Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. - Carlos Eduardo Vaisman Muniz; Anselmo Antunes Montenegro; Esteban Walter Gonzalez Clua (SBGames, 2010)

Polygonal Mesh Extraction from Digital Voxel Art. - Carlos Eduardo Vaisman Muniz; Anselmo Antunes Montenegro; Marcos Lage; Cristina Nader Vasconcelos (SIBGRAPI, 2013)

Generative Design applied to Cloud Modeling. - Carlos Eduardo Vaisman Muniz; Wagner Luiz Oliveira dos Santos (SBGames, 2021)