Application of Vector Quantization Algorithms to Protein Classification and Secondary Structure Computation. - Juan Julián Merelo Guervós; Miguel A. Andrade; Carlos Ureña; Alberto Prieto; Federico Morán (IWANN, 1991)

An object-oriented approach to ray tracing image synthesis implementations. - Carlos Ureña; José Parets-Llorca; Juan Carlos Torres 001; V. Del Sol (Comput. Graph., 1992)

Improved Irradance Computation by Importance Sampling. - Carlos Ureña; Juan Carlos Torres 001 (Rendering Techniques, 1997)

A formalization and classification of global illumination methods. - Carlos Ureña; Xavier Pueyo; Juan Carlos Torres 001 (Comput. Graph., 1997)

An Efficient Parametric Algorithm for Octree Traversal. - Jorge Revelles; Carlos Ureña; Miguel Lastra (WSCG, 2000)

Computation of Irradiance from Triangles by Adaptive Sampling. - Carlos Ureña (Comput. Graph. Forum, 2000)

Interactive Global Illumination for Quasi-Static Scenes. - Rubén Jesús García; Carlos Ureña; Miguel Lastra; Rosana Montes; Jorge Revelles (Computer Graphics International, 2004)

Estimación de Densidades usando GPUs. - Miguel Lastra; Carlos Ureña; Jirí Bittner; Rubén Jesús García; Rosana Montes (CEIG, 2008)

Un Algoritmo de Muestreo exacto para BRDFs Arbitrarias. - Rosana Montes; Carlos Ureña; Miguel Lastra; Rubén Jesús García (CEIG, 2008)

Generic BRDF Sampling - A Sampling Method for Global Illumination. - Rosana Montes; Carlos Ureña; Rubén Jesús García; Miguel Lastra (GRAPP, 2008)

An Importance Sampling Method for Arbitrary BRDFs. - Rosana Montes; Carlos Ureña; Rubén Jesús García; Miguel Lastra (VISIGRAPP (Selected Papers), 2008)

A Vectorized Traversal Algorithm for Ray Tracing. - José María Noguera; Carlos Ureña; Rubén Jesús García (GRAPP, 2009)

Simulation of shallow-water systems using graphics processing units. - Miguel Lastra; José Miguel Mantas; Carlos Ureña; Manuel Jesús Castro Díaz; José Antonio García-Rodríguez (Math. Comput. Simul., 2009)

Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel. - Rubén Jesús García; Carlos Ureña; Mateu Sbert (Comput. Graph. Forum, 2012)

An Area-Preserving Parametrization for Spherical Rectangles. - Carlos Ureña; Marcos Fajardo; Alan King (Comput. Graph. Forum, 2013)

Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels. - Rubén Jesús García Hernández; Carlos Ureña; Jordi Poch; Mateu Sbert (IEEE Trans. Vis. Comput. Graph., 2014)

Area-Preserving Parameterizations for Spherical Ellipses. - Ibón Guillén; Carlos Ureña; Alan King; Marcos Fajardo; Iliyan Georgiev; Jorge Lopez-Moreno; Adrián Jarabo (Comput. Graph. Forum, 2017)

Stratified Sampling of Projected Spherical Caps. - Carlos Ureña; Iliyan Georgiev (Comput. Graph. Forum, 2018)

Efficient multilayer shallow-water simulation system based on GPUs. - Miguel Lastra; Manuel Jesús Castro Díaz; Carlos Ureña; Marc de la Asunción (Math. Comput. Simul., 2018)