-Oriented Displays to Groupware (Video Program). - Saul Greenberg; Carl Gutwin (CSCW, 1996)

Groupware Support for Workspace Awareness (doctoral colloquium). - Carl Gutwin (CSCW, 1996)

Supporting Workspace Awareness in Groupware (Video Program). - Carl Gutwin; Saul Greenberg; Mark Roseman (CSCW, 1996)

A Usability Study of Awareness Widgets in a Shared Workspace Groupware System. - Carl Gutwin; Mark Roseman; Saul Greenberg (CSCW, 1996)

Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware. - Saul Greenberg; Carl Gutwin; Andy Cockburn (Graphics Interface, 1996)

The usability of transparent overview layers. - Donald A. Cox; Jasdeep S. Chugh; Carl Gutwin; Saul Greenberg (CHI Conference Summary, 1998)

Effects of Awareness Support on Groupware Usability. - Carl Gutwin; Saul Greenberg (CHI, 1998)

Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness. - Carl Gutwin; Saul Greenberg (CSCW, 1998)

Predicting Query Times. - Rodger J. McNab; Yong Wang; Ian H. Witten; Carl Gutwin (SIGIR, 1998)

KEA: Practical Automatic Keyphrase Extraction. - Ian H. Witten; Gordon W. Paynter; Eibe Frank; Carl Gutwin; Craig G. Nevill-Manning (ACM DL, 1999)

Domain-Specific Keyphrase Extraction. - Eibe Frank; Gordon W. Paynter; Ian H. Witten; Carl Gutwin; Craig G. Nevill-Manning (IJCAI, 1999)

Improving browsing in digital libraries with keyphrase indexes. - Carl Gutwin; Gordon W. Paynter; Ian H. Witten; Craig G. Nevill-Manning; Eibe Frank (Decis. Support Syst., 1999)

The effects of workspace awareness support on the usability of real-time distributed groupware. - Carl Gutwin; Saul Greenberg (ACM Trans. Comput. Hum. Interact., 1999)

A framework of assistive pointers for low vision users. - Julie Fraser; Carl Gutwin (ASSETS, 2000)

The Effects of Feedback on Targeting Performance in Visually Stressed Conditions. - Julie Fraser; Carl Gutwin (Graphics Interface, 2000)

The Mechanics of Collaboration: Developing Low Cost Usability Evaluation Methods for Shared Workspaces. - Carl Gutwin; Saul Greenberg (WETICE, 2000)

A Review of Groupware Evaluations. - David Pinelle; Carl Gutwin (WETICE, 2000)

Adapting the Locales Framework for Heuristic Evaluation of Groupware. - Saul Greenberg; Geraldine Fitzpatrick; Carl Gutwin; Simon M. Kaplan (Australas. J. Inf. Syst., 2000)

The effects of network delays on group work in real-time groupware. - Carl Gutwin (ECSCW, 2001)

Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration. - Kevin Baker; Saul Greenberg; Carl Gutwin (EHCI, 2001)

A comparison of usage evaluation and inspection methods for assessing groupware usability. - Michelle Potts Steves; Emile L. Morse; Carl Gutwin; Saul Greenberg (GROUP, 2001)

Group Task Analysis for Groupware Usability Evaluations. - David Pinelle; Carl Gutwin (WETICE, 2001)

Supporting collaboration in multidisciplinary home care teams. - David Pinelle; Carl Gutwin (AMIA, 2002)

Groupspace: a 3D workspace supporting user awareness. - Jeff Dyck; Carl Gutwin (CHI Extended Abstracts, 2002)

Improving focus targeting in interactive fisheye views. - Carl Gutwin (CHI, 2002)

Groupware walkthrough: adding context to groupware usability evaluation. - David Pinelle; Carl Gutwin (CHI, 2002)

Empirical development of a heuristic evaluation methodology for shared workspace groupware. - Kevin Baker; Saul Greenberg; Carl Gutwin (CSCW, 2002)

Improving interpretation of remote gestures with telepointer traces. - Carl Gutwin; Reagan Penner (CSCW, 2002)

Traces: Visualizing the Immediate Past to Support Group Interaction. - Carl Gutwin (Graphics Interface, 2002)

A Descriptive Framework of Workspace Awareness for Real-Time Groupware. - Carl Gutwin; Saul Greenberg (Comput. Support. Cooperative Work., 2002)

Awareness-Based Scheduling in a Home Care Clinical Information System. - David Pinelle; Carl Gutwin (AMIA, 2003)

Fisheyes are good for large steering tasks. - Carl Gutwin; Amy Skopik (CHI, 2003)

Learning from Games: HCI Design Innovations in Entertainment Software. - Jeff Dyck; David Pinelle; Barry A. T. Brown; Carl Gutwin (Graphics Interface, 2003)

The Effects of Dynamic Transparency on Targeting Performance. - Carl Gutwin; Jeff Dyck; Chris Fedak (Graphics Interface, 2003)

Finding Things In Fisheyes: Memorability in Distorted Spaces. - Amy Skopik; Carl Gutwin (Graphics Interface, 2003)

Using cursor prediction to smooth telepointer jitter. - Carl Gutwin; Jeff Dyck; Jennifer Burkitt (GROUP, 2003)

Awareness support in a groupware widget toolkit. - Jason Hill; Carl Gutwin (GROUP, 2003)

Designing for loose coupling in mobile groups. - David Pinelle; Carl Gutwin (GROUP, 2003)

Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups. - David Pinelle; Jeff Dyck; Carl Gutwin (Mobile HCI, 2003)

Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration. - David Pinelle; Carl Gutwin; Saul Greenberg (ACM Trans. Comput. Hum. Interact., 2003)

Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending. - Patrick Baudisch; Carl Gutwin (CHI, 2004)

Revealing delay in collaborative environments. - Carl Gutwin; Steve Benford; Jeff Dyck; Mike Fraser 001; Ivan Vaghi; Chris Greenhalgh (CHI, 2004)

High-performance telepointers. - Jeff Dyck; Carl Gutwin; Sriram Subramanian; Chris Fedak (CSCW, 2004)

Group awareness in distributed software development. - Carl Gutwin; Reagan Penner; Kevin A. Schneider (CSCW, 2004)

Supporting Group Awareness in Distributed Software Development. - Carl Gutwin; Kevin A. Schneider; David Paquette; Reagan Penner (EHCI/DS-VIS, 2004)

Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques. - Carl Gutwin; Chris Fedak (Graphics Interface, 2004)

A Comparison of Fisheye Lenses for Interactive Layout Tasks. - Carl Gutwin; Chris Fedak (Graphics Interface, 2004)

The Effects of Feedback on Targeting with Multiple Moving Targets. - David Mould; Carl Gutwin (Graphics Interface, 2004)

Mining a Software Developer's Local Interaction History. - Kevin A. Schneider; Carl Gutwin; Reagan Penner; David Paquette (MSR, 2004)

The MAUI Toolkit: Groupware Widgets for Group Awareness. - Jason Hill; Carl Gutwin (Comput. Support. Cooperative Work., 2004)

Collaboration usability analysis: task analysis for groupware usability evaluations. - David Pinelle; Carl Gutwin; Saul Greenberg (Interactions, 2004)

A Collaborative Document Repository for Home Care Teams. - David Pinelle; Carl Gutwin (AMIA, 2005)

Testing the media equation with children. - Sonia Chiasson; Carl Gutwin (CHI, 2005)

A comparison of techniques for multi-display reaching. - Miguel A. Nacenta; Dzmitry Aliakseyeu; Sriram Subramanian; Carl Gutwin (CHI, 2005)

Improving revisitation in fisheye views with visit wear. - Amy Skopik; Carl Gutwin (CHI, 2005)

A Groupware Design Framework for Loosely Coupled Workgroups. - David Pinelle; Carl Gutwin (ECSCW, 2005)

Using relationship to control disclosure in Awareness servers. - Scott Davis; Carl Gutwin (Graphics Interface, 2005)

Improving understanding of website privacy policies with fine-grained policy anchors. - Stephen E. Levy; Carl Gutwin (WWW, 2005)

Book Review: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kenton O'Hara, Mark Perry, Elizabeth Churchill and Daniel Russell (eds.), The Kluwer International Series on Computer Supported Cooperative Work, 2003, 456 pp, ISBN 1-4020-1677-8. - Carl Gutwin (Comput. Support. Cooperative Work., 2005)

DJs' perspectives on interaction and awareness in nightclubs. - Carrie Gates; Sriram Subramanian; Carl Gutwin (Conference on Designing Interactive Systems, 2006)

Bubble radar: efficient pen-based interaction. - Dzmitry Aliakseyeu; Miguel A. Nacenta; Sriram Subramanian; Carl Gutwin (AVI, 2006)

Interacting with piles of artifacts on digital tables. - Dzmitry Aliakseyeu; Sriram Subramanian; Andrés Lucero; Carl Gutwin (AVI, 2006)

Improving list revisitation with ListMaps. - Carl Gutwin; Andy Cockburn (AVI, 2006)

Faster document navigation with space-filling thumbnails. - Andy Cockburn; Carl Gutwin; Jason Alexander (CHI, 2006)

Improving selection of off-screen targets with hopping. - Pourang Irani; Carl Gutwin; Xing-Dong Yang (CHI, 2006)

Perspective cursor: perspective-based interaction for multi-display environments. - Miguel A. Nacenta; Samer Sallam; Bernard Champoux; Sriram Subramanian; Carl Gutwin (CHI, 2006)

Improving network efficiency in real-time groupware with general message compression. - Carl Gutwin; Christopher Fedak; Mark Watson; Jeff Dyck; Tim Bell 001 (CSCW, 2006)

Providing artifact awareness to a distributed group through screen sharing. - Kimberly Tee; Saul Greenberg; Carl Gutwin (CSCW, 2006)

TNT: improved rotation and translation on digital tables. - Jun Liu; David Pinelle; Samer Sallam; Sriram Subramanian; Carl Gutwin (Graphics Interface, 2006)

Superflick: a natural and efficient technique for long-distance object placement on digital tables. - Adrian Reetz; Carl Gutwin; Tadeusz Stach; Miguel A. Nacenta; Sriram Subramanian (Graphics Interface, 2006)

Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware. - David Pinelle; Carl Gutwin (Comput. Support. Cooperative Work., 2006)

A predictive model of menu performance. - Andy Cockburn; Carl Gutwin; Saul Greenberg (CHI, 2007)

Supporting multi-point interaction in visual workspaces. - Garth Shoemaker; Carl Gutwin (CHI, 2007)

Improving recognition and characterization in groupware with rich embodiments. - Tadeusz Stach; Carl Gutwin; David Pinelle; Pourang Irani (CHI, 2007)

