Upgrading Face to Face Higher Education Learning using a Web based environment. - Carlos Vaz de Carvalho; Altamiro Machado (WebNet, 2000)

The Use of an Adaptive Hypermedia Learning System to Support a New Pedagogical Model. - Constantino Martins; Isabel Azevedo; Carlos Vaz de Carvalho (ICALT, 2005)

A Model for the Effective Reuse of Learning Objects in Repositories. - Isabel Azevedo; Constantino Martins; Eurico Carrapatoso; Carlos Vaz de Carvalho (ICALT, 2006)

A Framework to Scaffoldthe Reuse of Learning Objects. - Isabel Azevedo; Eurico Carrapatoso; Carlos Vaz de Carvalho (ICALT, 2008)

User Modeling in Adaptive Hypermedia Educational Systems. - Constantino Martins; Luíz Faria; Carlos Vaz de Carvalho; Eurico Carrapatoso (J. Educ. Technol. Soc., 2008)

Effective characterisation of learning objects. - Isabel Azevedo; Eurico Carrapatoso; Carlos Vaz de Carvalho (Int. J. Adv. Media Commun., 2008)

Personalized Learning Activities Based on the Student's Intelligence Skills. - Dulce Mota; Carlos Vaz de Carvalho (ICALT, 2009)

Advanced Networking Technologies Study Programme: A Design Based on Competences. - Joze Rugelj; Sven Knockaert; Roel Van Steenberghe; Luk Schoofs; Janne Salonen; Kari Bjorn; José-Luis Marzo; Carlos Vaz de Carvalho (AICT, 2010)

A Semantic Approach for Learning Objects Repositories with Knowledge Reuse. - Isabel Azevedo; Rui Seiça; Adela Ortiz; Eurico Carrapatoso; Carlos Vaz de Carvalho (EKAW, 2010)

Applying and Reusing Knowledge in a Repository. - Isabel Azevedo; Adela Ortiz; Carlos Vaz de Carvalho; Rui Seiça; Eurico Carrapatoso (ICALT, 2010)

Building a medical learning methodology based on open source technologies. - António Vieira de Castro; Carlos Vaz de Carvalho; Eurico Carrapatoso (FIE, 2011)

Serious gaming for experiential learning. - David Gouveia; Duarte Lopes; Carlos Vaz de Carvalho (FIE, 2011)

Fostering Collaborative Work between educators in higher education. - Dulce Mota; Carlos Vaz de Carvalho; Luís Paulo Reis (SMC, 2011)

The Learning Design in Education Today - Putting Pedagogical Content Knowledge into Practice. - Isabel Azevedo; Dulce Mota; Carlos Vaz de Carvalho; Eurico Carrapatoso; Luís Paulo Reis (CSEDU (1), 2012)

Time Mesh: An Educational Historical Game. - David Gouveia; Duarte Lopes; Carlos Vaz de Carvalho; Ricardo Batista (DIGITEL, 2012)

Is game-based learning suitable for engineering education? - Carlos Vaz de Carvalho (EDUCON, 2012)

ITs in Engineering Education: Joining Efforts Between SPEE and IGIP. - Alberto Cardoso; Carlos Vaz de Carvalho; Fernão de Magalhães; Pedro Neto 003; Maria da Graça Rasteiro; Maria Teresa Restivo; Danilo Garbi Zutin; Bill Williams (Int. J. Eng. Pedagog., 2012)

Editorial (en portugués). - Carlos Vaz de Carvalho (Rev. Iberoam. de Tecnol. del Aprendiz., 2012)

Editorial (en español). - Carlos Vaz de Carvalho (Rev. Iberoam. de Tecnol. del Aprendiz., 2012)

Learning physics with virtual simulations. - Luciano Santos; Carlos Vaz de Carvalho (exp.at, 2013)

Innovative Approaches to Serious Games. - Samuel Cruz-Lara; Baltasar Fernández-Manjón; Carlos Vaz de Carvalho (Rev. Iberoam. de Tecnol. del Aprendiz., 2013)

Serious Games for Lean Manufacturing: The 5S Game. - Duarte F. Gomes; Manuel Pereira Lopes; Carlos Vaz de Carvalho (Rev. Iberoam. de Tecnol. del Aprendiz., 2013)

