Automatic game tuning for strategic diversity. - Raluca D. Gaina; Rokas Volkovas; Carlos González Díaz; Rory Davidson (CEEC, 2017)

Interactive Machine Learning for More Expressive Game Interactions. - Carlos González Díaz; Phoenix Perry; Rebecca Fiebrink (CoG, 2019)

Movement interaction design for immersive media using interactive machine learning. - Nicola Plant; Ruth Gibson; Carlos González Díaz; Bruno Martelli; Michael Zbyszynski; Rebecca Fiebrink; Marco Gillies; Clarice Hilton; Phoenix Perry (MOCO, 2020)

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology. - Nicola Plant; Clarice Hilton; Marco Gillies; Rebecca Fiebrink; Phoenix Perry; Carlos González Díaz; Ruth Gibson; Bruno Martelli; Michael Zbyszynski (TEI, 2021)

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media. - Clarice Hilton; Nicola Plant; Carlos González Díaz; Phoenix Perry; Ruth Gibson; Bruno Martelli; Michael Zbyszynski; Rebecca Fiebrink; Marco Gillies (VRST, 2021)

Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings. - Carlos González Díaz; John C. Tang; Advait Sarkar; Sean Rintel (CHIWORK, 2022)

Prototyping by Moving for Virtual Reality. - Nicola Plant; Clarice Hilton; Carlos González Díaz; Rebecca Fiebrink; Phoenix Perry; Ruth Gibson; Bruno Martelli; Marco Gillies (VR Workshops, 2025)