Automatic Generation of Multiresolution Boundary Representations. - Carlos Andújar; Dolors Ayala; Pere Brunet; Robert Joan-Arinyo; Jaume Solé (Comput. Graph. Forum, 1996)

Space efficient connectivity test forn-dimensional images. - Carlos Andújar (Comput. Graph., 1998)

Validity-Preserving Simplification of Very Complex Polyhedral Solids. - Carlos Andújar; Dolors Ayala; Pere Brunet (EGVE, 1999)

LOD visibility culling and occluder synthesis. - Carlos Andújar; Carlos Saona-Vázquez; Isabel Navazo (Comput. Aided Des., 2000)

Integrating Occlusion Culling with Levels of Detail through Hardly-Visible Sets. - Carlos Andújar; Carlos Saona-Vázquez; Isabel Navazo; Pere Brunet (Comput. Graph. Forum, 2000)

3D Data Acquisition. - Roberto Scopigno; Carlos Andújar; Michael Goesele; Hendrik P. A. Lensch (Eurographics (Tutorials), 2002)

Topology-reducing surface simplification using a discrete solid representation. - Carlos Andújar; Pere Brunet; Dolors Ayala (ACM Trans. Graph., 2002)

Robust Face Recovery For Hybrid Surface Visualization. - Carlos Andújar; Pere Brunet; Jordi Esteve; Eva Monclús; Isabel Navazo; Àlvar Vinacua (VMV, 2003)

Computing Maximal Tiles and Application to Impostor-Based Simplification. - Carlos Andújar; Pere Brunet; Antoni Chica; Jarek Rossignac; Isabel Navazo; Àlvar Vinacua (Comput. Graph. Forum, 2004)

Way-Finder: Guided Tours Through Complex Walkthrough Models. - Carlos Andújar Gran; Pere-Pau Vázquez; Marta Fairén González (Comput. Graph. Forum, 2004)

Simplification of Topologically Complex Assemblies. - Carlos Andújar; Marta Fairén; Pere Brunet; Víctor Cebollada (Advances in Multiresolution for Geometric Modelling, 2005)

Optimizing the topological and combinatorial complexity of isosurfaces. - Carlos Andújar; Pere Brunet; Antoni Chica; Isabel Navazo; Jarek Rossignac; Àlvar Vinacua (Comput. Aided Des., 2005)

A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments. - Carlos Andújar; Marta Fairén González; Ferran Argelaguet (3DUI, 2006)

Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. - Carlos Andújar; Ferran Argelaguet (EGVE, 2006)

A Programmable Tutor for OpenGL Transformations. - Carlos Andújar; Pere-Pau Vázquez (Eurographics (Education Papers), 2006)

Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs. - Carlos Andújar; Ferran Argelaguet (3DUI, 2007)

Anisomorphic ray-casting manipulation for interacting with 2D GUIs. - Carlos Andújar; Ferran Argelaguet (Comput. Graph., 2007)

Omni-directional Relief Impostors. - Carlos Andújar; Javier Boo; Pere Brunet; Marta Fairén González; Isabel Navazo; Pere-Pau Vázquez; Àlvar Vinacua (Comput. Graph. Forum, 2007)

Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion. - Ferran Argelaguet; Carlos Andújar (Smart Graphics, 2008)

Overcoming eye-hand visibility mismatch in 3D pointing selection. - Ferran Argelaguet; Carlos Andújar; Ramón Trueba (VRST, 2008)

Pressing: Smooth Isosurfaces with Flats from Binary Grids. - Antoni Chica; Jason Williams 007; Carlos Andújar; Pere Brunet; Isabel Navazo; Jarek Rossignac; Àlvar Vinacua (Comput. Graph. Forum, 2008)

Locally-Adaptive Texture Compression. - Carlos Andújar; Jonàs Martínez (CEIG, 2009)

Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. - Ramón Trueba; Carlos Andújar; Ferran Argelaguet (EGVE/ICAT/EuroVR, 2009)

Complexity and Occlusion Management for the World-in-Miniature Metaphor. - Ramón Trueba; Carlos Andújar; Ferran Argelaguet (Smart Graphics, 2009)

Visual feedback techniques for virtual pointing on stereoscopic displays. - Ferran Argelaguet; Carlos Andújar (VRST, 2009)

Efficient 3D Pointing Selection in Cluttered Virtual Environments. - Ferran Argelaguet; Carlos Andújar (IEEE Computer Graphics and Applications, 2009)

Relief Mapping on Cubic Cell Complexes. - Karl Apaza; Carlos Andújar (GRAPP, 2010)