The effects of interaction technique on coordination in tabletop groupware. - Miguel A. Nacenta; David Pinelle; Dane Stuckel; Carl Gutwin (Graphics Interface, 2007)

Can smooth view transitions facilitate perceptual constancy in node-link diagrams? - Maruthappan Shanmugasundaram; Pourang Irani; Carl Gutwin (Graphics Interface, 2007)

Privacy in the open: how attention mediates awareness and privacy in open-plan offices. - Jeremy P. Birnholtz; Carl Gutwin; Kirstie Hawkey (GROUP, 2007)

Beyond the lan: techniques from network games for improving groupware performance. - Jeff Dyck; Carl Gutwin; T. C. Nicholas Graham; David Pinelle (GROUP, 2007)

The magic window: lessons from a year in the life of a co-present media space. - Hyun Hoi James Kim; Carl Gutwin; Sriram Subramanian (GROUP, 2007)

Techniques for Interacting with Off-Screen Content. - Pourang Irani; Carl Gutwin; Grant A. Partridge; Mahtab Nezhadasl (INTERACT (2), 2007)

A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks. - Grant A. Partridge; Mahtab Nezhadasl; Pourang Irani; Carl Gutwin (INTERACT (2), 2007)

E-conic: a perspective-aware interface for multi-display environments. - Miguel A. Nacenta; Satoshi Sakurai; Tokuo Yamaguchi; Yohei Miki 004; Yuichi Itoh; Yoshifumi Kitamura; Sriram Subramanian; Carl Gutwin (UIST, 2007)

Exploring blog archives with interactive visualization. - Indratmo; Julita Vassileva; Carl Gutwin (AVI, 2008)

An investigation of dynamic landmarking functions. - Philip Quinn; Andy Cockburn; Indratmo; Carl Gutwin (AVI, 2008)

OpenMessenger: gradual initiation of interaction for distributed workgroups. - Jeremy P. Birnholtz; Carl Gutwin; Gonzalo A. Ramos; Mark Watson (CHI, 2008)

Wedge: clutter-free visualization of off-screen locations. - Sean Gustafson; Patrick Baudisch; Carl Gutwin; Pourang Irani (CHI, 2008)

Targeting across displayless space. - Miguel A. Nacenta; Regan L. Mandryk; Carl Gutwin (CHI, 2008)

The effects of local lag on tightly-coupled interaction in distributed groupware. - Dane Stuckel; Carl Gutwin (CSCW, 2008)

Perceptibility and utility of sticky targets. - Regan L. Mandryk; Carl Gutwin (Graphics Interface, 2008)

The effects of co-present embodiments on awareness and collaboration in tabletop groupware. - David Pinelle; Miguel A. Nacenta; Carl Gutwin; Tadeusz Stach (Graphics Interface, 2008)

Seeing things in the clouds: the effect of visual features on tag cloud selections. - Scott Bateman; Carl Gutwin; Miguel A. Nacenta (Hypertext, 2008)

Pen and paper techniques for physical customisation of tabletop interfaces. - Florian Block; Carl Gutwin; Michael Haller; Hans Gellersen; Mark Billinghurst (Tabletop, 2008)

Improving digital handoff in shared tabletop workspaces. - Jun Liu; David Pinelle; Carl Gutwin; Sriram Subramanian (Tabletop, 2008)

TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware. - David Pinelle; Tadeusz Stach; Carl Gutwin (Tabletop, 2008)

VoodooSketch: extending interactive surfaces with adaptable interface palettes. - Florian Block; Michael Haller; Hans Gellersen; Carl Gutwin; Mark Billinghurst (TEI, 2008)

Supporting Informal Collaboration in Shared-Workspace Groupware. - Carl Gutwin; Saul Greenberg; Roger Blum; Jeff Dyck; Kimberly Tee; Gregor McEwan (J. Univers. Comput. Sci., 2008)

Evaluating teamwork support in tabletop groupware applications using collaboration usability analysis. - David Pinelle; Carl Gutwin (Pers. Ubiquitous Comput., 2008)

Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar. - Jason Alexander; Andy Cockburn; Stephen Fitchett; Carl Gutwin; Saul Greenberg (CHI, 2009)

Character Sharing in World of Warcraft. - Nelson Wong; Anthony Tang 001; Ian J. Livingston; Carl Gutwin; Regan L. Mandryk (ECSCW, 2009)

GT/SD: performance and simplicity in a groupware toolkit. - Brian de Alwis; Carl Gutwin; Saul Greenberg (EICS, 2009)

Interactive usability instrumentation. - Scott Bateman; Carl Gutwin; Nathaniel D. Osgood; Gordon I. McCalla (EICS, 2009)

Usability heuristics for networked multiplayer games. - David Pinelle; Nelson Wong; Tadeusz Stach; Carl Gutwin (GROUP, 2009)

Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets. - Jared Cechanowicz; Carl Gutwin (INTERACT (1), 2009)

Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. - Aaron Genest; Carl Gutwin; Adrian Reetz; Regan L. Mandryk; David Pinelle; Andre Doucette (INTERACT (1), 2009)

Improving Window Switching Interfaces. - Susanne Tak; Andy Cockburn; Keith Humm; David Ahlström; Carl Gutwin; Joey Scarr (INTERACT (2), 2009)

The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. - Mark S. Hancock; Miguel A. Nacenta; Carl Gutwin; Sheelagh Carpendale (ITS, 2009)

