CLIKSA - An Application for Physics Education in Secondary School. - Carlos Marín-Lora; Ignacio García-Fernández (CEIG, 2014)

Mobbing in Service Companies in Colombia. A Silent Enemy. - Carlos Marín; Olga Piñeros (AHFE (19), 2019)

Occupational Psychosocial Toxicology in Health Workers of Radiological Units in Bogotá-Colombia. - Olga Piñeros; Carlos Marín (AHFE (18), 2019)

Emotional Work, Mental Health and Organizational Management, Determinants in High Performance Teams. Results in Colombian Companies. - Carlos Marín; Olga Piñeros (AHFE (9), 2020)

Consequences of Emotional Work in Operational Environments of Service Production in Colombia. - Olga Piñeros; Carlos Marín (AHFE (1), 2020)

Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic). - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca (CoSECivi, 2020)

Intra-work Conditions. Objective of the Organizational Management for the Healthy Company. - Carlos Marín; Olga Piñeros (IHIET (Lausanne), 2020)

Emotional Work and Organizational Culture in Colombian Health Institutions. A Multidimensional Construction. - Olga Piñeros; Carlos Marín (IHIET (Lausanne), 2020)

A First Step to Specify Arcade Games as Multi-agent Systems. - Carlos Marín-Lora; Alejandro Cercós; Miguel Chover; José Martínez Sotoca (WorldCIST (1), 2020)

A Game Logic Specification Proposal for 2D Video Games. - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca (WorldCIST (1), 2020)

A game engine to make games as multi-agent systems. - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca; Luis A. García (Adv. Eng. Softw., 2020)

A game engine designed to simplify 2D video game development. - Miguel Chover; Carlos Marín; Cristina Rebollo; Inmaculada Remolar (Multim. Tools Appl., 2020)

Psychosocial Toxicology and Mobbing in Mining Material Transport Drivers. - Carlos Marín; Olga Piñeros (AHFE (9), 2021)

Psychosocial Toxicology: Emotional Work and Mental Health in Security Guards. - Olga Piñeros; Carlos Marín (AHFE (19), 2021)

A Multi-agent Specification for the Tetris Game. - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca (DCAI (1), 2021)

Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study. - Micaela Y. Martín; Emilio Sáez Soro; Carlos Marín-Lora; Miguel Chover (CEV, 2022)

A Face-Tracking Method for Estimating Cadence on Treadmills. - Carlos Marín-Lora; Micaela Martin; Miguel Chover (UCAmI, 2022)

Comparison Between Running on a Treadmill in a Simulator and in a Video Game. - Micaela Martin; Miguel Chover; Emilio Sáez; Carlos Marín-Lora (UCAmI, 2022)

Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator. - Miguel Chover; José Martínez Sotoca; Carlos Marín-Lora (Int. J. Serious Games, 2022)

Improved perception of ceramic molds through augmented reality. - Carlos Marín-Lora; José Martínez Sotoca; Miguel Chover (Multim. Tools Appl., 2022)

Game Development Based on Multi-agent Systems - Carlos Marín-Lora (2022)

Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics). - Linda García-Rytman; Héctor Ruiz-Marco; Micaela Yanet Martín; Carlos Marín-Lora; Miguel Chover (CEV, 2023)

Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe). - Aurelio J. Trigueros; Nadia Montaña; Mireia Guimerà; Emilio Sáez; Miguel Chover; Elena Shliakhovchuk; Carlos Marín-Lora; Linda García-Rytman; Micaela Yanet Martín (CEV, 2023)

A Multi-agent Sudoku Through the Wave Function Collapse. - Carlos Marín-Lora; Miguel Chover (EUMAS, 2023)

Comparative study of interaction methods for mobile gaming while running on a treadmill. - Carlos Marín-Lora; Miguel Chover; Micaela Y. Martín; Linda García-Rytman (Comput. Graph., 2023)

Creating a treadmill running video game with smartwatch interaction. - Carlos Marín-Lora; Miguel Chover; Micaela Yanet Martín; Linda García-Rytman (Multim. Tools Appl., 2024)

A comparative analysis of game experience in treadmill running applications. - Micaela Y. Martín; Carlos Marín-Lora; Miguel Chover (Entertain. Comput., 2025)

GameScript: a simplified scripting language for video game development. - Carlos Marín-Lora; Miguel Chover (Multim. Syst., 2025)

Correction: GameScript: a simplified scripting language for video game development. - Carlos Marín-Lora; Miguel Chover (Multim. Syst., 2025)