Toward Haptic Rendering of Full-Hand Touch. - Carlos Garre; Miguel A. Otaduy (CEIG, 2009)

Haptic rendering of complex deformations through handle-space force linearization. - Carlos Garre; Miguel A. Otaduy (WHC, 2009)

Augmented touch without visual obtrusion. - Francesco I. Cosco; Carlos Garre; Fabio Bruno; Maurizio Muzzupappa; Miguel A. Otaduy (ISMAR, 2009)

Haptic rendering of objects with rigid and deformable parts. - Carlos Garre; Miguel A. Otaduy (Comput. Graph., 2010)

Interactive simulation of a deformable hand for haptic rendering. - Carlos Garre; Fernando Hernandez; Antonio Gracia; Miguel A. Otaduy (World Haptics, 2011)

Strain limiting for soft finger contact simulation. - Álvaro G. Pérez; Gabriel Cirio; Fernando Hernandez; Carlos Garre; Miguel A. Otaduy (World Haptics, 2013)

Representations and Algorithms for Force-Feedback Display. - Miguel Angel Otaduy; Carlos Garre; Ming C. Lin (Proc. IEEE, 2013)

Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration. - Francesco I. Cosco; Carlos Garre; Fabio Bruno; Maurizio Muzzupappa; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2013)

HOM3R: A 3D Viewer for Complex Hierarchical Product Models. - Daniel Gonzalez-Toledo; Maria Cuevas-Rodriguez; Carlos Garre; Luis Molina-Tanco; Arcadio Reyes-Lecuona (J. Virtual Real. Broadcast., 2017)

Using Robots for Digital Storytelling. A Game Design Framework for Teaching Human Rights to Primary School Students. - Janika Leoste; Luis Pastor; José San Martín López; Carlos Garre; Paul Seitlinger; Pilar Martino; Elena Peribáñez (RiE, 2020)