Improving Experiential Learning with Haptic Experimentation. - Carlos Vaz de Carvalho (Int. J. Online Biomed. Eng., 2013)

TimeMesh - A Serious Game for European Citizenship. - Ricardo Baptista; Carlos Vaz de Carvalho (EAI Endorsed Trans. Serious Games, 2013)

Welcome message from the Editors-in-Chief. - Carlos Vaz de Carvalho; Baltasar Fernández-Manjón (EAI Endorsed Trans. Serious Games, 2013)

OTILIA - An architecture for the recommendation of teaching-learning techniques supported by an ontological approach. - Dulce Mota; Carlos Vaz de Carvalho; Luís Paulo Reis (FIE, 2014)

Skill and Competence Development Through Games. - David Gouveia; António Andrade; Paula Escudeiro; Carlos Vaz de Carvalho (iiWAS, 2014)

Can SME Managers Learn from Games? - António Andrade; David Gouveia; Paula Escudeiro; Carlos Vaz de Carvalho (Interacción, 2014)

TimeMesh: Producing and Evaluating a Serious Game. - Pedro M. Latorre Andrés; Francisco José Serón Arbeloa; Jorge López-Moreno; Carlos Vaz de Carvalho (Interacción, 2014)

Cross-Artefacts for the Purpose of Education. - Dulce Mota; Luís Paulo Reis; Carlos Vaz de Carvalho (WorldCIST (2), 2014)

Design of Learning Activities - Pedagogy, Technology and Delivery Trends. - Dulce Mota; Luís Paulo Reis; Carlos Vaz de Carvalho (EAI Endorsed Trans. e Learn., 2014)

Lean Games Approaches - Simulation Games and Digital Serious Games. - Carlos Vaz de Carvalho; Manuel Pereira Lopes; António Galrão Ramos (Int. J. Adv. Corp. Learn., 2014)

Current and Future Trends in Game-Based Learning. - Carlos Vaz de Carvalho (EAI Endorsed Trans. Serious Games, 2014)

Serious Games Conferences and Events. - Carlos Vaz de Carvalho (EAI Endorsed Trans. Serious Games, 2014)

Ongoing Projects on Serious Games. - Carlos Vaz de Carvalho (EAI Endorsed Trans. Serious Games, 2014)

eCity: Virtual city environment for engineering problem based learning. - Melisa Rodriguez Bermudez; Manuel Caeiro-Rodríguez; Martín Llamas Nistal; Carlos Vaz de Carvalho; Fabio Nogueira (EDUCON, 2015)

Relation Between Game Genres and Competences for In-Game Certification. - Ricardo Baptista; António Coelho 001; Carlos Vaz de Carvalho (SGAMES, 2015)

Dynamic Serious Games Balancing. - Carlos Vaz de Carvalho (SGAMES, 2015)

Editorial. - Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho 001 (SGAMES, 2015)

A Virtual City Environment for Engineering Problem Based Learning. - Olivier Heidmann; Carlos Vaz de Carvalho; Hariklia Tsalapatas; Rene Alimisi; Elias Houstis (SGAMES, 2015)

To Enliven Virtual Communities of Practice through Gamification. - António Andrade; Carlos Vaz de Carvalho (EAI Endorsed Trans. Serious Games, 2015)

Editorial: the NOVATICA collaboration. - Llorenç Pagés Casas; Pedro M. Latorre Andrés; Carlos Vaz de Carvalho (EAI Endorsed Trans. Serious Games, 2015)

Collecting and Analysing Learners Data to Support the Adaptive Engine of OPERA, a Learning System for Mathematics. - Marisa Oliveira; Alcinda Barreiras; Graça Marcos; Hermínia Ferreira; Ana Azevedo 001; Carlos Vaz de Carvalho (CSEDU (1), 2017)

A Recommender Model of Teaching-Learning Techniques. - Dulce Mota; Luís Paulo Reis; Carlos Vaz de Carvalho (EPIA, 2017)

Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Hariklia Tsalapatas; Carlos Vaz de Carvalho; Triinu Jesmin; Olivier Heidmann (EDUCON, 2018)

