"Underwater Love": Building Tristão and Isolda's Personalities. - Carlos Martinho; Ana Paiva 001 (Artificial Intelligence Today, 1999)

Pathematic Agents: Rapid Development of Believable Emotional Agents in Intelligent Virtual Environments. - Carlos Martinho; Ana Paiva 001 (Agents, 1999)

A Cognitive Approach to Affective User Modeling. - Carlos Martinho; Isabel Machado 001; Ana Paiva 001 (IWAI, 1999)

Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments. - Carlos Martinho; Ana Paiva 001; Mário Rui Gomes (Appl. Artif. Intell., 2000)

SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. - Ana Paiva 001; Gerd Andersson; Kristina Höök; Dário Mourão; Marco Costa 002; Carlos Martinho (Pers. Ubiquitous Comput., 2002)

Synthetic Emotension. - Carlos Martinho; Mário Rui Gomes; Ana Paiva 001 (IVA, 2003)

Playing with Agents-Agents in Social and Dramatic Games. - Ana Paiva 001; Rui Prada; Isabel Machado 001; Carlos Martinho; Marco Vala; André Silva 001 (Life-like characters, 2004)

Introduction. - Ana Paiva 001; Carlos Martinho; Eugénio C. Oliveira (EPIA, 2005)

Using Anticipation to Create Believable Behaviour. - Carlos Martinho; Ana Paiva 001 (AAAI, 2006)

It's All in the Anticipation. - Carlos Martinho; Ana Paiva 001 (IVA, 2007)

iCat: an affective game buddy based on anticipatory mechanisms. - Iolanda Leite; Carlos Martinho; André Pereira 001; Ana Paiva 001 (AAMAS (3), 2008)

iCat, the chess player: the influence of embodiment in the enjoyment of a game. - André Pereira 001; Carlos Martinho; Iolanda Leite; Ana Paiva 001 (AAMAS (3), 2008)

Are emotional robots more fun to play with? - Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001 (RO-MAN, 2008)

Anticipation and Believability. - Carlos Martinho; Ana Paiva 001 (The Challenge of Anticipation, 2008)

Endowing Artificial Systems with Anticipatory Capabilities: Success Cases. - Giovanni Pezzulo; Martin V. Butz; Cristiano Castelfranchi; Rino Falcone; Gianluca Baldassarre; Christian Balkenius; Alexander Förster; Maurice Grinberg; Oliver Herbort; Kiril Kiryazov; Boicho N. Kokinov; Birger Johansson; et al. (The Challenge of Anticipation, 2008)

It's all in the game: Towards an affect sensitive and context aware game companion. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (ACII, 2009)

Designing a game companion for long-term social interaction. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (AFFINE@ICMI, 2009)

ION Framework - A Simulation Environment for Worlds with Virtual Agents. - Marco Vala; Guilherme Raimundo; Pedro Sequeira; Pedro Cuba; Rui Prada; Carlos Martinho; Ana Paiva 001 (IVA, 2009)

As Time goes by: Long-term evaluation of social presence in robotic companions. - Iolanda Leite; Carlos Martinho; André Tiago Abelho Pereira; Ana Paiva 001 (RO-MAN, 2009)

I mean it!: detecting user intentions to create believable behaviour for virtual agents in games. - Eurico Doirado; Carlos Martinho (AAMAS, 2010)

Using Empathy to Improve Human-Robot Relationships. - André Pereira 001; Iolanda Leite; Samuel Mascarenhas; Carlos Martinho; Ana Paiva 001 (HRPR, 2010)

"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction. - Iolanda Leite; Samuel Mascarenhas; André Pereira 001; Carlos Martinho; Rui Prada; Ana Paiva 001 (IVA, 2010)

Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (ACM Multimedia, 2010)

Closing the loop: from affect recognition to empathic interaction. - Iolanda Leite; André Pereira 001; Samuel Mascarenhas; Ginevra Castellano; Carlos Martinho; Rui Prada; Ana Paiva 001 (AFFINE@MM, 2010)

