Carlos Sánchez

Affiliations:
  • European Commission, Joint Research Centre (JRC), Ispra, Italy


According to our database1, Carlos Sánchez authored at least 14 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Rendering massive indoor point clouds in virtual reality.
Virtual Real., September, 2023

2020
Global matching of point clouds for scan registration and loop detection.
Robotics Auton. Syst., 2020

RISE: A Novel Indoor Visual Place Recogniser.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

RISEdb: a Novel Indoor Localization Dataset.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

2018
Global Registration of Point Clouds for Mapping.
Proceedings of the Intelligent Autonomous Systems 15, 2018

2016
Localization and tracking in known large environments using portable real-time 3D sensors.
Comput. Vis. Image Underst., 2016

2015
Automatic Production of Tailored Packaging for Fragile Archaeological Artifacts.
ACM Journal on Computing and Cultural Heritage, 2015

Pose interpolation SLAM for large maps using moving 3D sensors.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

Virtual reconstruction and representation of an archaeological terracotta statue.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
A Discrete Approach for Pairwise Matching of Archaeological Fragments.
ACM Journal on Computing and Cultural Heritage, 2014

An efficient technique to recompose archaeological artifacts from fragments.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

Detecting Ambiguity in Localization Problems Using Depth Sensors.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2012
Archaeological fragment characterization and 3D reconstruction based on projective GPU depth maps.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Automatic archaeological fragment reconstruction using hierarchical depth maps.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012


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