A Predictive Model of Human Performance With Scrolling and Hierarchical Lists. - Andy Cockburn; Carl Gutwin (Hum. Comput. Interact., 2009)

There and Back Again: Cross-Display Object Movement in Multi-Display Environments. - Miguel A. Nacenta; Carl Gutwin; Dzmitry Aliakseyeu; Sriram Subramanian (Hum. Comput. Interact., 2009)

Artifact awareness through screen sharing for distributed groups. - Kimberly Tee; Saul Greenberg; Carl Gutwin (Int. J. Hum. Comput. Stud., 2009)

Why it's quick to be square: modelling new and existing hierarchical menu designs. - David Ahlström; Andy Cockburn; Carl Gutwin; Pourang Irani (CHI, 2010)

Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. - Scott Bateman; Regan L. Mandryk; Carl Gutwin; Aaron Genest; David McDine; Christopher A. Brooks 001 (CHI, 2010)

Individual models of color differentiation to improve interpretability of information visualization. - David R. Flatla; Carl Gutwin (CHI, 2010)

Comparing awareness and distraction between desktop and peripheral-vision displays. - Lindsay Reynolds; Jeremy P. Birnholtz; Eli Luxenberg; Carl Gutwin; Maryam Mustafa (CHI Extended Abstracts, 2010)

Where are you pointing?: the accuracy of deictic pointing in CVEs. - Nelson Wong; Carl Gutwin (CHI, 2010)

Gone but not forgotten: designing for disconnection in synchronous groupware. - Carl Gutwin; T. C. Nicholas Graham; Christopher Wolfe; Nelson Wong; Brian de Alwis (CSCW, 2010)

Awareness beyond the desktop: exploring attention and distraction with a projected peripheral-vision display. - Jeremy P. Birnholtz; Lindsay Reynolds; Eli Luxenberg; Carl Gutwin; Maryam Mustafa (Graphics Interface, 2010)

A comparison of techniques for in-place toolbars. - Andre Doucette; Carl Gutwin; Regan L. Mandryk (Graphics Interface, 2010)

The human factors of consistency maintenance in multiplayer computer games. - Cheryl Savery; T. C. Nicholas Graham; Carl Gutwin (GROUP, 2010)

A model of novice and expert navigation performance in constrained-input interfaces. - Andy Cockburn; Carl Gutwin (ACM Trans. Comput. Hum. Interact., 2010)

Individual and Group Support in Tabletop Interaction Techniques. - Miguel A. Nacenta; David Pinelle; Carl Gutwin; Regan L. Mandryk (Tabletops, 2010)

Improving calibration time and accuracy for situation-specific models of color differentiation. - David R. Flatla; Carl Gutwin (ASSETS, 2011)

Target assistance for subtly balancing competitive play. - Scott Bateman; Regan L. Mandryk; Tadeusz Stach; Carl Gutwin (CHI, 2011)

Dips and ceilings: understanding and supporting transitions to expertise in user interfaces. - Joey Scarr; Andy Cockburn; Carl Gutwin; Philip Quinn (CHI, 2011)

Real-time groupware in the browser: testing the performance of web-based networking. - Carl Gutwin; Michael Lippold; T. C. Nicholas Graham (CSCW, 2011)

Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware. - Carl Gutwin; Oliver S. Schneider; Robert Xiao; Stephen A. Brewster (CSCW, 2011)

Characterizing Deixis over Surfaces to Improve Remote Embodiments. - Aaron Genest; Carl Gutwin (ECSCW, 2011)

Effects of view, input device, and track width on video game driving. - Scott Bateman; Andre Doucette; Robert Xiao; Carl Gutwin; Regan L. Mandryk; Andy Cockburn (Graphics Interface, 2011)

Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments. - Robert Xiao; Miguel A. Nacenta; Regan L. Mandryk; Andy Cockburn; Carl Gutwin (Graphics Interface, 2011)

A Framework for Supporting Joint Interpersonal Attention in Distributed Groups. - Jeremy P. Birnholtz; Johnathon Schultz; Matthew Lepage; Carl Gutwin (INTERACT (1), 2011)

Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation. - Susanne Tak; Joey Scarr; Carl Gutwin; Andy Cockburn (INTERACT (1), 2011)

Time Balancing with Adaptive Time-Variant Minigames. - Amin Tavassolian; Kevin G. Stanley; Carl Gutwin; Aryan Zohoorian (ICEC, 2011)

Calibration games: making calibration tasks enjoyable by adding motivating game elements. - David R. Flatla; Carl Gutwin; Lennart E. Nacke; Scott Bateman; Regan L. Mandryk (UIST, 2011)

Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback. - Andy Cockburn; Philip Quinn; Carl Gutwin; Gonzalo A. Ramos; Julian Looser (Int. J. Hum. Comput. Stud., 2011)

"So that's what you see": building understanding with personalized simulations of colour vision deficiency. - David R. Flatla; Carl Gutwin (ASSETS, 2012)

Improving scrolling devices with document length dependent gain. - Andy Cockburn; Philip Quinn; Carl Gutwin; Stephen Fitchett (CHI, 2012)

SSMRecolor: improving recoloring tools with situation-specific models of color differentiation. - David R. Flatla; Carl Gutwin (CHI, 2012)

Improving command selection with CommandMaps. - Joey Scarr; Andy Cockburn; Carl Gutwin; Andrea Bunt (CHI, 2012)

Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops. - Aaron Genest; Carl Gutwin (CSCW, 2012)

"I'm just here to play games": social dynamics and sociality in an online game site. - Lennart E. Nacke; Gregor McEwan; Carl Gutwin; Regan L. Mandryk (CSCW, 2012)

DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware. - Banani Roy; T. C. Nicholas Graham; Carl Gutwin (CSCW, 2012)

PLATO: a coordination framework for designers of multi-player real-time digital games. - Aryan Zohoorian; Kevin G. Stanley; Carl Gutwin; Amin Tavassolian (FDG, 2012)

Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter. - Andriy Pavlovych; Carl Gutwin (Graphics Interface, 2012)

Adaptive forward error correction for real-time groupware. - Jeff Dyck; Carl Gutwin; Dwight J. Makaroff (GROUP, 2012)

Controlling an avatar's pointing gestures in desktop collaborative virtual environments. - Nelson Wong; Carl Gutwin (GROUP, 2012)

Using an instructional expert to mediate the locus of control in adaptive e-learning systems. - Christopher A. Brooks 001; Jim E. Greer; Carl Gutwin (LAK, 2012)

Exposing and understanding scrolling transfer functions. - Philip Quinn; Andy Cockburn; Géry Casiez; Nicolas Roussel 001; Carl Gutwin (UIST, 2012)

Analysis and comparison of target assistance techniques for relative ray-cast pointing. - Scott Bateman; Regan L. Mandryk; Carl Gutwin; Robert Xiao (Int. J. Hum. Comput. Stud., 2012)

Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse. - Andy Cockburn; David Ahlström; Carl Gutwin (Int. J. Hum. Comput. Stud., 2012)

Situation-Specific Models of Color Differentiation. - David R. Flatla; Carl Gutwin (ACM Trans. Access. Comput., 2012)

The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments. - Andre Doucette; Regan L. Mandryk; Carl Gutwin; Miguel A. Nacenta; Andriy Pavlovych (CHI, 2013)

Improving navigation-based file retrieval. - Stephen Fitchett; Andy Cockburn; Carl Gutwin (CHI, 2013)

SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring. - David R. Flatla; Katharina Reinecke; Carl Gutwin; Krzysztof Z. Gajos (CHI Extended Abstracts, 2013)

Promoting Hotkey use through rehearsal with ExposeHK. - Sylvain Malacria; Gilles Bailly; Joel Harrison; Andy Cockburn; Carl Gutwin (CHI, 2013)

Many people, many eyes: aggregating influences of visual perception on user interface design. - Katharina Reinecke; David R. Flatla; Erin Treacy Solovey; Carl Gutwin; Krzysztof Z. Gajos; Jeffrey Heer (CHI Extended Abstracts, 2013)

Testing the robustness and performance of spatially consistent interfaces. - Joey Scarr; Andy Cockburn; Carl Gutwin; Sylvain Malacria (CHI, 2013)

Improving digital handoff using the space above the table. - Steven W. T. Sutcliffe; Zenja Ivkovic; David R. Flatla; Andriy Pavlovych; Ian Stavness; Carl Gutwin (CHI, 2013)

Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear. - Scott Bateman; Carl Gutwin; Gordon I. McCalla (CSCW, 2013)

Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables. - Andre Doucette; Carl Gutwin; Regan L. Mandryk; Miguel A. Nacenta; Sunny Sharma (CSCW, 2013)

KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. - Aaron Genest; Carl Gutwin; Anthony Tang 001; Michael Kalyn; Zenja Ivkovic (CSCW, 2013)

Effects of gamification on participation and data quality in a real-world market research domain. - Jared Cechanowicz; Carl Gutwin; Briana Brownell; Larry Goodfellow (Gamification, 2013)

Skillometers: reflective widgets that motivate and help users to improve performance. - Sylvain Malacria; Joey Scarr; Andy Cockburn; Carl Gutwin; Tovi Grossman (UIST, 2013)

Supporting and Exploiting Spatial Memory in User Interfaces. - Joey Scarr; Andy Cockburn; Carl Gutwin (Found. Trends Hum. Comput. Interact., 2013)

Finder highlights: field evaluation and design of an augmented file browser. - Stephen Fitchett; Andy Cockburn; Carl Gutwin (CHI, 2014)

Faster command selection on tablets with FastTap. - Carl Gutwin; Andy Cockburn; Joey Scarr; Sylvain Malacria; Scott C. Olson (CHI, 2014)

Making big gestures: effects of gesture size on observability and identification for co-located group awareness. - Adrian Reetz; Carl Gutwin (CHI, 2014)

The usability of CommandMaps in realistic tasks. - Joey Scarr; Andy Cockburn; Carl Gutwin; Andrea Bunt; Jared Cechanowicz (CHI, 2014)

Exertion in the small: improving differentiation and expressiveness in sports games with physical controls. - Mike Sheinin; Carl Gutwin (CHI, 2014)

The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin; Scott Bateman (CHI, 2014)

Improving player balancing in racing games. - Jared E. Cechanowicz; Carl Gutwin; Scott Bateman; Regan L. Mandryk; Ian Stavness (CHI PLAY, 2014)

Jelly polo: increasing richness and competition in sports games using small-scale exertion. - Mike Sheinin; Carl Gutwin (CHI PLAY, 2014)

How players value their characters in world of warcraft. - Ian J. Livingston; Carl Gutwin; Regan L. Mandryk; Max Birk (CSCW, 2014)