Affect recognition for interactive companions: challenges and design in real world scenarios. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (J. Multimodal User Interfaces, 2010)

Adapting content presentation and control to player personality in videogames. - Rodrigo Dias; Carlos Martinho (Advances in Computer Entertainment Technology, 2011)

Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games. - Marco Santos; Carlos Martinho (AIIDE, 2011)

I've been here before!: location and appraisal in memory retrieval. - Paulo Fontaínha Gomes; Carlos Martinho; Ana Paiva 001 (AAMAS, 2011)

Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games. - Marco Santos; Carlos Martinho (EPIA, 2011)

A computational approach towards conflict resolution for serious games. - Yun-Gyung Cheong; Rilla Khaled; Corrado Grappiolo; Joana Campos 001; Carlos Martinho; Gordon Ingram; Ana Paiva 001; Georgios N. Yannakakis (FDG, 2011)

Modelling Empathy in Social Robotic Companions. - Iolanda Leite; André Pereira 001; Ginevra Castellano; Samuel Mascarenhas; Carlos Martinho; Ana Paiva 001 (UMAP Workshops, 2011)

The role of social identity, rationality and anticipation in believable agents. - Rui Prada; Guilherme Raimundo; Joana Dimas; Carlos Martinho; Jorge F. Peña; Márcia Baptista; Pedro Alexandre Santos; Luís L. Ribeiro (AAMAS, 2012)

An Agent-Based Collaborative Model For Supply Chain Management Simulation. - Carlos Vieira; Ana Paula F. D. Barbosa-Póvoa; Carlos Martinho (ECMS, 2012)

Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001 (HRI, 2012)

A Serious Game for Teaching Conflict Resolution to Children. - Joana Campos 001; Henrique Campos; Carlos Martinho; Ana Paiva 001 (ITS, 2012)

Virtual Agents in Conflict. - Henrique Campos; Joana Campos 001; Carlos Martinho; Ana Paiva 001 (IVA, 2012)

Detecting Engagement in HRI: An Exploration of Social and Task-Based Context. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (SocialCom/PASSAT, 2012)

Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001 (ICSR, 2012)

My dream theatre. - Henrique Campos; Joana Campos 001; João P. Cabral; Carlos Martinho; Jeppe Herlev Nielsen; Ana Paiva 001 (AAMAS, 2013)

Conflict inside out: a theoretical approach to conflict from an agent point of view. - Joana Campos 001; Carlos Martinho; Ana Paiva 001 (AAMAS, 2013)

ASAP: an Ant resource Search Algorithm for swarm-like P2P networks. - António Homem Ferreira; Carlos Martinho (ECAL, 2013)

My Dream Theatre: Putting conflict on center stage. - Joana Campos 001; Carlos Martinho; Gordon Ingram; Asimina Vasalou; Ana Paiva 001 (FDG, 2013)

A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour. - Márcia Baptista; Carlos Martinho; Francisco Lima; Pedro Alexandre Santos; Helmut Prendinger (GALA, 2013)

Sensors in the wild: exploring electrodermal activity in child-robot interaction. - Iolanda Leite; Rui Henriques; Carlos Martinho; Ana Paiva 001 (HRI, 2013)

Metrics for Character Believability in Interactive Narrative. - Paulo Fontaínha Gomes; Ana Paiva 001; Carlos Martinho; Arnav Jhala (ICIDS, 2013)

A Serious Game Based on a Public Goods Experiment. - Márcia Baptista; Hugo Damas; Joana Dimas; Guilherme Raimundo; Rui Prada; Carlos Martinho; Pedro Alexandre Santos; Jorge F. Peña (SocialCom, 2013)

Multimodal Affect Modeling and Recognition for Empathic Robot Companions. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (Int. J. Humanoid Robotics, 2013)