Digital Information Access for Ageing Persons. - Carlos Vaz de Carvalho; Pedro Cano Olivares; José María Roa; Anna Wanka; Franz Kolland (ICALT, 2018)

Technology Enhanced Learning for Senior Citizens. - Carlos Vaz de Carvalho; Pedro Cano; José María Roa; Anna Wanka; Franz Kolland (ICWL, 2018)

A simulation tool to promote active learning of controlled rectifiers. - Rui Chibante; Carlos Vaz de Carvalho; Paulo Ferreira 003 (Comput. Appl. Eng. Educ., 2018)

Active Problem-based Learning for Engineering Higher Education. - Hariklia Tsalapatas; Carlos Vaz de Carvalho; Olivier Heidmann; Elias Houstis (CSEDU (2), 2019)

Teaching Design Thinking through Gamified Learning. - Hariklia Tsalapatas; Olivier Heidmann; Kai Pata; Carlos Vaz de Carvalho; Merja Bauters; Spyros Papadopoulos; Costas Katsimendes; Christina Taka; Elias Houstis (CSEDU (2), 2019)

LearnIt: A Serious Game to Support Study Methods in Engineering Education. - Carlos Vaz de Carvalho; Pedro Bessa; Ricardo Costa; Ana Barata; Alexandra R. Costa (EDUCON, 2019)

Virtual Experiential Learning in Engineering Education. - Carlos Vaz de Carvalho (FIE, 2019)

Developing Entrepreneurship Skills with a Serious Game. - Carlos Vaz de Carvalho; Ricardo Costa; Pedro Bessa; Leire Monterrubio; Jaione Santos (HCI (30), 2019)

Cooperation Between Europe and Asia in Active Learning in Engineering Education. - Carlos Vaz de Carvalho; Hariklia Tsalapatas; Olivier Heidmann (TALE, 2019)

Inclusive Educational Resources. - Ismar Frango Silveira; Regina Motz; Carlos Vaz de Carvalho (Rev. Iberoam. de Tecnol. del Aprendiz., 2019)

Overcoming the Silver Generation Digital Gap. - Carlos Vaz de Carvalho; Pedro Cano; José María Roa; Anna Wanka; Franz Kolland (J. Univers. Comput. Sci., 2019)

Work in Progress: A MOOC-based Innovative Instructional Approach for Curriculum Design. - Carlos Vaz de Carvalho; Rita Butkiene; Daina Gudoniene; Olga Zubikova; Tim Bruegmann (EDUCON, 2020)

Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games. - Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho; Jaanus Terasmaa; Lene Tolstrup; Triinu Jesmin; Hariklia Tsalapatas; Olivier Heidmann (EDUCON, 2020)

Teachers' skills required to design and deliver MOOCs in Engineering Education. - Carlos Vaz de Carvalho; Sonja Intveen; Olga Zubikova; Tim Brueggemann; Cengiz Hakan Aydin; Elif Toprak; Evrim Genc-Kumtepe; Vlad Mihaescu (LWMOOCS, 2020)

Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games. - Carlos Vaz de Carvalho; Spela Cerar; Joze Rugelj; Hariklia Tsalapatas; Olivier Heidmann (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment. - David Kristan; Pedro Bessa; Ricardo Costa; Carlos Vaz de Carvalho (Inf., 2020)

Self-assessing Teachers' Competences for Curricula Modernization Through MOOCs. - Vlad Mihaescu; Rita Butkiene; Diana Andone; Cengiz Hakan Aydin; Carlos Vaz de Carvalho; Olga Zubikova; Elif Toprak; Evrim Genc-Kumtepe; Tim Brueggemann; Sonja Intveen (ICIST, 2021)

A Game-Based Approach to Manage Technostress at Work. - Margherita Pasini; Alicia Arenas; Margherita Brondino; Donatella Di Marco; Ana Patrícia Duarte; Carlos Vaz de Carvalho; Sílvia da Silva (MIS4TEL, 2021)

A collaborative city-based game to support soft skills development in engineering and economics. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Martín Llamas Nistal; Fernando A. Mikic-Fonte; Manuel J. Fernández-Iglesias; Hariklia Tsalapata; Olivier Heidmann; Carlos Vaz de Carvalho; Triinu Jesmin; Jaanus Terasmaa; Lene Tolstrup (SIIE, 2021)

