A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts. - Carlos Henrique Rorato Souza; Daniel Machado De Oliveira; Daniela Fernandes Do Nascimento; Luciana de Oliveira Berretta; Sérgio Teixeira de Carvalho (J. Interact. Syst., 2022)

Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine. - Saulo Soares de Oliveira; Carlos Henrique Rorato Souza; Jefferson de Carvalho Silva; Sérgio T. Carvalho (SBGames, 2023)

DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop. - Carlos Henrique Rorato Souza; Saulo Soares de Oliveira; Luciana de Oliveira Berretta; Sérgio Teixeira de Carvalho (SBGames, 2023)

A Multiplayer Cloud Gaming Architecture for Scalable Physics. - Saulo Soares de Oliveira; Carlos Henrique Rorato Souza; Sérgio T. Carvalho (CoG, 2024)

Extending a MAPE-K loop-based framework for Dynamic Difficulty Adjustment in single-player games. - Carlos Henrique Rorato Souza; Saulo Soares de Oliveira; Luciana de Oliveira Berretta; Sérgio T. Carvalho (Entertain. Comput., 2025)