The influence of empathy in human-robot relations. - Iolanda Leite; André Pereira 001; Samuel Mascarenhas; Carlos Martinho; Rui Prada; Ana Paiva 001 (Int. J. Hum. Comput. Stud., 2013)

Social Robots for Long-Term Interaction: A Survey. - Iolanda Leite; Carlos Martinho; Ana Paiva 001 (Int. J. Soc. Robotics, 2013)

Empathic Robots for Long-term Interaction - Evaluating Social Presence, Engagement and Perceived Support in Children. - Iolanda Leite; Ginevra Castellano; André Pereira 001; Carlos Martinho; Ana Paiva 001 (Int. J. Soc. Robotics, 2014)

Improving Learning in Business Simulations with an Agent-Based Approach. - Márcia Baptista; Carlos Roque Martinho; Francisco Lima; Pedro Alexandre Santos; Helmut Prendinger (J. Artif. Soc. Soc. Simul., 2014)

Context-Sensitive Affect Recognition for a Robotic Game Companion. - Ginevra Castellano; Iolanda Leite; André Pereira 001; Carlos Martinho; Ana Paiva 001; Peter W. McOwan (ACM Trans. Interact. Intell. Syst., 2014)

Iterative Parallel Sampling RRT for Racing Car Simulation. - Samuel Gomes; João Dias 001; Carlos Martinho (EPIA, 2017)

Persuasion Based on Personality Traits: Using a Social Robot as Storyteller. - Raul Benites Paradeda; Carlos Martinho; Ana Paiva 001 (HRI (Companion), 2017)

Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool. - Pedro Lucas; Carlos Martinho (ICCC, 2017)

Using Interactive Storytelling to Identify Personality Traits. - Raul Benites Paradeda; Maria José Ferreira; Carlos Martinho; Ana Paiva 001 (ICIDS, 2017)

Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children. - André Elias Bastos Pires; Patrícia Alves-Oliveira; Patrícia Arriaga; Carlos Martinho (IVA, 2017)

Towards Believable Interactions Between Synthetic Characters. - Ricardo Rodrigues 005; Carlos Martinho (IVA, 2017)

Modelling Conflict Dynamics in Dyadic Interactions. - Joana Campos 001; Carlos Martinho; Ana Paiva 001 (AAMAS, 2018)

Multi-dimensional player skill progression modelling for procedural content generation. - Francisco Bicho; Carlos Martinho (FDG, 2018)

Communicating Assertiveness in Robotic Storytellers. - Raul Benites Paradeda; Maria José Ferreira; Carlos Martinho; Ana Paiva 001 (ICIDS, 2018)

Would You Follow the Suggestions of a Storyteller Robot? - Raul Benites Paradeda; Maria José Ferreira; Carlos Martinho; Ana Paiva 001 (ICIDS, 2018)

Dynamic Interaction Mechanics CrossAnt. - Samuel Gomes; Carlos Martinho (CoRR, 2018)

Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle. - Ricardo Rodrigues 005; Ricardo Silva; Ricardo Pereira; Carlos Martinho (ACII, 2019)

Alignment of Player and Non-Player Character Assertiveness Levels. - António C. Pacheco; Carlos Martinho (AIIDE, 2019)

The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters. - Raul Benites Paradeda; Maria José Ferreira; Raquel Oliveira; Carlos Martinho; Ana Paiva 001 (CHI PLAY, 2019)

Procedural Progression Model for Smash Time. - João Catarino; Carlos Martinho (CoG, 2019)

GIMME: Group Interactions Manager for Multiplayer sErious games. - Samuel Gomes; João Dias 001; Carlos Martinho (CoG, 2019)

What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction. - Raul Benites Paradeda; Maria José Ferreira; Raquel Oliveira; Carlos Martinho; Ana Paiva 001 (ICSR, 2019)

Towards Incorporating Personality in Serious Games for Health. - Tomás Alves; Carlos Martinho; Rui Prada (VS-GAMES, 2019)

Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment. - Jorge Peña 002; Jannath Ghaznavi; Nicholas Brody; Rui Prada; Carlos Martinho; Pedro Alexandre Santos; Hugo Damas; Joana Dimas (J. Media Psychol. Theor. Methods Appl., 2019)

The Influence of Reward on the Social Valence of Interactions. - Tomás Alves; Samuel Gomes; João Dias 001; Carlos Martinho (CoG, 2020)

Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario. - Raul Benites Paradeda; Carlos Martinho; Ana Paiva 001 (HAI, 2020)

The Importance of the Person's Assertiveness in Persuasive Human-Robot Interactions. - Raul Benites Paradeda; Maria José Ferreira; Carlos Martinho; Ana Paiva 001 (ICSR, 2020)

Reward-Mediated Individual and Altruistic Behavior. - Samuel Gomes; Tomás Alves; João Dias 001; Carlos Martinho (CoRR, 2020)

Inspiring Social Creativity in Children with CUBUS. - Patrícia Alves-Oliveira; Raquel Oliveira; Patrícia Arriaga; Ana Paiva 001; Carlos Martinho (ICCC, 2021)

An Approach to Multiplayer Interactive Fiction. - Mariana Farias; Carlos Martinho (ICIDS, 2021)

Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games. - Susana Gamito; Carlos Martinho (ICIDS, 2021)

Exploring empathy in cyberbullying with serious games. - Paula Costa Ferreira 004; Ana Margarida Veiga Simão; Ana Paiva 001; Carlos Martinho; Rui Prada; Aristides I. Ferreira; Francisco C. Santos (Comput. Educ., 2021)

A cautionary tale of side-by-side evaluations while developing emotional expression for intelligent virtual agents. - Ricardo Rodrigues 005; Ricardo Silva; Ricardo Pereira; Carlos Martinho (IVA, 2022)

Modeling the Interpretation of Animations to Help Improve Emotional Expression. - Taíssa Ribeiro; Ricardo Rodrigues 005; Carlos Martinho (AAMAS, 2023)

CSSII: A Player Motivation Model for Tabletop Games. - Carlos Martinho; Micael Sousa (FDG, 2023)

Believability, Anticipation, and... Timing Improving believability through timing manipulation. - João Silva; Ricardo Rodrigues 005; Carlos Martinho (FDG, 2023)

On the Application of the Triad Affect Interpretation Method to Understand Emotional Expression. - Taíssa Ribeiro; Ricardo Rodrigues 005; Carlos Martinho (IVA, 2023)

A Serious Game Platform to Train Teachers on Cyberbullying Prevention and Response. - Hélio Martins; Hugo Marques; Carlos Martinho (CoG, 2024)

Exploring the Impact of Player Personality on Cooperative Game Reward Sharing. - Francisco Rosa; Samuel Gomes; Carlos Martinho (CoG, 2024)

Heroine's Learning Journey: Motivating Women in STEM Online Courses Through the Power of a Narrative. - Luis Felipe Coimbra Costa; Samuel Gomes; Ana Moura Santos; Geraldo Bonorino Xexéo; Yuri Oliveira de Lima 001; Rui Prada; Carlos Martinho; João Dias 001 (IEEE Access, 2024)

Designing a Mood-Mediated Multi-Level Reasoner. - Samuel Gomes; José Bernardo Rocha; João Dias 001; Carlos Martinho (IEEE Trans. Affect. Comput., 2024)

Predicting Performance in Gamified Cognitive Executive Functioning Tasks for Neurodiverse Children Using Machine Learning. - Marcos L. P. Bueno; Arina Schippers; Monika Kazlauskaite; Joana Brito; Joana Campos 001; Lucía Vera; Diana Stilwell; Carlos Martinho; Gerardo Herrera; Cristina A. Costescu; Serge Thill (HCI (62), 2025)