Real Object Mapping Technologies Applied to Marine Engineering Learning Process within a CBL Methodology. - Carlos Efrén Mora Luis; Antonio Manuel González Marrero (VARE, 2013)

PBL Methodologies with Embedded Augmented Reality in Higher Maritime Education: Augmented Project Definitions for Chemistry Practices. - Carlos Efrén Mora Luis; Reyes Carrau Mellado; Beatriz Añorbe Díaz (VARE, 2013)

Using mobile devices and internet technologies in problem-based learning: Design of a suitable active and collaborative learning environment in engineering education. - Carlos Efrén Mora Luis; Jorge Martín-Gutiérrez; Antonio Manuel González Marrero (FIE, 2014)

Managing first PBL experiences: Cross competences in a traditional environment. - Jorge Martín-Gutiérrez; Carlos Efrén Mora Luis; Beatriz Añorbe Díaz; M. Peña Fabiani Bendicho; Antonio Manuel González Marrero; Pedro Rivero Rodriguez (FIE, 2015)

Augmented reality to promote collaborative and autonomous learning in higher education. - Jorge Martín-Gutiérrez; Peña Fabiani; Wanda Benesova; María Dolores Meneses Fernández; Carlos Efrén Mora Luis (Comput. Hum. Behav., 2015)

Project-Oriented Problem-Based Learning for an Entrepreneurial Vision in Engineering Education. - Javier Machado-Toledo; Carlos Efrén Mora Luis; Beatriz Añorbe Díaz; Antonio Manuel González Marrero; Jorge Martín-Gutiérrez (HCI (25), 2018)

International Comparative Pilot Study of Spatial Skill Development in Engineering Students through Autonomous Augmented Reality-Based Training. - Hugo César Gómez-Tone; Jorge Martín-Gutiérrez; Lili Valencia Anci; Carlos Efrén Mora Luis (Symmetry, 2020)

A Holistic Conceptual Framework to Assess the Impact of Augmented Reality on the Learners' Emotion and Cognitive Learning Work-In-Progress Paper. - Christian Camilleri; Lawrence Farrugia Caruana; Sarah Pule; Carlos Efrén Mora Luis (EDUCON, 2024)