A Hardware Implementation of PRAM and Its Performance Evaluation. - M. Imai; Y. Hayakawa; H. Kawanaka; Wei Chen 003; Koichi Wada 001; Carla Denise Castanho; Y. Okajima; H. Okamoto (IPDPS Workshops, 2000)

Parallelizability of Some P-Complete Geometric Problems in the EREW-PRAM. - Carla Denise Castanho; Wei Chen 003; Koichi Wada 001; Akihiro Fujiwara (COCOON, 2001)

Proteus: An Architecture for Adapting Web Page on Small-Screen Devices. - Marcos F. Caetano; A. L. F. Fialho; Jacir Luiz Bordim; Carla Denise Castanho; Ricardo P. Jacobi; Koji Nakano (NPC, 2007)

DSOA: A Service Oriented Architecture for Ubiquitous Applications. - Fabricio Nogueira Buzeto; Carlos Botelho de Paula Filho; Carla Denise Castanho; Ricardo Pezzuol Jacobi (Int. J. Handheld Comput. Res., 2011)

Gear2D: an extensible component-based game engine. - Leonardo G. de Freitas; Luiggi Monteiro Reffatti; Igor Rafael de Sousa; Anderson C. Cardoso; Carla Denise Castanho; Rodrigo Bonifácio; Guilherme Novaes Ramos (FDG, 2012)

Hydra: An Ubiquitous Application for Service Rerouting. - Lucas A. Almeida; Fabricio Nogueira Buzeto; Ana H. O. R. Castillo; Carla Denise Castanho; Ricardo Pezzuol Jacobi (UIC/ATC, 2012)

uOS: A Resource Rerouting Middleware for Ubiquitous Games. - Fabricio Nogueira Buzeto; Miriam A. M. Capretz; Carla Denise Castanho; Ricardo P. Jacobi (UIC/ATC, 2013)

An Ontology-Based Model for Context Information Management in Smart Spaces. - Ana H. O. R. Castillo; Fabricio Nogueira Buzeto; Carla Denise Castanho; Ricardo P. Jacobi (UIC/ATC, 2013)

A game engine for building ubigames. - Matheus C. S. C. Pimenta; Fabricio Nogueira Buzeto; Luciano H. O. Santos; Carla Denise Castanho; Ricardo Pezzuol Jacobi (NETGAMES, 2014)

Reconfigurable Games: Games that Change with the Environment. - Fabricio Nogueira Buzeto; Tiago Barros Pontes e Silva; Carla Denise Castanho; Ricardo Pezzuol Jacobi (SBGames, 2014)

A Data Analysis of Player in World of Warcraft Using Game Data Mining. - Elton Sarmanho Siqueira; Carla Denise Castanho; Genaína Nunes Rodrigues; Ricardo Pezzuol Jacobi (SBGames, 2017)

Biofeedback Sensors in Electronic Games: A Practical Evaluation. - Rodrigo Teixeira Soares; Elton Sarmanho; Marco Miura; Tiago Barros Pontes e Silva; Ricardo P. Jacobi; Carla Denise Castanho (SBGames, 2017)

A Survey on Game Analytics in Massive Multiplayer Online Games. - Lucas V. Fernandes; Carla Denise Castanho; Ricardo P. Jacobi (SBGames, 2018)

Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals. - Elton Sarmanho Siqueira; Thiago A. A. Santos; Carla Denise Castanho; Ricardo P. Jacobi (SBGames, 2018)

Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV. - Lucas Vanderlei Fernandes; Mauricio Miranda Sarmet; Carla Denise Castanho; Ricardo Pezzuol Jacobi; Tiago Barros Pontes e Silva (HCI (21), 2020)

A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis. - Marcos Cordeiro Fleury; Tiago Barros Pontes e Silva; Mauricio Miranda Sarmet; Carla Denise Castanho (HCI (31), 2020)

