The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction. - Carlo Harvey; Steve Walker; Thomas Bashford-Rogers; Kurt Debattista; Alan Chalmers (TPCG, 2010)

Visual Saliency for Smell Impulses and Application to Selective Rendering. - Carlo Harvey; Thomas Bashford-Rogers; Kurt Debattista; Alan Chalmers (TPCG, 2011)

Approximate Visibility Grids for Interactive Indirect Illumination. - Thomas Bashford-Rogers; Kurt Debattista; Carlo Harvey; Alan Chalmers (VS-GAMES, 2011)

Modality based perception for selective rendering. - Carlo Harvey (2011)

Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction. - Vedad Hulusic; Carlo Harvey; Kurt Debattista; Nicolas Tsingos; Steve Walker; David M. Howard 001; Alan Chalmers (Comput. Graph. Forum, 2012)

Selective BRDFs for High Fidelity Rendering. - Tim Bradley; Kurt Debattista; Thomas Bashford-Rogers; Carlo Harvey; Stratos Doukakis; Alan Chalmers (CGVC, 2016)

A Calibrated Olfactory Display for High Fidelity Virtual Environments. - Amar Dhokia; Efstratious Doukakis; Ali Asadipour 001; Carlo Harvey; Thomas Bashford-Rogers; Kurt Debattista; Brian Waterfield; Alan Chalmers (CGVC, 2016)

An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. - Lawrence Barnett; Christos Gatzidis; Carlo Harvey (Edutainment, 2017)

Multisensory Virtual Experience of Tanning in Medieval Coventry. - Yuanfa Dong; Mark Webb; Carlo Harvey; Kurt Debattista; Alan Chalmers (GCH, 2017)

Multi-Modal Perception for Selective Rendering. - Carlo Harvey; Kurt Debattista; Thomas Bashford-Rogers; Alan Chalmers (Comput. Graph. Forum, 2017)

VR Video Storytelling for Intangible Cultural Heritage Preservation. - Elmedin Selmanovic; Selma Rizvic; Carlo Harvey; Dusanka Boskovic; Vedad Hulusic; Malek Chahin; Sanda Sljivo (GCH, 2018)

Validity of Virtual Reality Training for Motor Skill Development in a Serious Game. - Carlo Harvey; Elmedin Selmanovic; Jake O'Connor; Malek Chahin (VS-GAMES, 2018)

Audiovisual Resource Allocation for Bimodal Virtual Environments. - Efstratios Doukakis; Kurt Debattista; Carlo Harvey; Thomas Bashford-Rogers; Alan Chalmers (Comput. Graph. Forum, 2018)

Olfaction and Selective Rendering. - Carlo Harvey; Thomas Bashford-Rogers; Kurt Debattista; Efstratios Doukakis; Alan Chalmers (Comput. Graph. Forum, 2018)

First Time User Experiences in mobile games: An evaluation of usability. - Lawrence Barnett; Carlo Harvey; Christos Gatzidis (Entertain. Comput., 2018)

Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations. - Kurt Debattista; Thomas Bashford-Rogers; Carlo Harvey; Brian Waterfield; Alan Chalmers (IEEE Trans. Hum. Mach. Syst., 2018)

Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments. - Efstratios Doukakis; Kurt Debattista; Thomas Bashford-Rogers; Amar Dhokia; Ali Asadipour 001; Alan Chalmers; Carlo Harvey (IEEE Trans. Vis. Comput. Graph., 2019)

A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments. - Mattia Colombo; Alan Dolhasz; Carlo Harvey (CoG, 2020)

Learning to Observe: Approximating Human Perceptual Thresholds for Detection of Suprathreshold Image Transformations. - Alan Dolhasz; Carlo Harvey; Ian Williams 001 (CVPR, 2020)

Perceptually-Informed No-Reference Image Harmonisation. - Alan Dolhasz; Carlo Harvey; Ian Williams 001 (VISIGRAPP (Revised Selected Papers), 2020)

Towards Unsupervised Image Harmonisation. - Alan Dolhasz; Carlo Harvey; Ian Williams 001 (VISIGRAPP (5: VISAPP), 2020)

Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. - Elmedin Selmanovic; Selma Rizvic; Carlo Harvey; Dusanka Boskovic; Vedad Hulusic; Malek Chahin; Sanda Sljivo (ACM Journal on Computing and Cultural Heritage, 2020)

A Texture Superpixel Approach to Semantic Material Classification for Acoustic Geometry Tagging. - Mattia Colombo; Alan Dolhasz; Carlo Harvey (CHI Extended Abstracts, 2021)

Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects. - Mattia Colombo; Alan Dolhasz; Jason Hockman; Carlo Harvey (CoG, 2021)

A robot arm digital twin utilising reinforcement learning. - Marius Matulis; Carlo Harvey (Comput. Graph., 2021)

A comparison between expert and beginner learning for motor skill development in a virtual reality serious game. - Carlo Harvey; Elmedin Selmanovic; Jake O'Connor; Malek Chahin (Vis. Comput., 2021)

Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification. - Mattia Colombo; Alan Dolhasz; Jason Hockman; Carlo Harvey (CoG, 2022)

Object Detection Systems Informing Users of Guardian Space Dangers Through Haptic Displays. - Mattia Colombo; Pinar Satilmis; Richard Davies; Borislav Yordanov; Ian Williams 001; Carlo Harvey (IMET, 2022)

A NEAT Approach to Wave Generation in Tower Defense Games. - Daniel Hind; Carlo Harvey (IMET, 2022)

Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks. - Borislav Yordanov; Carlo Harvey; Ian Williams 001; Craig Ashley; Paul Fairbrass (IMET, 2023)

Predicting the Light Spectrum of Virtual Reality Scenarios for Non-Image-Forming Visual Evaluation. - Yitong Sun 001; Hanchun Wang; Pinar Satilmis; Narges Pourshahrokhi; Carlo Harvey; Ali Asadipour 001 (VR Workshops, 2023)

Online alignment of human motion using forward plotting-dynamic time warping. - Mathew Randall; Carlo Harvey; Ian Williams 001 (Comput. Animat. Virtual Worlds, 2023)

Correlation as a measure for alignment and similarity of human motions. - Mathew Randall; Carlo Harvey; Ian Williams 001 (Comput. Animat. Virtual Worlds, 2023)

Emerging Trends in Realistic Robotic Simulations: A Comprehensive Systematic Literature Review. - Seyed Mohamad Kargar; Borislav Yordanov; Carlo Harvey; Ali Asadipour 001 (IEEE Access, 2024)

Using a NEAT approach with curriculums for dynamic content generation in video games. - Daniel Hind; Carlo Harvey (Pers. Ubiquitous Comput., 2024)