Space-Optimized Texture Atlases for 3D Scenes with Per-polygon Textures. - Jonàs Martínez; Carlos Andújar (PG (Poster Papers), 2010)

Automatic Speed Graph Generation for Predefined Camera Paths. - Ferran Argelaguet; Carlos Andújar (Smart Graphics, 2010)

Computer graphics in Spain: A selection of papers from CEIG 2009. - Carlos Andújar; Javier Lluch (Comput. Graph., 2010)

Topographic Map Visualization from Adaptively Compressed Textures. - Carlos Andújar (Comput. Graph. Forum, 2010)

Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors. - Carlos Andújar; Pere Brunet; Antoni Chica; Isabel Navazo (Comput. Graph. Forum, 2010)

World-in-Miniature Interaction for Complex Virtual Environments. - Ramón Trueba; Carlos Andújar; Ferran Argelaguet (Int. J. Creative Interfaces Comput. Graph., 2010)

Hand-Based Disocclusion for the World-in-Miniature Metaphor . - Carlos Andújar; Ferran Argelaguet; Ramón Trueba (Presence Teleoperators Virtual Environ., 2010)

Mesh repair with user-friendly topology control. - Franck Hétroy; Stéphanie Rey; Carlos Andújar; Pere Brunet; Àlvar Vinacua (Comput. Aided Des., 2011)

A Flexible Approach for Output-Sensitive Rendering of Animated Characters. - Alejandro Beacco; Bernhard Spanlang; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2011)

See-through techniques for referential awareness in collaborative virtual reality. - Ferran Argelaguet; Alexander Kulik; André Kunert; Carlos Andújar; Bernd Froehlich 001 (Int. J. Hum. Comput. Stud., 2011)

User-interface design for the Ripoll Monastery exhibition at the National Art Museum of Catalonia. - Carlos Andújar; Antoni Chica; Pere Brunet (Comput. Graph., 2012)

Adaptive Compression of Texture Pyramids. - Carlos Andújar (Comput. Graph. Forum, 2012)

Efficient rendering of animated characters through optimized per-joint impostors. - Alejandro Beacco; Carlos Andújar; Nuria Pelechano; Bernhard Spanlang (Comput. Animat. Virtual Worlds, 2012)

A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces. - Carlos Andújar; Pere Brunet (Virtual Realities, 2013)

NightLighting: a Nocturnal Urban Illumination Approach. - Imanol Muñoz-Pandiella; Carlos Andújar; Gustavo Patow (UDMV, 2013)

A survey of 3D object selection techniques for virtual environments. - Ferran Argelaguet; Carlos Andújar (Comput. Graph., 2013)

Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes. - Carlos Andújar; Antoni Chica; M. A. Vico; S. Moya; Pere Brunet (Comput. Graph. Forum, 2014)

Exploiting the Potential of Image Based Crowd Rendering. - Maria Izquierdo; Alejandro Beacco; Nuria Pelechano; Carlos Andújar (Eurographics (Posters), 2015)

Immersive Data Comprehension: Visualizing Uncertainty in Measurable Models. - Pere Brunet; Carlos Andújar (Frontiers Robotics AI, 2015)

Single-picture reconstruction and rendering of trees for plausible vegetation synthesis. - Oscar Argudo; Antonio Chica; Carlos Andújar (Comput. Graph., 2016)

A Survey of Real-Time Crowd Rendering. - Alejandro Beacco; Nuria Pelechano; Carlos Andújar Gran (Comput. Graph. Forum, 2016)

Tree Variations. - Oscar Argudo; Carlos Andújar; Antoni Chica (CEIG, 2017)

Occlusion Aware Hand Pose Recovery from Sequences of Depth Images. - Meysam Madadi; Sergio Escalera; Alex Carruesco; Carlos Andújar; Xavier Baró; Jordi Gonzàlez 001 (FG, 2017)

Visualizing Apparent Personality Analysis with Deep Residual Networks. - Yagmur Güçlütürk; Umut Güçlü; Marc Pérez; Hugo Jair Escalante; Xavier Baró; Carlos Andújar; Isabelle Guyon; Júlio C. S. Jacques Júnior; Meysam Madadi; Sergio Escalera; Marcel A. J. van Gerven; Rob van Lier (ICCV Workshops, 2017)

Error-aware construction and rendering of multi-scan panoramas from massive point clouds. - Marc Comino; Carlos Andújar; Antonio Chica; Pere Brunet (Comput. Vis. Image Underst., 2017)

Coherent multi-layer landscape synthesis. - Oscar Argudo; Carlos Andújar; Antonio Chica; Eric Guérin; Julie Digne; Adrien Peytavie; Eric Galin (Vis. Comput., 2017)