Source Code Plagiarism Detection in an Educational Context: A Literature Mapping. - Rodrigo C. Aniceto; Maristela Holanda; Carla Denise Castanho; Dilma Da Silva (FIE, 2021)

Sense of Belonging of Female Undergraduate Students in Introductory Computer Science Courses at University of Brasília in Brazil. - Maristela Holanda; Aletéia Patrícia Favacho de Araújo; Dilma Da Silva; George von Borries; Roberta B. Oliveira; Carla M. C. C. Koike; Carla Denise Castanho (FIE, 2021)

Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game. - Marcos P. C. Rosa; Eduardo A. dos Santos; Iago L. R. de Moraes; Tiago Barros Pontes e Silva; Mauricio Miranda Sarmet; Carla Denise Castanho; Ricardo P. Jacobi (HCI (40), 2021)

Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games. - Tiago Barros Pontes e Silva; Raquel Pereira Pacheco; Mariana da Silva Lima; Mauricio Miranda Sarmet; Maria Luísa de Carvalho Cascelli de Azevedo; Vitor Henrique Malcher Ferreira; Carla Denise Castanho (HCI (29), 2021)

Gender Diversity in STEM Graduate Programs at the University of Brasília in Brazil. - Maristela Holanda; Thayanna Klysnney; Aleteia Araujo; Dilma Da Silva; Roberta B. Oliveira; Carla M. C. C. Koike; Carla Denise Castanho; Juliana Betini Fachini Gomes (FIE, 2022)

Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data. - Ian Nery Bandeira; Vitor F. Dullens; Thiago Veras Machado; Rennê Ruan A. Oliveira; Carla Denise Castanho; Tiago Barros Pontes e Silva; Mauricio Miranda Sarmet (HCI (33), 2022)

Mundo Bit Byte - A digital mobile game to disseminate female personalities that made history in Computing. - Aletéia P. F. Araújo; Ana Júlia Luziano Briceño; Ana Sofia S. Silvestre; Bianca P. Castro; Carla Denise Castanho; Carla Koike; Fernanda S. Marcilio; Hanani E. F. Soares; Maristela Holanda; Mauricio Miranda Sarmet; Roberta B. Oliveira; Tais A. Oliveira; et al. (J. Interact. Syst., 2022)

Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study. - Ian Nery Bandeira; Carla Denise Castanho; Tiago Barros Pontes e Silva; Mauricio Miranda Sarmet; Ricardo P. Jacobi (HCI (37), 2023)

Skull Hunt: An Educational Game for Teaching Biology. - Julio Litwin Lima; Carla Denise Castanho; Luiz Belmonte; Veronica Slobodian; Guilherme Gomes Carvalho; Gabriela Hirata; Julia Klaczko (HCI (37), 2023)

Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game. - Marcos P. C. Rosa; Carla Denise Castanho; Tiago Barros Pontes e Silva; Mauricio Miranda Sarmet; Ricardo P. Jacobi (ICEC, 2023)

An automated approach to estimate player experience in game events from psychophysiological data. - Elton Sarmanho Siqueira; Marcos Cordeiro Fleury; Marcus Vinicius Lamar; Anders Drachen; Carla Denise Castanho; Ricardo Pezzuol Jacobi (Multim. Tools Appl., 2023)

Ferramenta lúdica para aprendizagem de Português como Língua Estrangeira. - Mariana da Silva Lima; Tiago Barros Pontes e Silva; Gabriel Lyra Chaves; Carla Denise Castanho (SBGames, 2024)

Analysis of Cybersickness through Biosignals: an approach with Symbolic Machine Learning. - Wedrey Nunes da Silva; Thiago Malheiros Porcino; Carla Denise Castanho; Ricardo Pezzuol Jacobi (SVR, 2024)

Programa de Monitoria da Disciplina de Programação Introdutória na Universidade de Brasília. - Maristela Holanda; Ian Nery Bandeira; Carla Denise Castanho; Aline Barros de Sousa; Dilma Da Silva (Revista Brasileira de Informática na Educ., 2024)