The effects of consistency maintenance methods on player experience and performance in networked games. - Cheryl Savery; T. C. Nicholas Graham; Carl Gutwin; Michelle Brown (CSCW, 2014)

Support for deictic pointing in CVEs: still fragmented after all these years'. - Nelson Wong; Carl Gutwin (CSCW, 2014)

Balancing multiplayer first-person shooter games using aiming assistance. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin (GEM, 2014)

The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks. - Christophe Bortolaso; Matthew Oskamp; W. Greg Phillips; Carl Gutwin; T. C. Nicholas Graham (ITS, 2014)

Modelling and quantifying the behaviours of students in lecture capture environments. - Christopher A. Brooks 001; Graham Erickson; Jim E. Greer; Carl Gutwin (Comput. Educ., 2014)

Supporting Novice to Expert Transitions in User Interfaces. - Andy Cockburn; Carl Gutwin; Joey Scarr; Sylvain Malacria (ACM Comput. Surv., 2014)

The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames. - Amin Tavassolian; Kevin G. Stanley; Carl Gutwin (Entertain. Comput., 2014)

Examining the Peak-End Effects of Subjective Experience. - Andy Cockburn; Philip Quinn; Carl Gutwin (CHI, 2015)

Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games. - Zenja Ivkovic; Ian Stavness; Carl Gutwin; Steven W. T. Sutcliffe (CHI, 2015)

Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion. - Mike Sheinin; Carl Gutwin (CHI Extended Abstracts, 2015)

Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. - Rodrigo Vicencio-Moreira; Regan L. Mandryk; Carl Gutwin (CHI, 2015)

Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces. - Mike Sheinin; Carl Gutwin (CHI PLAY, 2015)

The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware. - David Pinelle; Carl Gutwin (CSCW, 2015)

Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks. - Andre Doucette; Carl Gutwin; Regan L. Mandryk (Graphics Interface, 2015)

Testing the rehearsal hypothesis with two FastTap interfaces. - Carl Gutwin; Andy Cockburn; Benjamin J. Lafreniere (Graphics Interface, 2015)

On the comprehension of code clone visualizations: A controlled study using eye tracking. - Md. Sami Uddin; Varun Gaur; Carl Gutwin; Chanchal K. Roy (SCAM, 2015)

StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets. - Joey Scarr; Carl Gutwin; Andy Cockburn; Andrea Bunt (Behav. Inf. Technol., 2015)

How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. - Ansgar E. Depping; Regan L. Mandryk; Chengzhao Li; Carl Gutwin; Rodrigo Vicencio-Moreira (CHI, 2016)

Peak-End Effects on Player Experience in Casual Games. - Carl Gutwin; Christianne Rooke; Andy Cockburn; Regan L. Mandryk; Benjamin J. Lafreniere (CHI, 2016)

Faster Command Selection on Touchscreen Watches. - Benjamin J. Lafreniere; Carl Gutwin; Andy Cockburn; Tovi Grossman (CHI, 2016)

Supporting Transitions to Expertise in Hidden Toolbars. - Katherine Schramm; Carl Gutwin; Andy Cockburn (CHI, 2016)

HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays. - Md. Sami Uddin; Carl Gutwin; Benjamin J. Lafreniere (CHI, 2016)

(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search. - Scott Bateman; Carl Gutwin (CHIIR, 2016)

Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. - Carl Gutwin; Rodrigo Vicencio-Moreira; Regan L. Mandryk (CHI PLAY, 2016)

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices. - Chengzhao Li; Carl Gutwin; Kevin G. Stanley; Miguel A. Nacenta (Graphics Interface, 2016)

The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game. - Carl Gutwin; Mutasem Barjawi; David Pinelle (GROUP, 2016)

Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games. - Gregor McEwan; Carl Gutwin (GROUP, 2016)

The ASPECTA toolkit: affordable full coverage displays. - Julian Petford; Miguel A. Nacenta; Carl Gutwin; Joseph Eremondi; Cody Ede (PerDis, 2016)

Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus. - Md. Sami Uddin; Carl Gutwin (ISS, 2016)

Single-Handed HandMark Menus: Rapid Command Selection on Tablets. - Md. Sami Uddin; Carl Gutwin (ISS, 2016)

Formalizing Emphasis in Information Visualization. - Kyle Wm. Hall; Charles Perin; Peter G. Kusalik; Carl Gutwin; Sheelagh Carpendale (Comput. Graph. Forum, 2016)

Implications of We-Awareness to the Design of Distributed Groupware Tools. - Saul Greenberg; Carl Gutwin (Comput. Support. Cooperative Work., 2016)

The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops. - Miguel A. Nacenta; Mark S. Hancock; Carl Gutwin; Sheelagh Carpendale (ACM Trans. Comput. Hum. Interact., 2016)

Turbulent Touch: Touchscreen Input for Cockpit Flight Displays. - Andy Cockburn; Carl Gutwin; Philippe A. Palanque; Yannick Deleris; Catherine Trask; Ashley Coveney; Marcus Yung; Karon E. MacLean (CHI, 2017)

Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects. - Carl Gutwin; Andy Cockburn; Ashley Coveney (CHI, 2017)

A Field Experiment of Spatially-Stable Overviews for Document Navigation. - Carl Gutwin; Andy Cockburn; Nickolas Gough (CHI, 2017)

The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces. - Md. Sami Uddin; Carl Gutwin; Andy Cockburn (CHI, 2017)

