Mixed Narrative and Dialog Content Planning Based on BDI Agents. - Carlos León 002; Samer Hassan 001; Pablo Gervás; Juan Pavón (CAEPIA, 2007)

An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. - Carlos León 002; Federico Peinado; Álvaro Navarro; Héctor Cortiguera (ICIDS, 2008)

NIL-UCM: Most-Frequent-Value-First Attribute Selection and Best-Scoring-Choice Realization. - Pablo Gervás; Raquel Hervás; Carlos León 002 (INLG, 2008)

A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes. - Daniel Dionne; Salvador de la Puente; Carlos León 002; Pablo Gervás; Raquel Hervás (ENLG, 2009)

Constructing World Abstractions for Natural Language in Virtual 3D Environments. - Carlos León 002; Salvador de la Puente; Daniel Dionne; Raquel Hervás; Pablo Gervás (KES IIMSS, 2009)

Towards a Black Box Approximation to Human Processing of Narratives Based on Heuristics over Surface Form. - Carlos León 002; Pablo Gervás (AAAI Fall Symposium: Computational Models of Narrative, 2010)

Story Generation Driven by System-Modified Evaluation Validated by Human Judges. - Pablo Gervás; Carlos León 002 (ICCC, 2010)

The Role of Evaluation-Driven Rejection in the Successful Exploration of a Conceptual Space of Stories. - Carlos León 002; Pablo Gervás (Minds Mach., 2010)

A top-down design methodology based on causality and chronology for developing assisted story generation systems. - Carlos León 002; Pablo Gervás (Creativity & Cognition, 2011)

The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process. - Pablo Gervás; Carlos León 002 (CMN, 2014)

Reading and Writing as a Creative Cycle: the Need for a Computational Model. - Pablo Gervás; Carlos León 002 (ICCC, 2014)

Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative. - Carlos León 002; Pablo Gervás (ICCC, 2014)

On the Use of Character Affinities for Story Plot Generation. - Gonzalo Méndez 001; Pablo Gervás; Carlos León 002 (KICSS, 2014)

Schemas for Narrative Generation Mined from Existing Descriptions of Plot. - Pablo Gervás; Carlos León 002; Gonzalo Méndez 001 (CMN, 2015)

Generating Plots for a Given Query Using a Case-Base of Narrative Schemas. - Pablo Gervás; Raquel Hervás; Carlos León 002 (ICCBR (Workshops), 2015)

Calibrating a Metric for Similarity of Stories against Human Judgement. - Raquel Hervás; Antonio A. Sánchez-Ruiz; Pablo Gervás; Carlos León 002 (ICCBR (Workshops), 2015)

When reflective feedback triggers goal revision: a computational model for literary creativity. - Pablo Gervás; Carlos León 002 (AInF@IJCAI, 2015)

A Formal Model of Script Construction Based on Salience and Abstraction. - Carlos León 002 (BICA, 2016)

Annotating Musical Theatre Plots on Narrative Structure and Emotional Content. - Pablo Gervás; Raquel Hervás; Carlos León 002; Catherine V. Gale (CMN, 2016)

Using CNL for Knowledge Elicitation and Exchange Across Story Generation Systems. - Eugenio Concepción; Pablo Gervás; Gonzalo Méndez 001; Carlos León 002 (CNL, 2016)

Empirical evidence of the limits of automatic assessment of fictional ideation. - Alan Tapscott; Javier Gomez; Carlos León 002; Jasmina Smailovic; Martin Znidarsic; Pablo Gervás (C3GI@ESSLLI, 2016)

A Challenge Proposal for Narrative Generation Using CNLs. - Eugenio Concepción; Gonzalo Méndez 001; Pablo Gervás; Carlos León 002 (INLG, 2016)

Teaching Computational Creativity. - Margareta Ackerman; Ashok K. Goel 001; Colin G. Johnson; Anna Jordanous; Carlos León 002; Rafael Pérez y Pérez; Hannu Toivonen; Dan Ventura (ICCC, 2017)

The Long Path of Frustration: A Case Study with Dead by Daylight. - Pablo Delatorre; Carlos León 002; Alberto Salguero; Cristina Mateo-Gil (IWANN (2), 2017)

A computational model of the cognitive impact of decorative elements on the perception of suspense. - Pablo Delatorre; Carlos León 002; Pablo Gervás; Manuel Palomo-Duarte (Connect. Sci., 2017)

Optimizing Player and Viewer Amusement in Suspense Video Games. - Pablo Delatorre; Carlos León 002; Alberto Salguero Hidalgo; Alan Tapscott (IEEE Access, 2019)

Empirical Insights Into Short Story Draft Construction. - Carlos León 002; Pablo Gervás; Pablo Delatorre (IEEE Access, 2019)

Information management in interactive and non-interactive suspenseful storytelling. - Pablo Delatorre; Carlos León 002; Alberto Salguero; Manuel Palomo-Duarte; Pablo Gervás (Connect. Sci., 2019)

Conceptual Representations for Computational Concept Creation. - Ping Xiao; Hannu Toivonen; Oskar Gross; Amílcar Cardoso; João Correia 001; Penousal Machado; Pedro Martins 003; Hugo Gonçalo Oliveira; Rahul Sharma 008; Alexandre Miguel Pinto; Alberto Díaz 001; Virginia Francisco; et al. (ACM Comput. Surv., 2019)

The long path to narrative generation. - Pablo Gervás; Eugenio Concepción; Carlos León 002; Gonzalo Méndez 001; Pablo Delatorre (IBM J. Res. Dev., 2019)

Predicting the effects of suspenseful outcome for automatic storytelling. - Pablo Delatorre; Carlos León 002; Alberto G. Salguero; Alan Tapscott (Knowl. Based Syst., 2020)

Quantitative Characteristics of Human-Written Short Stories as a Metric for Automated Storytelling. - Carlos León 002; Pablo Gervás; Pablo Delatorre; Alan Tapscott (New Gener. Comput., 2020)

Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis. - Pablo Delatorre; Carlos León 002; Alberto Salguero Hidalgo (IEEE Access, 2021)

Virtual Reality Skills Acquisition in Simulated Radiation Emergency Response Learning. - Alejandro Villar Rubio; Carlos León Aznar (Interacción, 2023)

Prompting an LLM Chatbot to Role Play Conversational Situations for Language Practice. - Pablo Gervás; Carlos León 002; Mayuresh Kumar; Gonzalo Méndez 001; Susana Bautista (CSEDU (2), 2025)