Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games. - Carl Therrien (DiGRA Conference, 2009)

"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design. - Carl Therrien (DiGRA Conference, 2011)

Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre. - Carl Therrien (Game Stud., 2015)

Enter the bit wars: A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch. - Carl Therrien; Martin Picard (New Media Soc., 2016)

From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History. - Carl Therrien (DiGRA Conference, 2017)

From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival. - Carl Therrien; Cindy Poremba; Jean-Charles Ray (Game Stud., 2020)

Toward a Visualization of Video Game Cultural History: Grasping the French Touch. - Carl Therrien; Isabelle Lefebvre; Jean-Charles Ray (Games Cult., 2021)

The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games. - John Aycock; Shankar Ganesh; Katie Biittner; Paul Allen Newell; Carl Therrien (FDG, 2022)

AI vs. AI: Comparing Artificial Intelligence with Actual Intelligence for a Gameplay Task. - John Aycock; Katie Biittner; Syeda Zainab Khaleel; Carl Therrien; Allie Querengesser; Hailey Sikstrom (CoG, 2025)

Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development. - Yann-Gaël Guéhéneuc; Gabriel C. Ullmann; Cristiano Politowski; Fábio Petrillo; Carl Therrien (ACM SIGSOFT Softw. Eng. Notes, 2025)