The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. - Colby Johanson; Carl Gutwin; Regan L. Mandryk (CHI PLAY, 2017)

Making Interface Customizations Work: Lessons from a Successful Tailoring Community. - Jeff Dyck; David Pinelle; Carl Gutwin (CRIWG, 2017)

Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware. - Carl Gutwin; Scott Bateman; Gaurav Arora; Ashley Coveney (CSCW, 2017)

Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets. - Md. Sami Uddin; Carl Gutwin; Alix Goguey (SUI, 2017)

Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance. - Md. Sami Uddin; Carl Gutwin; Alix Goguey (SUI, 2017)

A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community. - Gregor McEwan; Carl Gutwin (Comput. Support. Cooperative Work., 2017)

The effects of interaction sequencing on user experience and preference. - Andy Cockburn; Philip Quinn; Carl Gutwin (Int. J. Hum. Comput. Stud., 2017)

Investigating the Post-Training Persistence of Expert Interaction Techniques. - Benjamin J. Lafreniere; Carl Gutwin; Andy Cockburn (ACM Trans. Comput. Hum. Interact., 2017)

Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays. - Andy Cockburn; Dion Woolley; Kien Tran Pham Thai; Don Clucas; Simon Hoermann; Carl Gutwin (AutomotiveUI, 2018)

Improving revisitation in long documents with two-level artificial-landmark scrollbars. - Ehsan Sotoodeh Mollashahi; Md. Sami Uddin; Carl Gutwin (AVI, 2018)

Two-level artificial-landmark scrollbars to improve revisitation in long documents. - Ehsan Sotoodeh Mollashahi; Md. Sami Uddin; Carl Gutwin (AVI, 2018)

HARK No More: On the Preregistration of CHI Experiments. - Andy Cockburn; Carl Gutwin; Alan J. Dix (CHI, 2018)

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. - Alix Goguey; Géry Casiez; Daniel Vogel 001; Carl Gutwin (CHI, 2018)

Storyboard-Based Empirical Modeling of Touch Interface Performance. - Alix Goguey; Géry Casiez; Andy Cockburn; Carl Gutwin (CHI, 2018)

Storyboard-Based Empirical Modelling of Touch Interface Performance. - Alix Goguey; Géry Casiez; Andy Cockburn; Carl Gutwin (CHI Extended Abstracts, 2018)

Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges. - Alix Goguey; Sylvain Malacria; Carl Gutwin (CHI, 2018)

Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays. - Julian Petford; Miguel A. Nacenta; Carl Gutwin (CHI, 2018)

A Design Framework for Awareness Cues in Distributed Multiplayer Games. - Jason Wuertz; Sultan A. Alharthi; William A. Hamilton; Scott Bateman; Carl Gutwin; Anthony Tang 001; Phoebe O. Toups Dugas; Jessica Hammer (CHI, 2018)

Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience. - Michael Long; Carl Gutwin (CHI PLAY, 2018)

Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs. - Varun Gaur; Md. Sami Uddin; Carl Gutwin (MobileHCI, 2018)

Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings. - Andy Cockburn; Carl Gutwin (CHI, 2019)

Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading. - Carl Gutwin; Michael van der Kamp; Md. Sami Uddin; Kevin G. Stanley; Ian Stavness; Sally Vail (CHI, 2019)

Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks. - Michael Long; Carl Gutwin (CHI, 2019)

Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference. - Aristides Mairena; Carl Gutwin; Andy Cockburn (CHI, 2019)

A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays. - Julian Petford; Iain Carson; Miguel A. Nacenta; Carl Gutwin (CHI, 2019)

Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. - Colby Johanson; Carl Gutwin; Jason T. Bowey; Regan L. Mandryk (CHI PLAY, 2019)

A conversation with CHCCS 2019 achievement award winner Carl Gutwin. - Carl Gutwin (Graphics Interface, 2019)

Reducing error aversion to support novice-to-expert transitions with FastTap. - Alix Goguey; Sylvain Malacria; Andy Cockburn; Carl Gutwin (IHM, 2019)

Game input with delay: moving target selection parameters. - Mark Claypool; Andy Cockburn; Carl Gutwin (MMSys, 2019)

Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits. - Philippe A. Palanque; Andy Cockburn; Léopold Désert-Legendre; Carl Gutwin; Yannick Deleris (SAFECOMP, 2019)

Design and evaluation of braced touch for touchscreen input stabilisation. - Andy Cockburn; Damien Masson; Carl Gutwin; Philippe A. Palanque; Alix Goguey; Marcus Yung; Christine Gris; Catherine Trask (Int. J. Hum. Comput. Stud., 2019)

Tracing shapes with eyes: design and evaluation of an eye tracking based approach. - Mohammad Rakib Hasan; Debajyoti Mondal; Carl Gutwin (AH, 2020)

Framing Effects Influence Interface Feature Decisions. - Andy Cockburn; Blaine Lewis; Philip Quinn; Carl Gutwin (CHI, 2020)

Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. - Brandon Piller; Colby Johanson; Cody J. Phillips 002; Carl Gutwin; Regan L. Mandryk (CHI PLAY, 2020)

Risking Treasure: Testing Loss Aversion in an Adventure Game. - Natanael Bandeira Romão Tomé; Madison Klarkowski; Carl Gutwin; Cody J. Phillips 002; Regan L. Mandryk; Andy Cockburn (CHI PLAY, 2020)

