Analysing the Key Factors of Web Design: A Heuristic Evaluation. - Carlos Flavián 001; Raquel Gurrea 001; Carlos Orús (EC-Web, 2008)

Effects of a virtual citizen community: the case of Expo Zaragoza 2008. - Luis Vicente Casaló; Jesús Cisneros; Miguel Guinaliu; Carlos Orús (Electron. Gov. an Int. J., 2008)

The Impact of Online Product Presentation on Consumers' Perceptions: An Experimental Analysis. - Carlos Flavián 001; Raquel Gurrea 001; Carlos Orús (Int. J. E Serv. Mob. Appl., 2009)

A heuristic evaluation of websites design for achieving the web success. - Carlos Flavián 001; Raquel Gurrea 001; Carlos Orús (Int. J. Serv. Stand., 2009)

Web design: a key factor for the website success. - Carlos Flavián 001; Raquel Gurrea 001; Carlos Orús (J. Syst. Inf. Technol., 2009)

The effect of product presentation mode on the perceived content and continent quality of web sites. - Carlos Flavián 001; Raquel Gurrea 001; Carlos Orús (Online Inf. Rev., 2009)

Effects of visual and textual information in online product presentations: looking for the best combination in website design. - Carlos Flavián Blanco; Raquel Gurrea Sarasa; Carlos Orús Sanclemente (Eur. J. Inf. Syst., 2010)

Analyzing the emotional outcomes of the online search behavior with search engines. - Carlos Flavián Blanco; Raquel Gurrea Sarasa; Carlos Orús Sanclemente (Comput. Hum. Behav., 2011)

The Role of Symbols Signalling the Product Status on Online Users' Information Processing. - Raquel Gurrea 001; Carlos Orús; Carlos Flavián 001 (Online Inf. Rev., 2013)

The effects of learner-generated videos for YouTube on learning outcomes and satisfaction. - Carlos Orús; María José Barlés; Daniel Belanche; Luis Vicente Casaló; Elena Fraj; Raquel Gurrea 001 (Comput. Educ., 2016)

Facilitating imaginations through online product presentation videos: effects on imagery fluency, product attitude and purchase intention. - Carlos Orús; Raquel Gurrea 001; Carlos Flavián 001 (Electron. Commer. Res., 2017)

The influence of online product presentation videos on persuasion and purchase channel preference: The role of imagery fluency and need for touch. - Carlos Flavián 001; Raquel Gurrea 001; Carlos Orús (Telematics Informatics, 2017)

Avatar creation in the metaverse: A focus on event expectations. - Sergio Barta; Sergio Ibáñez-Sánchez; Carlos Orús; Carlos Flavián 001 (Comput. Hum. Behav., 2024)

The dark side of the metaverse: The role of gamification in event virtualization. - Carlos Flavián 001; Sergio Ibáñez-Sánchez; Carlos Orús; Sergio Barta (Int. J. Inf. Manag., 2024)