Using Dynamic Difficulty Adjustment to Improve the Experience and Train FPS Gamers. - Johann Knorr; Carlos Vaz de Carvalho (TEEM, 2021)

Teaching Soft Skills in Engineering Education: An European Perspective. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Fernando A. Mikic-Fonte; Martín Llamas Nistal; Manuel J. Fernández-Iglesias; Hariklia Tsalapatas; Olivier Heidmann; Carlos Vaz de Carvalho; Triinu Jesmin; Jaanus Terasmaa; Lene Tolstrup Sørensen (IEEE Access, 2021)

Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach. - Jaione Santos; Triinu Jesmin; Antonio Martis; Michelle Maunder; Sandra Cruz; Carolina Novo; Hannah Schiff; Pedro Bessa; Ricardo Costa; Carlos Vaz de Carvalho (Comput., 2021)

Editorial: Serious Games. - Carlos Vaz de Carvalho; Carina Soledad González-González; Elvira Popescu; Joze Rugelj (Frontiers Comput. Sci., 2021)

Impact of Serious Game Design Factors and Problem based Pedagogy on Learning outcome. - Fatima Gillani; Irum Inayat; Carlos Vaz de Carvalho (FIT, 2022)

The Ways of Recognition of Open Online Courses. - Tim Brueggemann; Rita Butkiene; Edgaras Dambrauskas; Elif Toprak; Cengiz Hakan Aydin; Carlos Vaz de Carvalho; Diana Andone; Vlad Mihaescu (ICIST, 2022)

Using a MOOC to Train Teachers to Design and Deliver MOOCs. - Carlos Vaz de Carvalho; Diana Andone; Vlad Mihaescu; Cengiz Hakan Aydin; Elif Toprak; Evrim Genc-Kumtepe; Olga Zubikova; Tim Brueggemann; Sonja Intveen; Rita Butkiene; Daina Gudoniene; Edgaras Dambrauskas (ICWL, 2022)

Game-Based Learning, Gamification in Education and Serious Games. - Carlos Vaz de Carvalho; António Coelho 001 (Comput., 2022)

Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapata; Olivier Heidmann; Jussi Okkonen; Edward Peter Greenwood White; Carlos Vaz de Carvalho; Ioana Andreea Stefan (Comput., 2022)

Editorial: Serious games - Volume II. - Carlos Vaz de Carvalho; Carina Soledad González-González; Elvira Popescu; Joze Rugelj (Frontiers Comput. Sci., 2022)

Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. - Rytis Maskeliunas; Robertas Damasevicius; Andrius Paulauskas; Maria Gabriella Ceravolo; Marina Charalambous; Maria Kambanaros; Eliada Pampoulou; Francesco Barbabella; Arianna Poli; Carlos Vaz de Carvalho (Inf., 2022)

Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress. - Camilla Marossi; Valentina Mariani; Alicia Arenas; Margherita Brondino; Carlos Vaz de Carvalho; Patrícia Costa; Donatella Di Marco; Elisa Menardo; Sílvia da Silva; Margherita Pasini (MIS4TEL, 2023)

Using a Game to Educate About Sustainable Development. - Gita Senka; Michela Tramonti; Alden Dochshanov; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapatas; Olivier Heidmann; Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho (Multimodal Technol. Interact., 2024)

An Interactive Pedagogical Tool for Simulation of Controlled Rectifiers. - Filipe Carvalho; Rui Chibante; Carlos Vaz de Carvalho (Inf., 2024)

Training and Certification of Competences through Serious Games. - Ricardo Baptista; António Coelho 001; Carlos Vaz de Carvalho (Comput., 2024)

An Educational Escape Room Game to Develop Cybersecurity Skills. - Alessia Spatafora; Markus Wagemann; Charlotte Sandoval; Manfred Leisenberg; Carlos Vaz de Carvalho (Comput., 2024)

Using Augmented Reality to Improve Touristic Efficacy. - Miguel Cabeleira; Carlos Vaz de Carvalho (Comput., 2025)