chmod 777 education. - Carlos Santos 004 (eLearn Mag., 2009)

Visualisation of Web Based e-Learning Activity. - Ana Patricia Oliveira; Óscar Mealha; Carlos Santos 004 (IV, 2010)

Students' Perspectives on Badges in Educational Social Media Platforms: The Case of SAPO Campus Tutorial Badges. - Carlos Santos 004; Sara Almeida; Luís Pedro; Monica Aresta; Tim Koch-Grunberg (ICALT, 2013)

Online Identity Analysis Model: Analysing the Construction of the Self in Digital Environments. - Monica Aresta; Luís Pedro; Carlos Santos 004; António Moreira 002 (Int. J. Knowl. Soc. Res., 2013)

Social Networks and the Construction of Identity in Digital Environments. - Monica Aresta; Luís Pedro; Carlos Santos 004; António Moreira 002 (J. Mobile Multimedia, 2014)

Peer-supported badge attribution in a collaborative learning platform: The SAPO Campus case. - Luís Pedro; Carlos Santos 004; Monica Aresta; Sara Almeida (Comput. Hum. Behav., 2015)

Mobile Learning and Higher Education: A Theoretical Overview. - Monica Aresta; Luís Pedro; Carlos Santos 004 (J. Mobile Multimedia, 2015)

Investigating the Potential of Data from an Academic Social Network (GPS). - João Lourenço Marques; Giorgia Bressan; Carlos Santos 004; Luís Pedro; David Marçal; Rui Raposo (ICCSA (1), 2020)

Developing a Prototype of an Open Educational Resource on Research Methods for PhD Candidates in Technology-Enhanced Learning. - Lorena Sousa; Luís Pedro; Carlos Santos 004 (EC-TEL, 2021)

ICT tools' contributions in a technology-enhanced peer learning program involving EFL learners. - Ana Raquel Carvalho; Carlos Santos 004 (ICALT, 2021)

Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne. - Sónia Machado; Liliana Vale Costa; Óscar Mealha; Ana Isabel Veloso; Carlos Santos 004 (SLERD, 2021)

Has Covid-19 emergency instruction killed the PLE? - Luís Pedro; Carlos Santos 004 (TEEM, 2021)

The use of mobile applications in higher education classes: a comparative pilot study of the students' perceptions and real usage. - David Manuel Duarte Oliveira; Luís Pedro; Carlos Santos 004 (Smart Learn. Environ., 2021)

Communication-Driven Digital Learning Environments: 10 years of Research and Development of the Campus Platform. - Luís Pedro; Carlos Santos 004 (Intelligent Techniques in the Educational Process (1), 2022)

Preface. - Ana Isabel Veloso; Carlos Santos 004; Sónia Ferreira; Liliana Vale Costa (IxD&A, 2022)

The HCA Framework - A Storification Model to Support and Facilitate Gamification Design. - Laura Ferreira; Carlos Santos 004; Luís Pedro; Ana Raquel Carvalho (EC-TEL, 2023)

Teachers' First Contact with an Immersive Web Environment: Evaluating Social Presence and Possible Effects on Learning Outcomes. - Ricardo Carvalho; Carlos Santos 004; Fernando Ramos (ICALT, 2023)

Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools. - Carlos Santos 004; Ana Raquel Carvalho; Luís Pedro; Laura Ferreira (ICALT, 2023)

Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework. - Francisco Regalado; Óscar Mealha; Carlos Santos 004; Ana Isabel Veloso (HCI (42), 2024)

Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop. - Francisco Regalado; Carlos Santos 004; Ana Isabel Veloso (HCI (42), 2024)

Exploring the Potential of Immersive Web Environments in Education: Teachers' Perspectives and Experiences. - Ricardo Carvalho; Carlos Santos 004; Fernando M. S. Ramos (MIS4TEL, 2024)

Democratizing Gamification Strategy Design on Multitenant Platforms Through a Low-Code Approach. - Nuno Ribeiro; Carlos Santos 004; Henrique Silva (MIS4TEL, 2024)

Co-creating with Older Adults is a Challenging Task! Lessons Learned from Real-Life Experiences and Challenges at an Ageing Lab. - Francisco Regalado; Carlos Santos 004; Ana Isabel Veloso (IMX, 2025)