Depth Map Repairing for Building Reconstruction. - Carlos Andújar; Oscar Argudo; Isaac Besora; Pere Brunet; Antoni Chica; Marc Comino (CEIG, 2018)

GL-Socket: A CG Plugin-based Framework for Teaching and Assessment. - Carlos Andújar; Antonio Chica; Marta Fairén; Àlvar Vinacua (Eurographics (Education Papers), 2018)

VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study. - Carlos Andújar; Pere Brunet; Jerónimo Buxareu; Joan Fons; Narcís Laguarda; Jordi Pascual; Nuria Pelechano (GCH, 2018)

Segmentation of aerial images for plausible detail synthesis. - Oscar Argudo; Marc Comino; Antonio Chica; Carlos Andújar; Felipe Lumbreras (Comput. Graph., 2018)

Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks. - Oscar Argudo; Antoni Chica; Carlos Andújar (Comput. Graph. Forum, 2018)

Sensor-aware Normal Estimation for Point Clouds from 3D Range Scans. - Marc Comino; Carlos Andújar; Antoni Chica; Pere Brunet (Comput. Graph. Forum, 2018)

First Impressions: A Survey on Computer Vision-Based Apparent Personality Trait Analysis. - Júlio C. S. Jacques Júnior; Yagmur Güçlütürk; Marc Pérez; Umut Güçlü; Carlos Andújar; Xavier Baró; Hugo Jair Escalante; Isabelle Guyon; Marcel A. J. van Gerven; Rob van Lier; Sergio Escalera (CoRR, 2018)

Top-down model fitting for hand pose recovery in sequences of depth images. - Meysam Madadi; Sergio Escalera; Alex Carruesco; Carlos Andújar; Xavier Baró; Jordi Gonzàlez 001 (Image Vis. Comput., 2018)

A Virtual Reality Front-end for City Modeling. - Eduard Rando; Carlos Andújar; Gustavo A. Patow (CEIG, 2019)

View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats. - Marc Comino-Trinidad; Antonio Chica Calaf; Carlos Andújar Gran (CEIG, 2019)

A Parser-based Tool to Assist Instructors in Grading Computer Graphics Assignments. - Carlos Andújar; Cristina Raluca Vijulie; Àlvar Vinacua (Eurographics (Education Papers), 2019)

MeshPipe: A Python-based Tool for Easy Automation and Demonstration of Geometry Processing Pipelines. - Joan Fons; Antoni Chica; Carlos Andújar (VISIGRAPP (1: GRAPP), 2020)

Easy Authoring of Image-Supported Short Stories for 3D Scanned Cultural Heritage. - Marc Comino; Antoni Chica; Carlos Andújar (GCH, 2020)

Digital Layered Models of Architecture and Mural Paintings over Time. - Milagros Guardia; Paola Pogliani; Giulia Bordi; Panayiotis Charalambous; Carlos Andújar; Xavier Pueyo (GCH, 2020)

Effective Visualization of Sparse Image-to-Image Correspondences. - Carlos Andújar; Antonio Chica; Marc Comino (EuroVis (Short Papers), 2020)

A Tool for N-way Analysis of Programming Exercises. - Carlos Andújar; Marc Comino; Marta Fairén; Àlvar Vinacua (EuroVis (Posters), 2020)

Syntactic and Semantic Analysis for Extended Feedback on Computer Graphics Assignments. - Carlos Andújar; Cristina R. Vijulie; Àlvar Vinacua; Beatriz Sousa Santos; Ginger Alford (IEEE Computer Graphics and Applications, 2020)

Image-Based Tree Variations. - Oscar Argudo; Carlos Andújar; Antoni Chica (Comput. Graph. Forum, 2020)

Procedural Generation of STEM Quizzes. - Carlos Andújar (CoRR, 2020)

Digital Layered Models of Architecture and Mural Paintings over Time. - Milagros Guardia; Paola Pogliani; Giulia Bordi; Panayiotis Charalambous; Carlos Andújar; Imanol Muñoz-Pandiella; Xavier Pueyo (CEIG, 2021)

Neural Colorization of Laser Scans. - Marc Comino-Trinidad; Carlos Andújar; Carles Bosch; Antonio Chica; Imanol Muñoz-Pandiella (CEIG, 2021)

Intensity-Guided Exposure Correction for Indoor LiDAR Scans. - Marc Comino-Trinidad; Carlos Andújar; Carles Bosch; Antonio Chica; Imanol Muñoz-Pandiella (CEIG, 2021)

Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models. - Arnau Farràs; Marc Comino; Carlos Andújar (GCH, 2021)

A platform for developing and fine tuning adaptive 3D navigation techniques for the immersive web. - Ahmed Kamal; Carlos Andújar (Web3D, 2021)

Estimating Player Positions from Padel High-Angle Videos: Accuracy Comparison of Recent Computer Vision Methods. - Mohammadreza Javadiha; Carlos Andújar; Enrique Lacasa; Angel Ric; Antonio Susín (Sensors, 2021)

Digital Twins for Medieval Monuments: Requirements from Art Historians and Technical Challenges for Analysis and Restoration. - Imanol Muñoz-Pandiella; Carles Bosch; Milagros Guardia; Begoña Cayuela; Paola Pogliani; Giulia Bordi; Maria Paschali; Carlos Andújar; Panayiotis Charalambous (IMET, 2022)

An Annotation Tool for Digital Restoration of Wall Paintings. - Albert Barreiro Díaz; Imanol Muñoz-Pandiella; Carles Bosch; Carlos Andújar (GCH, 2022)

Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret. - Imanol Muñoz-Pandiella; Oscar Argudo; Immaculada Lorés Otzet; Joan Font Comas; Genís Àvila Casademont; Xavier Pueyo; Carlos Andújar (GCH, 2022)

Solid Modelling for Manufacturing: From Voelcker's Boundary Evaluation to Discrete Paradigms. - Carlos Andújar; Pere Brunet; Antoni Chica; Isabel Navazo; Àlvar Vinacua (Comput. Aided Des., 2022)

Designing, testing and adapting navigation techniques for the immersive web. - Ahmed Kamal; Carlos Andújar (Comput. Graph., 2022)

Gain compensation across LIDAR scans. - Imanol Muñoz-Pandiella; Marc Comino-Trinidad; Carlos Andújar; Oscar Argudo; Carles Bosch; Antonio Chica; Beatriz Martínez 003 (Comput. Graph., 2022)

First Impressions: A Survey on Vision-Based Apparent Personality Trait Analysis. - Júlio C. S. Jacques Júnior; Yagmur Güçlütürk; Marc Pérez; Umut Güçlü; Carlos Andújar; Xavier Baró; Hugo Jair Escalante; Isabelle Guyon; Marcel A. J. van Gerven; Rob van Lier; Sergio Escalera (IEEE Trans. Affect. Comput., 2022)

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices. - Jose Luis Ponton; Haoran Yun; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2022)

Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage. - Míriam Méndez; Imanol Muñoz-Pandiella; Carlos Andújar (Eurographics (Posters), 2023)

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency. - Haoran Yun; Jose Luis Ponton; Carlos Andújar; Nuria Pelechano (VR, 2023)

Revisiting Poisson-disk Subsampling for Massive Point Cloud Decimation. - Marc Comino-Trinidad; Antonio Chica; Carlos Andújar (CoRR, 2023)

A Query Language for Exploratory Analysis of Video-Based Tracking Data in Padel Matches. - Mohammadreza Javadiha; Carlos Andújar; Enrique Lacasa (Sensors, 2023)

Automated digital color restitution of mural paintings using minimal art historian input. - Imanol Muñoz-Pandiella; Carlos Andújar; Begonya Cayuela; Xavier Pueyo; Carles Bosch (Comput. Graph., 2023)

Enriching Medieval 4D Models with Interactive Narratives. - Carlos Andújar; Begoña Cayuela; Immaculada Lorés Otzet; Carles Bosch; Milagros Guardia; Imanol Muñoz-Pandiella (GCH, 2024)

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments. - Haoran Yun; Jose Luis Ponton; Alejandro Beacco; Carlos Andújar; Nuria Pelechano (VR, 2024)

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data. - Jose Luis Ponton; Haoran Yun; Andreas Aristidou; Carlos Andújar; Nuria Pelechano (ACM Trans. Graph., 2024)

Digital 3D models for medieval heritage: diachronic analysis and documentation of its architecture and paintings. - Imanol Muñoz-Pandiella; Carles Bosch; Milagros Guardia; Begoña Cayuela; Paola Pogliani; Giulia Bordi; Maria Paschali; Carlos Andújar; Panayiotis Charalambous (Pers. Ubiquitous Comput., 2024)

DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization. - Jose Luis Ponton; Eduard Pujol; Andreas Aristidou; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2025)

PHA: Part-wise Heterogeneous Agents with Reusable Policy Priors for Physics-Based Motion Synthesis. - Luis Carranza; Oscar Argudo; Carlos Andújar (Proc. ACM Comput. Graph. Interact. Tech., 2025)