Interactive Exploration of Genomic Conservation. - Venkat Bandi; Carl Gutwin (Graphics Interface, 2020)

Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars. - Febi Chajadi; Md. Sami Uddin; Carl Gutwin (Graphics Interface, 2020)

Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons. - Carl Gutwin; Carl Hofmeister; David Ledo; Alix Goguey (Graphics Interface, 2020)

Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets. - Carl Gutwin; Michael van der Kamp; Jeremy Storring; Andy Cockburn; Cody J. Phillips 002 (Graphics Interface, 2020)

A Baseline Study of Emphasis Effects in Information Visualization. - Aristides Mairena; Martin Dechant; Carl Gutwin; Andy Cockburn (Graphics Interface, 2020)

Clone Swarm: A Cloud Based Code-Clone Analysis Tool. - Venkat Bandi; Chanchal K. Roy; Carl Gutwin (IWSC, 2020)

A Classification of Faults Covering the Human-Computer Interaction Loop. - Philippe A. Palanque; Andy Cockburn; Carl Gutwin (SAFECOMP, 2020)

Threats of a replication crisis in empirical computer science. - Andy Cockburn; Pierre Dragicevic; Lonni Besançon; Carl Gutwin (Commun. ACM, 2020)

The Impact of Motion and Delay on Selecting Game Targets with a Mouse. - Mark Claypool; Andy Cockburn; Carl Gutwin (ACM Trans. Multim. Comput. Commun. Appl., 2020)

Interaction Pace and User Preferences. - Alix Goguey; Carl Gutwin; Zhe Chen; Pang Suwanaposee; Andy Cockburn (CHI, 2021)

The Effects of System Interpretation Errors on Learning New Input Mechanisms. - Kevin C. Lam; Carl Gutwin; Madison Klarkowski; Andy Cockburn (CHI, 2021)

The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces. - Md. Sami Uddin; Carl Gutwin (CHI, 2021)

Contour Line Stylization to Visualize Multivariate Information. - Gazi Md. Hasnat Zahan; Debajyoti Mondal; Carl Gutwin (Graphics Interface, 2021)

Datasets: Moving Target Selection with Delay. - Shengmei Liu; Mark Claypool; Andy Cockburn; Ragnhild Eg; Carl Gutwin; Kjetil Raaen (MMSys, 2021)

Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. - Cody J. Phillips 002; Madison Klarkowski; Julian Frommel; Carl Gutwin; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance. - Andy Cockburn; Philip Quinn; Carl Gutwin; Zhe Chen; Pang Suwanaposee (CHI, 2022)

More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort. - Kevin C. Lam; Carl Gutwin; Madison Klarkowski; Andy Cockburn (CHI, 2022)

Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation. - Aristides Mairena; Md. Sami Uddin; Carl Gutwin (Graphics Interface, 2022)

The influence of audio effects and attention on the perceived duration of interaction. - Pang Suwanaposee; Carl Gutwin; Andy Cockburn (Int. J. Hum. Comput. Stud., 2022)

Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types. - Aristides Mairena; Carl Gutwin; Andy Cockburn (Inf. Vis., 2022)

Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. - Gabriele Cimolino; Renee (Xinyu) Chen; Carl Gutwin; T. C. Nicholas Graham (CHI, 2023)

Showing Flow: Comparing Usability of Chord and Sankey Diagrams. - Carl Gutwin; Aristides Mairena; Venkat Bandi (CHI, 2023)

'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations. - Pang Suwanaposee; Carl Gutwin; Zhe Chen; Andy Cockburn (CHI, 2023)

If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. - Colby Johanson; Brandon Piller; Carl Gutwin; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces. - Scott Bateman; Carl Gutwin; Hamid Mansoor; Miguel A. Nacenta; Michael van der Kamp; Mykyta Baliesnyi; Kolton Gagnon; Jesse Rollheiser (Proc. ACM Hum. Comput. Interact., 2023)

Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. - Colby Johanson; Carl Gutwin; Regan L. Mandryk (Int. J. Hum. Comput. Stud., 2023)

Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks. - Kim Kargut; Carl Gutwin; Andy Cockburn (CHI, 2024)

Interaction Techniques for Comparing Video. - Adam Baker; Carl Gutwin; Justin Matejka; Ian Stavness (Graphics Interface, 2024)

Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos. - Book Sadprasid; Carl Gutwin; Scott Bateman (SUI, 2024)

User Interface Evaluation Through Implicit-Association Tests. - Andy Cockburn; Declan Hills; Zhe Chen; Carl Gutwin (Proc. ACM Hum. Comput. Interact., 2024)

User speech rates and preferences for system speech rates. - Stewart Dowding; Carl Gutwin; Andy Cockburn (Int. J. Hum. Comput. Stud., 2024)

Automatically adapting system pace towards user pace - Empirical studies. - Andy Cockburn; Alix Goguey; Carl Gutwin; Zhe Chen; Pang Suwanaposee; Stewart Dowding (Int. J. Hum. Comput. Stud., 2024)

Understanding and Improving the Performance of Action Pointing. - Cameron Beattie; Carl Gutwin; Andy Cockburn; Eric Redekopp (CHI, 2025)

Fake it 'til you load it: User Perceptions and Performance with Fast-Loading "False Front" Web Pages. - Taylan Dufresne; Carl Gutwin; T. C. Nicholas Graham (Proc. ACM Hum. Comput. Interact., 2025)