A GPU interpolating reconstruction from unorganized points. - Carlos Buchart; Diego Borro; Aiert Amundarain (SIGGRAPH Posters, 2007)

Proyección Esférica Usando la Programación en la GPU. - Aiert Amundarain; Carlos Buchart; Alexander Valero; Iker Aguinaga; Luis M. Matey (CEIG, 2008)

GPU Local Triangulation: an interpolating surface reconstruction algorithm. - Carlos Buchart; Diego Borro; Aiert Amundarain (Comput. Graph. Forum, 2008)

Tracking 3D en GPU Basado en el Filtro de Partículas. - Ibon Eskudero; Jairo R. Sánchez; Carlos Buchart; Alex García-Alonso; Diego Borro (CEIG, 2009)

Hybrid Visualization for Maxillofacial Surgery Planning and Simulation. - Carlos Buchart; Gaizka San Vicente; Aiert Amundarain; Diego Borro (IV, 2009)

Maxillofacial surgery simulation using a mass-spring model derived from continuum and the scaled displacement method. - Gaizka San Vicente; Carlos Buchart; Diego Borro; Juan Tomas Celigueta (Int. J. Comput. Assist. Radiol. Surg., 2009)

Preserving Coherent Illumination in Style Transfer Functions for Volume Rendering. - Imanol Herrera; Carlos Buchart; Diego Borro (IV, 2010)

A Brain Surgery Simulator. - Goretti Echegaray; Imanol Herrera; Iker Aguinaga; Carlos Buchart; Diego Borro (IEEE Computer Graphics and Applications, 2014)

Study of a Ray Casting Technique for the Visualization of Deformable Volumes. - Imanol Herrera; Carlos Buchart; Iker Aguinaga; Diego Borro (IEEE Trans. Vis. Comput. Graph., 2014)